I'm planning on rolling a Jedi Sentinel tomorrow and I'm unsure whether I should go for Cybertech or Biochem for PvP Utility.
My question relates to the reusable heals and stat boosts in biochem versus the grenades and such benefits of cybertech. As a Sentinel, I cannot heal, and I do not have terribly much in the form of CC. I can see the benefits of having large supplies of either of the items from biochem or cybertech, but I'd like some more opinions.
What are the major differences, if any, between the items you can only use within a crew skill versus the items that can be sold and used by anybody? Is the only difference being able to reuse them? Are there number differences? What about differences in cost of production/profit from each of these crew skills?
I realize a lot of this information is probably not available, just figured I'd try and ask. I wasn't in beta so I don't know much of anything about crew skills and there seems to be somewhat limited information I can find online.
Thanks in advance.