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Beltane

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Everything posted by Beltane

  1. I guess anything's possible, but why/how would she become a Zakuul knight instead of simply being killed like the rest of the Sith? And why would she be trusted to roam loose talking to the twins even if she was recruited?
  2. I am fine with most of the F2P restrictions but I actually agree about the aesthetic ones. I understand limiting xp, warzones, flashpoints, etc, but not the way your character looks. Unify color/hide helmet unlocks should go. Aside from that the only thing that makes f2p unplayable for me is the credit cap. I just can't do it, lol. I make several million credits a day... I can't go back.
  3. The Empire has been losing since the game launched. We lost Corellia, we lost more assets when Malgus splintered off, we won Makeb but nothing ever became of it, the Dread Masters were Sith gone rogue who further weakened us, the Revanites resulted in more lost Imperial assets and then with Ziost we lost an ENTIRE PLANET that was the Imperial home world. And let's not forget our Emperor being killed by the Jedi and then turning out to be a traitor. This on top of losing practically all the Dark Council members and nearly every other important Sith NPC that's been in the game whereas the Republic has lost... who? Honestly, I was happy to see them FINALLY acknowledging that the Sith aren't to be underestimated when the game has been so pro-Republic this entire time. Plus, Valkorian didn't really say anything bad about the Jedi. He was correct in that the Jedi are held back by their morals whereas the Sith would be willing to do anything and thus something to be wary of. He didn't say the Jedi were pushovers, just that the Sith were aggressive loose cannons. Which is true. And since they were on Korriban at the time, telling them to be wary of the Jedi wouldn't have made much sense. There is a reason why the Jedi are incredibly wary of the Sith. The Sith aren't stronger, but they are brutal and untrustworthy with little honor in comparison to the Jedi.
  4. I'm not saying I have all the answers or saying it's clearcut... I'm just trying to say, it's not exactly ideal the way it is right now either. I do agree though, I enjoyed running overleveled raids to pick up decorations and things. Personally I thought the post about how they were going to address flashpoints & operations going forward was great news, and was really surprised at the backlash on the forums. If they are genuine about trying to make group content easier to get into then I hope it's smooth sailing. If it's just all super difficult then yeah, they will see even less people doing endgame PVE than they do now which would be unfortunate. IMO an easy solution would be to leave the SM operations at the same level they are now and have HM ones scaled to 65... too bad they aren't going that route.
  5. Why are you so hostile...? lol. This is why raiders have a bad name. And where did flashpoints and companion storylines come from in what I said? I've actually done all the raids except for the current two... mostly because I don't really enjoy raiding due to the hostility from other players on top of time constraints. Never did I say that people COULDN'T do raids. I said most people don't do raids. And I stand by that. I've run a guild in this game since December 2011 and we have never had more than a handful of players who were interested in raiding. In my world, raiders are the minority. The devs talked about making raids more accessible via an improved group finder, so *maybe* more people will become interested in doing them if they're more accessible. Nothing ignorant about it. I love group content, but there's more to group content than progressive raiding that only a tiny percentage of the game's population will ever see. You act like if you don't raid it must mean you only play solo.
  6. You might not want to, but plenty--the majority?--of players have never done Soa HM when it was new and don't do operations in their current state. They are trying to make old content like flashpoints and operations appealing to current players, not just those who were around years ago when they came out. It's a smart marketing move--the more people who do them the more people in the queues--but I get why dedicated raiders would be bore.d Though I have to ask, is it really more boring to do a lot of old content than it is to repeat the same 1or 2 raids like you're doing right now?
  7. Yeah, like a few people already answered, the stories will all be personal/instanced. It will basically be like SOR & Ziost where you can group with people to help them with quests, but if you're in a group, you'll have to do each person's instance separately as if they're all class stories. This is actually what I'm most disappointed about with the current direction of the game. I really loved the social/conversation rolls system but it seems like it's going away in favor of a solo only experience.
  8. That hasn't been confirmed yet. They have said we will be able to visit old planets, but didn't give any details. I'm with you in hoping that we can keep replaying the old content though. All I know for sure is that the old companions won't suddenly reappear when you go back to old content, just based off of logic. Honestly, any replays of old content are already going back in time from a lore standpoint and our companions stick with us anyway, so I would expect that to stay the same going into KOTFE. Expect whatever companions you wind up with in KOTFE to be the companions you do old content with.
  9. No, KOTFE takes place 5 years in the future. They claim they are making the class stories more enjoyable and adding new story content every few months. Why not give it a a try instead of preemptively leaving just because they're changing something?
  10. I am honestly amazed by the number of people claiming they will quit if their old companions leave. It honestly blows my mind and does not compute. Especially since most of you are claiming you play for story and yet you're threatening to quit because they're adding new story. I can understand being attached to some companions--I certainly am. But if people aren't even willing to give the new story a single playthrough or any chance at all I have to wonder what kept them around this long in the first place. Let me put it this way... I've had most of my main characters since 2011 or 2012. That means it's been 3+ years for many of them that I've collected all my companions and gone through their companion stories. Since then they've just been sitting on my ship gathering dust, not even interacting with the new content more often than not. Given the choice between more silent companions that never really interact again, for years and year, or new interactive companions I will take the latter. Also, for the person that said they won't play if Lana is a companion, it was already confirmed you can either recruit or kill her, so you're in luck. People would rather threaten to unsubscribe in some weird attempt to make Bioware revise their entire expansion plans though.
  11. I have been having odd lag problems too. The game plays smoothly until I suddenly get lag so extreme I can barely move or even type. The only solution I've found is disabling shadows, which is a shame since they make the game so much prettier.
  12. Posts like this remind me of why I stopped raiding... I think it goes without saying that overleveled achievements won't count for new operations... I would hope people would be more inclined to look at a person's gear than auto-reject based on achievements, but then, that's what raiders do.
  13. It's possible to answer the same general question while providing new information, which I always try to do. OP is basically implying that it should be a mad dash to post first to get your link out there, and nobody else should post after them, which is just pretty silly IMO. Yes, it's good to post to get your referral link out there but seriously, it's not a competition. Just post and be helpful and you might get a click. Don't kill yourself trying to post to every thread and don't get angry if someone posts before you.
  14. This is why I was upset from the start that they were tying housing to "real gameplay" i.e. conquest at all. It is ludicrous to me that a non-combat minigame, decorating a house, should be limited in any way by keeping conquest fair or balanced. No other MMO I can think of has housing as a place where people literally just pack it full of junk just to get their conquest bonus. I can only assume they did it because of all the raiders on the forums whining that housing isn't "real content." Except it is, there's a healthy segment of the MMO community that loves housing in all its incarnations. I hate it and I am all for the separation of conquest and strongholds. Let us have real housing without stupid PVE limits.
  15. The credit cost is fine with me, but I would support there being more ways for encryptions to be earned, because it really is difficult for smaller guilds to unlock their ship. The irony of this is that dedicated RP guilds that don't raid get the most use out of their guild ships and yet they are the ones that have the hardest time unlocking more rooms. It would be nice if you got an encryption for hitting your conquest cap every week or something, regardless if your guild placed on the leaderboard. The whole system is very tedious to me and nobody in my guild wants any part in it--stressing all week long for no guaranteed reward. Every time we've almost placed on the leaderboard we've been edged out at the last second, so we finally gave up. Certainly we're not alone in this so there's no harm in suggesting revisions. In short, making credits is super easy for my guild, but encryption farming is not. We unlocked our ship on the first day of release but have only added one deck and two rooms since then. It would be nice to have a reason to bother with conquest again.
  16. This is wild lol. If someone doesn't mind driving around in circles repeatedly clicking the same chests over and over and over, they could put that same effort into grinding mobs for credits or doing dailies or a zillion other things that give money in this game. I have no opinion on the satchels just yet. I've only ever gotten a few, because I have never done the whole chest farming thing since it's too annoying for my tastes--too many other people farming, too rare to find a chest that's up. If I'm grinding credits I prefer to do it in a way that is guaranteed to make money, not based on how many other people are also farming. There's a few chests I check if they're on the way in my daily routes but I don't go out of my way to find them, so I've only gotten 3 purples so far and about 7 greens. The mat numbers I've gotten, even from the purples, don't make me think it will tank the economy but we'll see.
  17. I don't remember this at all... what does he say/when?
  18. Think of it this way--they wouldn't be giving people a free level 60 if the new content did not in fact start at level 60. KOTFE covers level 60-65. As far as streamlining leveling, I'm hoping that means they get rid of the bonus quests--you know, like if you have a quest to blow up 3 things, you ALSO get a quest to kill 50 NPCs and click 15 more things. Those bonus quests have no story content added but they gimp your xp if you ignore them so I'm hoping that's what's leaving.
  19. Run crew skill missions the entire time you're online and sell the mats on the GTN. Archaeology is great for consistent profits, but bioanalysis and scavenging are nice too since you can loot them from mobs. For the mission skills, treasure hunting is a gold mine (especially grade 6-11 purple gemstones) and underworld trading is too--every purple that drops from grade 2-9 missions is valuable due to strongholds. Slicing is good for chests found in the wild (mostly Yavin these days) and for the grade 11 purples they drop. Go forth and make massive amounts of credits while doing the things in game you actually want to do.
  20. I would like to see some more classic animal mounts that we saw in the movies. Kaadu: http://img3.wikia.nocookie.net/__cb20090923144452/starwars/images/6/6e/Kaadu-BF.jpg Eopie: http://img3.wikia.nocookie.net/__cb20120731050101/starwars/images/8/8b/Eopie_NEGAS.jpg I have also always wanted a mount of the horselike guarlara species seen in Episode I concept art: http://starwars.wikia.com/wiki/Guarlara
  21. Like it or not the cartel market has been the main source for cosmetic armor since November 2012. And literally every single thing that comes out in a pack is available for credits, so you never have to spend a real life dime to get it. It's not a "depraved trick", it's the way the game has functioned since nearly the start. There have been tons of armor sets I've really wanted and have had to shell out millions for.. why is it only shocking horror when it involves a trooper set? This is one of the easiest MMOs out there to make money in. I suggest you save up your credits and buy it off the GTN like everyone else who has wanted an armor set for the last (almost) 3 years. You know, plenty of games ONLY have cosmetic armor available from the cash shop as a direct purchase (meaning real life money only). The fact TOR allows people to sell things to other players for in game currency removes any argument about it being a greedy cash grab. It's obtainable by everyone, so go forth and obtain.
  22. To be honest, this is more a problem with the game itself. Sure, you can occasionally find spots you can jump up on but it seems more often than not I find myself hitting invisible walls when I try to get creative with the terrain. I agree it is frustrating though.
  23. One thing I didn't see anyone else mention... It's super convenient for crafters and people who run crew skills to sell the materials on the GTN because it enables you to quickly refresh your missions. In case you didn't know, every time you load in to an area, your available crew skill missions reset. So if you're looking for the missions that give Midlithe crystals and see none, you can just zone in someplace else and get a new set of missions to try. Prior to this I'd have to load in and out of my ship, but strongholds load much faster and make refreshing crew skills a breeze. I'm a huge fan of decorating in MMOs but even if I wasn't, the QOL improvements strongholds offer would make me a fan.
  24. That's what the outfit designer is for. It's way cheaper to just put your appearance armor on an outfit tab and equip ugly statted armor beneath. No mod removing required.
  25. Creepy troll thread is creepy.
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