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VoiDxReapeR

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  1. If anything the price is to low given the fact that every player with at least 1 lv50 can make 300k a day just spending an hr or 2 doing ALL the daily's. I stopped doing mine till I saw the 1.1.5 patch notes and with my 2 lv50's just doing daily's I managed to go from 100k to over 2mil in 3 days so yeah upping the cost would be appropriate I think. EDIT: An I only play about 3-4hrs a day just to do the daily's now except on raid days before the 1.1.5 notes I only every got on for raids.(once you're fully geared there isn't much to do)
  2. Yeah but this also has an easy fix if bioware is willing to put in some idk effort coding? All they need to do is add a synth to every craft that will use a piece of gear of its type that will either add or have a chance of adding a Aug slot. Just like that all gear becomes viable nothing is better then the other.
  3. Me and my guild already do this because of how badly itemized the gear is we ran tones of unnecessary HM's just so we could pull mod/enhancements from other gear to make perfect sets. I had to buy/win 6 smugg hands to pull the power+surge enhancements cause none of the sage gear had it by default its all power/alacrity otherwise known as a waste of a slot for me + I need 5 extra sage pieces for the mod's. The only real change here is will be able to pull the set bonus and truly customize our gear sets cause idk about you but I cant stand the way my pve/pvp sets look not to mention the tiny little fact that EVERYONE looks exactly the same in the current system. At the very least after this patch there will be some verity in looks among each class.
  4. As bored of the endgame or lack there of I am I have to agree if you want 6-8hrs of content to do everyday either learn to enjoy PvP(Like I did) or give the game 2-3 more years to build up different types of content. Ive been playing MMO's for over 10 years and TBH am shocked the game launched with as much endgame as it did most games I've played don't launch with any or next to nothing at the most they expect you to spend the first few months leveling before they need to add any endgame am just happy bioware didn't think that way and so should everyone.
  5. Did my daily's and logged off same thing I do 6 days a week.
  6. This is kotor 3 the game can pretty much be played single player till endgame then you can just call that co-op when it comes to flashpoints/operations.
  7. Been using naga's since they first came out their amazing once you get used to it your response time goes threw the roof worth every penny. Now I say naga's cause am currently on number 3 they are fragile the lazer in them isn't mounted well I guess you can say. the slightest drop even onto a soft surface can snap whats holding it in place and it will no longer track it happen to my first 2. First time accidentally got knocked off my desk fell into some cloths and that was the end could hear and see the lazer jiggling around inside. Second one broke in a move was packed in bubble wrap still didn't make it. To put it's durability in perspective I also have a deathadder(original not the re-release or the re-re-release) got it maybe a week after it came out I don't even know how long ago now Ive dropped it dozen's of times it survived 2 moves spilled water on it several times its taken tones of abuse and its still going strong after all these years not 1 issue. If you can get past the naga's durability it is worth it even on number 3 I still think its worth it.
  8. I play a sage heal spec and i can tell you its not as OP as it looks not if you want to heal for an extended amount of time anyway. Yes we have big heals(doesn't do as much as operative/scoundrel's big heal, scoundrel in my guild about as well geared as I am over all his big heal does 6.9k mine only does little under 6k) and to use it to often means running out of force VERY quickly meaning we CANT spam our big heal anymore then you can. Our main spell if we want to be force efficient is using rejuvenate>Healing trance(DoT Heal). rejuvenate gives conveyance which in turn when used with healing trance makes it crit 25% more often with nearly 2k willpower 42%crit and 93% crit multiplier it crit/heals for 1760 per tic for 4 tic. Now once you get down to the issue that a good tank can have 25k HP easy ALL the healing classes need a buff sage/sorc included. With tank having 25k hp to keep that up on sage am often forced to use my big force draining heal more often then I would for say 17-18k HP average of a DPS draining my force dry over a short time period. Now on to our "OP" AoE heal first off it only heals for 3500 over 15 sec's now while that's not bad it comes with some big issues first off costing 100 force so its not something we can use overly often and still have force left over to heal after it. Another issue is having playings group up close enough to use it, staying that closely grouped depending on what you're fighting can lead to you're group taking more damage then its worth. Its something you have to know when to use and not to use you can't just spam it cause you will either get everyone killed because of the mobs AoE or because you ran out of force so quickly. On to the next big misconception "bubble" its not as good as most people think first off the skill is massively buggy if you're target force jumps or is griped by another player/mob or is knocked back(and if you played any endgame content EVERYTHING has a knockback it seems) as you're casting bubble it glitch's and becomes uncastable on that person for the till they zone, Usaly by the 40min mark of our raid Ill no longer be able to cast it on 3-4 people an that almost always includes the tank. Also bubble doesn't even negate 1 full hit on endgame content.
  9. This is 1 of my fav graphic bug's randomly seeing streams of lightning across the whole map.
  10. wow 4k per sec love to know how they managed that mine only tic's for 1.1k and that's the crits. An that's also with nearly 2k willpower and 89% crit multiplier. Love how everyone thinks sage/sorc are OP when we really aren't yes we do ok damage still not the best damage as its over time not in 2-3 big lumps that can kill most people where we are more the guy pecking away for tiny bits over time where annoying not OP and for that we are glass canons in DPS spec our heals cant save us and bubble is a joke in its current form after it was nerfed just so you know bubble only gives 2.2k protection WITH the talent 20% boost. As DPS if anyone gets to close where dead if force speed/knock back aren't up. Now for heal spec that's another story entirely we can deal okish damage and our survivability threw instant and DoT heals pretty much lets as deal with anything besides BH(not that Ops are a joke) like there just toys where slowly melting with a magnifying glass.
  11. Just respeced for my 3rd time 0-1200-8500 for first 3.
  12. In the thrawn trilogy they wrought the date/calendar change off as "why do new governments always bring in a new calendar" I believe it was Luke who said it near the beginning of the first book
  13. Id love to see a really story driven flash point with a Yuuhzan Vong scouting party that would be sooo sick and lore wise its not out of the question the first Yuuhzan Vong found the galaxy in 3,963 BBY no reason another scout wasn't sent after the first was warded off by the mando's kinda hard to believe they didn't send another scout for over 3900 years. An Id love to see some barabel's Saba Sebatyne is 1 of my all time favorite characters.
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