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Whitelightr

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Everything posted by Whitelightr

  1. A well thought out and intelligent post. I just wanted to touch on this part, I think (and said at launch) resolve should work this way: All non-slow Mezzs should be Force/Tech based attacks (Force Stun, Force Leap Immoblize, Choke, Flash Bang) **All Slows should be 'white' attacks (can miss, we'll ignore dodge/shield/etc mechanics for now) Then change resolve to a % based resist chance. A 4 second stun adds 40 resolve (40% chance), and begins decreasing 3 seconds AFTER the stun ENDS at a rate of 10/s. A root adds 20 or 25 resolve(?). IE 0/100 Resolve, any stun will land on you. 50/100 Resolve, 50% you'll get stunned, 50% chance you'll resist it. 100/100 Resolve, immunity for 3 seconds but gradual resist lost for 10 seconds. This would reward INTELLIGENT use of stuns during large scale PvP and 1v1, instead of the current "stun'em early and often" we deal with. **Slows could be added in to give resolve, and maybe they should be. But it would have to at a reduced rate. And some kind of mechanic to fix attacks that have built in slows (Force Lightning, Vanguard burn effect if talented, etc). Who knows, maybe that idea totally blows. But at this point anything is better than what we have. I've always favored games that encourage intelligent use of CC.
  2. Umm...ok? Think its safe to say The intelligent part of you ran down your moms legs
  3. Well you're already on the right path by showing that you are WILLING to get better. The main thing I see from tank classes in PvP is the bad ones never taunt. You have 2 taunts and alteast one of them should always be on cooldown. If you see 2-3 or more enemies grouped together use that AoE taunt. As a Jugg you'll most likely be in tank stance anyways, so make GUARD on an easy keybind so you can switch it fast and on the fly. Once the enemy notices you pop cooldowns and laugh at them as your teammates burn them down one by one. As a tank-spec Jugg in PvP you're main goal is to slow down the enemy DPS and help control the battlefield with CCs.
  4. Nah it might take a week to get through the initial surge (by that I mean apply to transfer today and it goes through tomorrow), but if its so gradual that it will take a year....well the game just doesn't have that kind of time left anymore for most people
  5. Im concerned because BW said nothing today. Not even a "Hey guys remember, Transfers are starting tomorrow!". And I was/am really hoping to get all my good chars onto one server (spread across 3 right now because of servers dying!). We'll see what happens I guess...but in my mind the last minute pulling of ranked warzones in 1.2 made some people unhappy. If they do that with Transfers it will get real ugly real fast on the forums
  6. You mentioned commando and gunslinger so I guess you're interested in a range class. But I would sugguest a Vanguard. It plays like a melee/ranged hybrid, which sounds bad but its kinda fluid with the abiilites, I think you'd like it. Plus as a Vanguard you can spec tank and be easier to run some flashpoints/+4 quests/etc.
  7. Was reading some threads that got me to thinking: What do you consider to be the big factor in determining a INDIVIDUAL'S level of skill? Not talking about gear, or running in a premade or anything. Im talking about things a player can do on their own. For me it revolves around situational awareness. If a player has that, then they have more player skill than most. Im always amazed (and I shouldn't be) how many players lack this though. Someone diving into the pit with the huttball and they'll stand on the ledge (charge target) or not realize that there is probably a stealther waiting for a pass. And many times I've seen people pounding on the ball carrier and ignoring his teammate on the side ramp waiting for a pass. Lost count of how many passes I've ruined with a well timed/placed enemy PULL. Just feels like situational awareness makes the largest difference. You'll notice things being set-up, can get an idea of a shift in enemy tactics, can avoid tunnel-vision and KILL THE HEALERS lol. So what do you all think makes someone stand out in PvP? (Remember, in reguards to player skill only)
  8. comical! well done sir lol
  9. Wow, so much ego radiating from this thread I dont even know where to begin... Most of you seem to be confusing CASUAL with BAD. The two have nothing in common, so you should stop using them wrong. BAD is self explanitory. CASUAL just means someone doesn't spend 8 hours a day PvPing or Raiding. They may not spend 50 million credits to upgrade a item for +2 more stats that honestly isnt making THAT big of a difference, but that doesn't make them a BAD player. And almost all of you "hardcore" PvPers fail to realize the purpose of ranked warzones: to pit players against other players of the (somewhat) same skill level. What does it matter if you and your premade is rated 10,000 and a pugger is also rated 10,000? Is your rating better than his because you had friends queing with you? I'd wager that pugger worked harder for his rating than you did. And lets say your premade is rated 10k and a pugger IS bad and he's rated 2k; do you really think the system will place him in the same matches as it does you constantly? Or maybe 2 of your premade didnt log in and you cant fill it via friends list, oh well we'll just queue up and fight 6 vs 8? Oh hey lets just use the 2 pugs as cannon fodde....oh wait they arent worthy of ranked warzones so we wont have any pugs to fill those spots. Yea *maybe* the first week (or two) will be a little rough until the 'pack' seperates and rankings start filtering players. After that it will not effect you in the slightest. But go on a keep thinking CASUAL=BAD, and your rating via premade means more than the same rating on a solo queue'r, that'll really help keep SWTOR going and positive changes for the PvP aspect of the game...
  10. What killed PvP? Bioware! lol Seriously in my opinion it was the lack of world pvp (until 50) while leveling, then they took it away at 50 (world pvp on Illum I mean). Now its non stop warzoned instance pvp which gets very old and repetitive. Combine that with poor pvp decisions made every week and it gets ugly fast. Its almost like Bioware's PvP flunkies are trying to please the casual pvpers one week then the hardcore pvpers the next. That will never be a working model, they need to pick a solid plan and stick to it. No more damn flip-flopping.
  11. And round and round we go! /start random PvP thread! PvP is not balanced around 1v1 PvP is not balanced around 1vX PvP is not balanced pre-level cap PvP is not balanced pre-BiS gear PvP is not balanced in pug vs premade /end pvp thread! Seriously, that is how every damn pvp thread goes. Is pvp hard to balance? Absolutely. Is it impossible to even get it reasonably close to balanced? Nope.
  12. What I want is simple, to figure out a way to PvP in a MMO without having to deal with the "new" PvP community...in game or out.
  13. 1.2 was a nice change to start things off, dont get me wrong, but more is needed. Allow players to create skins for the UI Allow players to create cosmetic additions to the UI for that matter (mods, but not the type of mods that trivalize gameplay) Add a checkbox to remove the ability-spam text- as a "key spammer" this gets annoy to see Add a way to flip the side bars horizontal and snap them onto the bottom bars few sugguestions for my personal taste
  14. Whitelightr

    PvP servers

    Is there ANY server that republic does not suck in pvp? Ive yet to find one myself! Im not reffering to 50 only or 1-49 either, just overall. All the servers Ive been on so far (with alts) the republic plays like bunch of retarded kids on their first trip to chucky cheese, just run around cluelessly hitting ****.
  15. Another thing, its a mistake I see a lot of players making: You might be the advanced class of a warrior, but without cooldown usage (which you dont have all of them yet) you are not invincible. Hang back at the initial charge and let the other team pick up targets that charge in. Then YOU jump in 2-3 seconds behind the first wave and unleash holy-hell on them while they are distracted.
  16. People are quick to jump up and say "nerf them NOW!" and they refuse to see anything past that. Are Sents and Maras doing well? Yeah they are. But 1.2 didn't make any massive changes to the class, it was the attention the other classes got that helped Sent/Mara the most. So why are we doing so well? Simple: People didn't just magically learn how to play the class and the reason Sents and Maras have always been a strong class is obivous *IF* you take a minute to look. Our class trees are well designed and complement the class very well. Watchman/Anni, Carnge/Combat and Focus/Rage are well put-together trees. The talents mesh well together, and they complement the playstyle of the class ideally. That rarely happens throughout a whole tree. I've gotten a 50 Mara and a 50 Sent, so I do have experience with the class in both PvE and PvP. Let me tell you that while the class can hold its own in pvp it can also be beaten. The class does have a few weaknesses and most people simply do not know how to take advantage of them.
  17. To everyone that keeps saying its unfair to make the premades wait, that they pay to play the game how they want, etc etc. The reverse can be said as well, simply because someone rolled on a (now) low population server, or perhaps doesn't have enough to field a premade themselves, does not mean they should be forced to pad your rating for you. The solution, sadly, will be cross server rated/unrated warzones. Its the only way to please both sides of the PvP crowd. Personally I love to pvp, but I hate the attitude and freaking out that people are prone to in competitive pvp matches. You wanted competitive pvp, you have it. Every choice has its drawbacks and longer queues will likely be yours.
  18. Dont beat yourself up too bad. You need to consider a few things: First off, you are (most likely) a damage soaker without any defensive stat(expertise). so thats gonna factor into it. If you aren't, then consider it. spec tank and guard healers/ball carriers and when/if the other team turns to focus you start popping cooldowns and make them earn it. Next, and some people will argue this up and down, warzones are a TEAM aspect. You either win as a team or lose as one. A single player typically cannot impact the game enough to be the deciding factor. I feel for ya, when my Marauder hit 50 I queued up (was already valor 48) and after 2-3 games I was nearly crying in the corner at how useless I was lol. It gets better during that 2nd week or so.
  19. I would love to see a guild vs guild feature for pvp. If its not true 24/7 pvp but allow guilds to declare war on each other (same faction or opposing factions). As for open world pvp, in addition to the above, I would like to see it more wide spread (multiple planets with more pvp focus, not just a single lv50 one) but at the same time encourage "hotspots" for pvp battles.
  20. You fail to realize that you are comparing an OFFENSIVE ability (Grapple/Force Pull) with a DEFENSIVE ability (Extraction/Rescue). And before you throw out "well they use it offensively instead of defensively!" Assassins and Scoundrels use their DEFENSIVE in combat stealth offensively too, so we'd have to change that as well.
  21. Not sure about the worst but yesterday and today have been pretty ******. If you havent seen/felt/heard about the new exploit in pvp reguarding Juggs/Lethality Ops (and their counterparts) then get ready to be aggrovated.
  22. Can seem to locate a forum for Tech Issues so I'm just going to ask the community. I currently have the following setup: GTX470 1280mb (x2) in SLi (OC'd too but nothing extreme) and a 22" LCD monitor. The cards power it no problem in SWTOR and EVE with max settings. Im wanting to add a 2nd monitor, mostly for web browsing while gaming without alt tabbing and it will also show my 2nd client I run when playing EVE. My board will support a Tri-SLi setup and I was thinking of doing this: 470s in SLi on my gaming monitor/main monitor My old 280gts just for web browsing and to run the second client in EVE (low settings) But my concerns are- Will it work that way? and if I just use the 470s in SLi to power both monitors, any guess on what kind of performance drop I'll see? My system is pretty solid, the above gfx cards and a OC'd I7 3.8 cpu, SSD, 8gig memory, Windows 7 64bit, and such. Its not top of the line but it runs everything at max and runs it well. But I've never messed with a dual display setup until now.
  23. Change the absurd amount of CC in the game, or change resolve (either would help address the issue). Currently CC requires little thought and its just spammed like crazy without much consideration (from most players, the good ones still wait for the right moment). Personally I vote to change resolve from: fill the bar up to become immune; To this: Stuns, Fears, Roots gives XX% resolve. (think 15% to 20% myself) Slows give the target 5-10% resolve. Roots give 10% resolve. CC effects (Whirlwind, Shadow/Assassin sap, etc) give a high amount of resolve (40 or 50%?) What does that mean though? Resolve would be changed to incourage INTELLIGENT use of CC (which will shine best in ranked warzones), instead of mindless spamming of CC. Under this system resolve would equal a direct % to resist any CC. So lets say this: Player 1 uses a slow on Player 2 (P2 now has 10% resolve) Player 1 uses a root on Player 2 and it lands (Player 2 now has 20% resolve) Player 1 uses a slow on Player 2 again and IT lands as well! (Player 2 now has 30% resolve) Player 1 casts a stun (4 sec) on Player 2 to attempt to finish him off, Player 2 now has a 30% chance to resist ANY CC used on him (reguardless if it is from Player 1 or Player 3 or whoever). Player 2 does resist the stun and te fight continues... Of course you could tweak the numbers as needed but it does add a few things to the PvP: No more mindless CC spam, it encourages intelligent use of CC You cannot stack any stat to negate CC You can adjust the %s as needed to find the right balance It will truely shine with a coordinated ranked warzone team that knows when, who, and which CC they should use.
  24. With the talents moving in trees and the changes to Ataru form I firmly believe Carnage will become the PvE spec to use. While Annihilation wont be very far behind. The kicker will be the boss fights in the new operation. Currently Annihilation has fairly long ramp-up time to reach max dps (full annihilator stack) and the current boss mechanics can make you lose the stack. In EV alone boss mechanics work against Annihilation's max dps. Carnage doesn't have that issue, and the spec will only get better post 1.2. If the new operation doesn't include lots of boss fights with transition phases then Annihilation might still be equal or just ahead of Carnage, but I doubt that will be the case as bioware seems found of those style fights.
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