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Jiayuan

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  1. There are expertise crystals out there
  2. The problem with it is that many other things can interrupt your MS. 1. Knockback 2. CC 3. Random teammates knocking your target out of range.
  3. This means I wasted a bunch of materials trying (and failing) to get augmented shells.
  4. Doesn't sound very fair, why should old and new augments be differentiated?! Perhaps a bug and may be fixed?
  5. I read somewhere that BM armoring after transferring to an Orange shell does not give the set bonus, can someone verify if this is true?
  6. Seems like the augments are no longer purely for a single stat. At least for the Might augments the +Str have been reduced and +End have been added.
  7. Are we able to do this via RE-ing of existing augments? (I tried this and it didn't allow me to do so.) Or only new ones? Or only via schematics? (Where are these from???)
  8. Congratulations to armor crafters. Those things look so horrible that I will not even wear them in PvE.
  9. I've played Combat til BM before I succumbed to respec-ing as a Watchman. As combat, I found it easier to stick on 1 target due to the multiple roots that you have. However, this still does not make up for the less contact time that the Watchman needs to apply DoTs. Some problems with Combat in PvP especially is that the Ataru proc doesn't always hit before target runs out of range. Also, MS frequently triggers the animation but doesn't actually hit the target. This results in a self-imposed root. When it hits the root on target works as intended, but this can however be interrupted or knockback. As watchman I'm doing at least 30% more dmg than I ever did as Combat, and I've only just started out as Watchman. (This means unfamiliar keybinds and frequent frantic hitting of wrong keys...)
  10. Does nobody think that practicing your PvP skills despite poor odds a good enough reason to fight on in a losing situation? That said I'm not diving into situations which will result in almost instant death but I will always defend the last turret til the end if I there is a chance of taking down a few of the opposition. Quitters never imagined that they are losing because they are bad due to lack of practice do they?
  11. #1 does not equate to attack. It is just one of the keybinds on your quickslots for your skills. You can change the keybinds of the quickslot bars under the preferences menu in game. I would suggest that you learn to do this quickly as a Sentinel has tons of skills necessary to perform well. Being one myself, my 2 central bars are fully utilized and so are the 2 sidebars, albeit with less frequency.
  12. Is there a writeup somewhere for power/surge/critical?
  13. I've tried using Awe to get players off the ball carrier in Huttball but it does not seem to work. Or it might be that somebody else hit them or they have DoTs on. But could someone confirm if this skill does stop players for 6 secs?
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