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SirSparhawk

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  1. I play against good pvpers, and bads. I came up with these ideas based on how it holds up against both. Bads are free kills but good players can stomp snipers, and we are supposed to be the ranged version of operatives except they are alot harder to kill, deal twice our damage in half the time, and can vanish. Atm Im just waiting for gw2.
  2. Maybe but also Id love to get rid of cover, but it kinda seems to be built in and not going anywhere so why not work with it. I think the ideas I proposed would be good balancing for snipers, we currently have to use our stuns or cc to get away, and if they have a trinket its not very far that we get. our damage should be higher than any1 else but it isnt, our range should be a bit further than 35m to feel like a sniper, all white damage from mm kinda makes it so we suck against heavy armor, lack of survivability wouldnt be bad if we could escape combat and avoid ppl getting to us. Leg shot is nice but its not enough to keep us from getting pounded by a melee with skill.
  3. First make ballistic dampers last for 10 seconds after leaving cover. Make cover screen 20% damage reduction for all not just ranged. Adjust our 31 point talent to maybe affect ambush also? Give us some escape skills maybe like force cammo, or something that we have to spec into so we dont get crapped on by any1 focusing us. Also another idea that wouldnt be OP would be a cammo like skill thats passive and any time we arent shooting or moving we are stealthed even during combat, this is a good idea imo that wont make us op but allow us to position and hide without being focused as soon as someone says sniper. Not op because good players will see where we are shooting from, and go hit us, the passive stealth only works during cover.
  4. Well its more of a question but how does it compaire to focus damage wise, or watchman for sents damage wise, also is it worth a damn or is it like tactics for vanguards, just fun to play but underwhelming?
  5. Then he wore a shirt that said han shot first? Always right...
  6. Yes ofc the lightside is stronger, good always wins over evil. Wouldnt that explain how dark side always wins? aside from the old republic when the sith destroy the temple and empire beats the republic back and force them to signt a treaty which they didnt have to do. Lets fast forward to the present star wars unniverse where a weakened Palpatine kicks the teeth in of 3 masters and stalemates mace. Then lets fast forward a bit more where right after he fought those 4, Yoda fights him with full power and not only ties but then goes on to say Palpatine cannot be beaten at the moment...Weakened Palpatine beat a fully powered yoda, and before you say no yoda was weakened with the death of so many jedi, bull ****. First of all the jedi forces weakened not his individual power, if that were the case sith with their rule of 2 and luke wouldnt have been very strong. Only after the CHOSEN ONE who was created by a SITH LORD had a year of training? make him strong enough to defeat 2 of the strongest sith ever to exist, we all know heros have to win. And since we are quoting swtor which isnt cannon lets bring in another sith, Galen Marek aka Starkiller, as an apprentice he killed jedi masters with relative ease. Ripped starships out of the sky, and kicked vaders *** on the first try *cough luke skywalker cough*
  7. So after 1.2 when carnage gets more fury, and hopefully does more damage overall from ataru procs will it be worth pvping with over annihilation which also gets more utility goodies? Or will it be in the same boat it is now and simply be inferior.
  8. Ataru procs are being affected but imo thats not a huge part of the burst, its the massacre/gore/ravage that is, im curious how it is overall in general by ppl who have tested not someone who has read a post.
  9. Hey I am just curious if any1 has tested carnage out on PTR and can shed some light on how it compaires with annihilation pvp wise? Id like to move away from dots and move towards single target burst but Im not a fan of gimping myself.
  10. Ok Im pretty new to sentinel/marauder can any1 not so new give me some thoughts on what spec will be overall more damaging in pvp when 1.2 hits Carnage or annihilation. So far im annihilation and I love it, self heals lots of damage heavy dots. I hear carnage is burstier single target, is carnage like rage spec but single target based or what?
  11. Talk when you know what you're talking about. I said master strike after a leap stun, meaning 2 seconds of sitting in it makes sure the last hit hits unless u get stunned, IT CANT BE INTERUPTED. I use it all the time and ruin ppls days when it crts, you just need to learn to play your class and QQ less. Typical baddies, you are my cannon fodder little peon.
  12. I wonder if those tools will make guardian on par with sentinels.
  13. Are you guys illiterate? Let me put in perspective a few things, 1 Master strike is getting buffed so more damage on that, more talent point options with swellign winds going into focus, so picture this. Force exhaust, run back and pop adrenal/relic, force leap, stun, Masterstrike during force exhaust. If you get crits thats atleast 50% of someones hp, 4.5-5k sweep after that and you have a dead or very close too dead imp, just dispatch and wipe hands off on their corpse. P.S. Lets not forget how squishy focus guardians are, self heal that can be activated during a stun could mitigate alot of damage so be glad.
  14. Correct me if Im wrong but... isnt the third skill on the bottom row Annihilate? meaning annihilate spec.
  15. If that was a question Im dead serious, guys who play female toons so they check them out are virgins, and nerds sorry. I also do not play female toons, also a fact.
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