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Jpope

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    Uptop D.C.
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    Baseball, Music, Women
  1. It can be used in some tank rotations. primarily after a force leap combat focus sundering strike combo. The idea of this strategy is to use taunt and challenging call one after the other. The threat will be back to normal by the time a player uses their taunt and you will have self healed for over 5-15k I dont have exact estimates, but I have had success with this in operations where bosses can be taunted. DO NOT try this strategy on Zorn and Toth in Denova. After the jump the bosses become taunt immune
  2. In a hard-mode ops, it is okay to have some trash enemies whaling on dps/healers. Start every pull with force leap, blade storm, force sweep. After you have chained those skills together global taunt when all the enemies are in range. Don't use Cyclone Slash unless you have more than half of your focus and your force sweep and global taunt down. In hard-mode fp's, the most important part is crowd control. Bring classes with crowd control abilities Sages can cc anything Sentinels and Scoundrels can cc droids Shadows can cc humanoid before fighting has begun Commandos can cc anything Jedi Guardians are dependent on gear to become viable tanks. The easiest way to gear up is by running HM Taral V, and HM Maelstrom Prison. Once you get the boots and the gloves, head to HM Esseles. Fighting bonus bosses in these HM fp's is a waste of time, you won't have the gear to down bosses unless the dps and healer are over-geared. Always run warzones, make sure to buy the Recruit pieces and start from there.
  3. is there a place on the swtor forums to send your files for community use? if there is could someone link it to me?
  4. From experience it is easier to go hybrid tank spec 18/23/0 and have all dps gear. It will provide some extra health and defensive benefits, while granting free force sweep's. If you want to dominate Huttball you will want to go full tank gear. I still recommend the 18/23/0 build for huttball because it grants your force leap immunity to snare, stuns, and mezzing for 4 seconds.
  5. My brain esploded when i finished reading the first sentence. Neutral is the way to go.
  6. for healing crit is better than power
  7. Go Biochem if you like min/maxing Artifice if you want rare colors I forget which one has unique mounts, maybe scavenging?!?
  8. Lol Jedi Knight storyline is so much better than the other class story lines. As in, it is the only story line that matters to the overall lore to the game.
  9. I can't remember what the skill of my Jedi Guardian skill is called that is exactly like it. All I know is that I've only used it once to make sure that it wasn't broken. I have been here since pre-launch...
  10. there ain't no such things as dungeons would be silly to have an lfd tool.
  11. Ya, it is the best in terms of stopping an entire team, but it does fill their resolve bar more than 80%.
  12. I can't believe they still force Jedi Knights to use TeeSeven. Only time I ever had to use another player to help me kill the boss.
  13. Which quest is this one? I don't remember an ancient chest. Oh, in the ?
  14. all weapons will be modable T1 and above. I'm not sure which patch it is suppose to be, but you can geuss 1.2, 1.3.
  15. ya I've had this problem a whole lot. I don't know if it would be classified as a bug, though. Unless, you are focusing on the delay on the ability activation. Which is probably a different area of bugs.
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