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Master_Morak

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Everything posted by Master_Morak

  1. A simple solution could also to limit gold transfer from player to player to 100.000 or 1.000.000 credits
  2. You are absolutly right. A loud crying minority of NIM raiders whined over months that they could show there elitistic behavour when everyone has the best gear. It's a shame that the devs had nothing better to then catering this needless minority. I'm sure they lost more subs than they got from a handful of returning NIM raiders,
  3. 7.1 is a bad continuation of this crap 7.0 Update. I don't care about the new OP - waste of ressources. The daily area is only accessable when doing before the buggy and disapointing Flashpoint with Malgus. The gearing also not rolled back to 6,x In summary: forget 7.1 it's the same b....t than 7.0
  4. Sorry - i wrote the dev tracker and missed the sticky here in the forum.
  5. I say a great thank you to Caitlin Sullivan Kelly, Alan Copeland, George Smith, Ashley Ruhl and Eric Musco for your post in the developers tracker. It's a long time that the DevTeam writes to the community and I could say I missed a constructive discussion with you. It's fine that you share our love for that game and I hope this will not be a single post but the beginning of discussions and sharing idea's between the DevTeam and the community. I lost in the last month my hope for the future of the game, but now there will be "A new hope" that things are changing. Thank you for that and I hope we will hear from you in near future.
  6. I don't know why people that raid stays subbed - running ever and ever the same dungeons/OPs for what? Gear which would be worthless with the nexr expansio? - stupid in my opinion. May be someone thinks gearing would be a worth to play a game, than I know better games which have more Operations with more Bosses and new OPs on a regular base (minimum 1 Raid with 8+ bosses per year)
  7. OPs are no content - content is störy, events, Questline. OPs are a repetive feature for a group which is smaller and smaller as the difficulty increase. NIM Raiders are an absolut minority. In better times my actual guild had more than 100 active accounts - we had 3 aktive SM/HC raid groups but we had only 6 or 7 NIM raiders so tht the NIM group always need Players from friend guilds for a complete group.
  8. It's true, noone could produce story faster then it is consumed, but you could deliver story in an constant way like KotFE. Every month a small chapter of story will bring the customer to stayed subbed. I strongly disagree to the statement "OPs and PvP are the endgame, they are what keeps players here" - raiders are in allgames a loud crying minority thinking they are navel of the world. I know many players which don't play OPs and stay subbed for story, events, galactic season etc. In the current state where the so-called dev Team is not able to deliver anything I think they should not fokus on a minority and put all there ressources to support them. In my opinion it is easier to deliver story on a regular base then develop and test an OP in SM/HM/NIM.
  9. What players are new to this game? Which new player will subscribe to a dead game with a incompetent and lazy dev team ? If I were a new player I never would subscribe to a game managed by persons who announce a year long celebration and than deliver nothing.
  10. Good question - i don't know. It's a shame that the dev team is still to lazy to give us a date when season 3 will start. If season 3 will ever start, my fear is that this so-called dev team will never ever anything release more.
  11. SWTOR was a wonderful game - the class stories were a highlight, but after that they were not able to hold this niveau. No further development of the class stories, but there were some other good parts Makeb, the Revan storyline, KotFE and KotET - but after this there were nothing more. The downfalls startet with the idiotic end of KotET, they skipped the original planned third part and from that moment everyone could see that there was an unwilling, uninspired and incompetent group of people who doesn't care about the game and the base of there players - Story and solo players. And 7.0 is the last nail in the coffin. R.I.P my beloved Star Wars game
  12. My words - before 7.0 I where willing to pay 40 to 50 bucks for an expansion like in other games (WoW, TESO, etc.) But now with these garbage delivered for a 10 year celebration - no cent. And please don't call them a dev Team, this is an insult to all real and engaged development and designer teams.
  13. What did you expect from this last poor student working in the so-called dev team? Remember, he must also go to university in his lectures.
  14. Leveling your 1042 Twink with the same old stories? - Congratulations
  15. I agree, removing renown took away a great part of my motivation, even I didn't get a Character to level 999. The other great demotivation comes from the gear changes with 7.0 and the removal of the amlifier. There is no more hope for this game, because a new OP didn´'t bring back the motivation for playing for the mayority of players and it also is nothing to attract new players. The only thing that would help (but which would never happen) where a great new story arc with an back story that last over a longer time (like the Revan / empororer story arc) and with a good marketing campaign advertising this story.
  16. LoL - working on the game. You mean take away fun und implement bugs. You could give them every time, they will nothing deliver.
  17. Serious?? A 10 year celebration and you delivered nearly nothing until now. Why doesn't you priorize the Manaan Daily area to bring it live as soon as possible and postpone this new OP? If you are not able to deliver this little bit of content in one piece, why not step by step? First the Daily area, then the SM mode, then HM and then if at all the Nim-Mode?
  18. MMO means Massive Multiplayer Online - it is not a law of nature to build groups and raids. It only says that many players are playing in the same environment. It could also be done with players all together fighting a world boss without being in a fixed group. Also many RP players play together in a locations without in groups or raids. There are many ways to play in a MMO - a good game design is when all mayor groups of player types are satisfied and the content is not designed only for a minor group of hardcore FP players or Raiders.
  19. This game definitly needs no more operations or similar content. What this game need is more story because story was and is the the strength of SWTOR. May be it needs new ideas to bring more story-based endgame content, may be the Max-Level should be fixed and an alternativ system like the champion levels as in TESO should be introduced. There could be group activities not based on fixed FP- or raid groups but based on groups performing different tasks for a long-term lasting goal. For example: on a planet should become a new base for on of the sides. First there are exploration missions, crafting missions for special goals. Later there are missions for building the base. Then - o what a wonder there are also groups from the opposite side and for pvp-liking players a new PvP-zone comes where both sides struggle against ressources.
  20. Hey, I'm a full paying subscriber, I expect a fully funtional product and not a f***ing MVP. If they only able to deliver a MVP garbage then they should increase their monthly fee until they are able to deliver a high quylity product.
  21. Stop whiteknighing and lying - you are not speaking for everyone and not everyone wanted this crap combat styles. The old system worked fine for nearly 10 years, and none of my guild mates or other playerfriends ever requested combat styles,
  22. I don't believe this data. When I see that on prime time there is only 1 instance on the fleet with less than 100 players and on any planet I jump (tattoine, alderaan, couscant, Nar shadaa) there are also only 1 instance in most cases with less than 50 players then I don't know on which base they came to that data. And there are no official data from BW oder EA - so everything what they calculate is a view in a crystal ball. My experience is there are much less players than with 6.2 even if I take in account how many guild mates haven't logges in for months. From 4 raid groups in 6.1 and 6.2 not even one is left, most times we are not enough for a flashpoint.
  23. It's the same as in other parts of the game. Some "special guys" whining load for nerfs, so that every part of the game is the same reward less timesink and only some "elitists" get reward and fun. I hope they change nothing to GSF and instead increase rewards and Gear upgrads in all other parts (unranked PvP, heroic missions, weekly missions etc.
  24. When I take in account what the devs have changed which was not recommened or only by a small group of players, then I think its a group of people with no idea of anything many players want.
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