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Cody-licious

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Everything posted by Cody-licious

  1. This all sounds very inovative and obviously a lot of time and effort has gone into its development. I hope it works well. What I'm curious about though -- with role neutrality, does this necessitate a 'smoothing-out' of the difficulty level to compensate for the lack of a dedicated healer or tank? So that if you do get a group finder queue pop for an ideal group of 4 level ~50s (2x DPS, 1x Tank and 1x Healer), won't this just end up being a total faceroll? And as people have alluded to, in GW2 (where they have made the most concerted effort to abandon the 'Holy Trinity' of functional roles in small group play) most groups are now specifically restricting to max-dps specification and gear only -- so they can out-DPS the dungeon before it out-DPS's them. Is that what these new Tactical Flashpoints are for?
  2. Yes, the bridge is the main focus of lag -- the game can almost grind to a halt when I go anywhere near it. As a result, I always try to tell my teammates not to go up on the bridge, especially to avoid knockback-happy sorcs and mercs... Rig specs to follow when I get home.
  3. That's actually a really well-written, informative class guide which I totally enjoyed reading. I even picked up a couple of additional pointers that I'd either missed or didn't know so much detail about. The specifics about Taunting -v- Threat generation was particularly new to me. Good Job!
  4. Nercromancy FTW! Simply put, in aristocratic systems such as Alderaan, titles linke "Baron" would have been hereditary through the male line, i.e. to become Baron, you would have to be a male that inherits that title for his father upon death. As a male, you usually wouldn't get a courtesy title of "Baron" from marrying the daughter who inherits the estate from her father. You're entirely right about this being sexist -- that was the whole point with the ancient feudal male-dominated social structures that used to be in place.
  5. This is a really well-written, comprehensive introductory guide for beginners to Merc Bodyguard healing -- would thoroughly recommend anyone new to this advanced class to read this for some good insights. As a suggestion if you're looking for more work(!), you might want to give some thought to creating perhaps an additional (separate?) guide with practical advice for the End/Elder game content -- not just gearing, but coping with some of the specific Operation content. Otherwise job well done!
  6. I don't know what links the above poster has provided, but in a nutshell, you should be looking to play quite a few Hard Mode Flashpoints in order to build up experience of playing a certain role, e.g. tank, and also to learn empirically what gear stats/combination works for you. This will allow you to build up a rotation that works well for you. Once you feel comfortable with that scale of play, you should start to look at the 8-man Operations, which require a bit more coordination simply because of the number of other players on your team, as well as slightly more complex fight mechanics for you to learn, e.g. tanks' aggro swap, etc. By far the best way to do both of the above is to join a reasonably-sized mature guild that is likely have a group of people developing at the same stage and pace as you, so you're not just learning in isolation. Hope this helps!
  7. I've always had this problem. When ever I come back to SWTOR after playing GW2 for a bit, it takes me a little while to adjust to the ridiculous level of mouse sensitivity this game has -- even with the counter set all the way down to 0. I've not tried the Starfighter part of this game yet, but this isn't exactly filling me with confidence...
  8. Yes, I first noticed this on the character select screen, and wondered if something was wrong with my Dell monitor. I'll need to have a play around to see if I can adapt the monitor settings to take proper advantage of your hard work.
  9. I'm loving the level of over-reactions by ALL of the people who have 1-shotted these 2 new Flashpoints. As far as I'm aware, only ONE person (the original poster) found it quasi-difficult (but still completed it), and was wondering whether the HM version might be slightly overtuned for average gear/skill players. ONLY ONE!! And yet there is mass assumption that 'the whole community' has called for the Flashpoints to be nerfed already. I really wish people would read the whole threads before adding their useless comments, since it's pretty clear that most of the people actually want the encounters made more difficult.
  10. I just wonder how much of that is down to the fact that Merc healing isn't your primary spec. If for example, I dip in and out of a variety of DPS classes, I don't expect to be able to perform at the highest level, since I'm always going to be a little rusty on keybinds, rotations, resource management, etc. However that's not to say that Merc heals in PvP are perfect at the moment. It's a difficult AC to play at the best of times, I'll admit, which is only made all that much harder with that great big Mercernary target slapped on our foreheads that melee DPS love to see.
  11. LOL. That's exactly what I was thinking... I'm only just coming back to playing my Merc (Bodyguard), since I pretty much burned myself out on the existing PvE content that's currently out there. So just restricting my comments to healing PvE at this stage:- I know from my own HPS parses and those from the other healing classes, that our healing throughput and production relative to resource is pretty much in line with them. Our own personal survivability, if anything, I'd say is slightly better of the 3 -- but that might be because I run with some players who take a few 'risks'. I would agree though that there appear to be quite a few semi-redundant skills (that have already been mentioned before) with considerable cooldowns that rarely, if ever, get used. I would like to ask what the original purpose was for these quasi-utility skills, and whether those purposes are still relevant, given the amount of change that has taken place since the AC was launched. As per the last few comments on this thread, I'm not going to go to the bother of suggesting alternatives, since that's not necessarily what they seem to be asking for during this process. But it would be useful to know whether they still view these skills as fulfilling our most important utility needs, with the current specifications available.
  12. Cathars force-choking. Hmmmmm.......
  13. But one which I'll allow.
  14. Armormech can't RE armouring modifications. That''s only Cybertech who can do that.
  15. Bear in mind, healing in an Op is a team effort, with at least 1 other person -- you don't have to solo heal all other 7 people yourself (or at least, I hope not). More often than not, the other healer will be either a Sorc or Operative, so the combined effect of both your healing will be more than sufficient. If you're looking at solo heals in a HM FP scenario, then as the first reply said, all healing classes are more than capable of coping with current content difficulty level.
  16. HM Hammer Station has simply LOADS of strong & elite 55 droids
  17. I support this request too. I don't visit Dulfy's site very often, since it contains a whole bunch of potential spoilers, walkthroughs, explanations, etc. that I don't necessarily want to read or be exposed to. But obviously I do when I'm really stuck! I get that you want to broaden the scope of community interaction, but I had no idea that she had some pre-release information on the 2.1 update before it was even on the official swtor.com website. At least maybe the Community team drops a line in this forum with an external link so the Dev Tracker picks it?
  18. Also if you're soloing this with your companion, have none of you remember you have a probably little-used skill called 'Heroic Moment' which heals you a constant little amount (relieving pressure from either yourself or your healing companion) and gives you access to some potentially quite powerful skills? Hmmm, thought not...
  19. See, this is the thing about a 'Random' generated success result. While you are reaping in loads of Mytag crystals, the previous poster has said she has had very little of them. I'm not doing to badly on Thermal Regulators, but then my expectations aren't so high, so the 29 I have in stock isn't a massive pile. People need to recognise a time & money sink when they see one.
  20. While I agree that Operative healers are still more powerful in general, currently I don't have any problem staying alive in a 1v1 situation -- and that's against pesky melee DPS with their huge amount of interrupts and soft CC. The improvement to healing with 2.0 has meant that all healing classes have increased survivability and utility, and quite rightly can't be killed 1v1. But equally we can't kill the other guy either...
  21. I tend to agree with you that the Phase Walk skill concept seems completely at odds with the usual stealther sneaking up quickly behind their prey. But that's really what you have Force Speed for. Whereas, Phase Walk acts as a very important escape skill, which is absolutely necessary for the concept of a stealther, since they need to get in fast, drop their massive damage bombs, and get out equally fast, since they usually have little or no durability under pressure. The skill is very new, so people are still trying to find their way in discovering new synergies and uses for it. But if you were only looking for an "I WIN" button, then this ain't it.
  22. Indeed, when I read the PvP Healing Proc relic, it actually specifically restricts the proc to when you are healing another player, so this doesn't work at all. I didn't see any PvP clickie relics.
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