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Jestunhi

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Everything posted by Jestunhi

  1. Can you link to a quest on Torhead confirms the treaty has ended and pub & imp are at war? I'm looking specifically at Taris atm, but will accept Balmorra too.
  2. Take note of what timezone that date relates to. It's not the same date throughout the world at all times.
  3. How about we let Bioware decide when it's set instead of deciding ourselves? There are minor conflicts going on, but there's a reason why lots of the storylines involve people who have defected from their factions to continue fighting, etc. I don't recall being involved in many (if any) major troop deployments, nor major fleet deplayments. It's all been small-scale battles.
  4. This game is set during a time of peace - after the signing of the Treaty of Coruscant.
  5. Not sure I'd include Eve as a flight sim, it's not quite the same thing. As for JTL, I'm not aware of the number of people who bought the game due to that (i.e. new customers who bought it because of space) or the number of ex-players who returned (for more than just a short period to try it).
  6. Do the missing ones include the string "augment 22" or is there something (other than a space) between the word "augment" and the number "22"?
  7. Mmm, very few spaceflight sims actually use proper physics, although I love games that do. There's also the question of how well the engine which they chose would handle free-flight space and physics. :edit: It's not a question of how many people would play a SW spaceflight sim, it's a case of how many would pay monthly to do so. Of course some people will want to do both the MMORPG aspects and the space aspects. But the pool of players which you are aiming for has to be willing to pay MMO fees, otherwise they won't be interested anyway.
  8. Moot point, we have one and the other is being worked on. They are not ignoring it, they are actively working on it, as shown by the fact that they are using a prototype system to move oceanic players to their new servers. :edit: You can't complain about the game being rushed out without a feature then demand a feature is rushed too... Well you can, but you look foolish doing so.
  9. No, not including a way to target enemies would be like forgetting a toilet. Not including a very rarely used feature is completely different.
  10. How much income did they lose by doing that which will no longer go towards paying customer service staff or maintaining the servers I wonder...
  11. And in your world no buildings are ever modified after the architect finishes his blueprints, right? No changes, no repairs, just built and left. Adding a garage or converting a loft just doesn't happen!
  12. How about you make your own MMO with not only every feature currently known but every feature anyone could possibly say "this should have been in at launch" to? Or you could be realitic and accept that it takes time to develop a system that will transfer your characters, their inventories, their titles, their achievements, their storages, their talent trees, etc?
  13. Bioware are currently using a manual process to transfer Asia / Aussie / etc characters to the new servers. They have said that while doing this they are refining the process so they will be able to offer an automated character transfer option in the future.
  14. Which MMOs have endless new end-game content?
  15. I can see it's pointless discussing things with you. Play on whatever server you like and keep whining about it instead, I'm sure that's more fun.
  16. You seem to be under the false delusion that there is only one server with a decent population. Once again, I advise you to actually look at the server list (during peak time for your timezone) instead of making nthese assumptions.
  17. Everyone should look at the server list and decide which server is best for them until/unless Bioware offer server merges or character transfers. Short of removing players ability to select a server and automatically placing them on the one with the lowest pop or worst faction imbalance, I fail to see how else to deal with this.
  18. I think it's debatable how many people would pay monthly for a (space)flight sim, as opposed to how many would pay monthly got an MMORPG. :edit: I should clarify, I'm certainly not against the addition of better space combat, but I'm not sure it's the best use of dev time currently.
  19. Presumably it's on the CE vendor, not the VIP one?
  20. Please explain to me how the option of setting up a family tree has ruined the game for anyone?
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