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chinamike

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  1. One very helpful thing to do for the speed run is to pick up the solo mission, and then abandon it. When you pick it up again and go into the arena, the bosses come out red and there is no announcer dialog (or it's minimal) so you can dive straight into the fights, even while the announcer is still talking. I know this works for at least the first 6 bosses, and if i remember it does for all.
  2. It will, but she is not the real threat. One of the big bads for next season is clearly one of your current comps (not Senya) and it has been telegraphed in many ways for those not hitting the spacebar too quickly. Not every companion can be trusted, but you can count on the fact that Senya will side with her children over you. And on a side note, making the force into an intelligent power, with a will and a plan, is completely against SW lore. The force is either a neutral power source to draw from like electricity, for good or for ill, or it is something other than the SW universe has always described it. I think BW writers are completely undermining the foundations of SW lore with this chapter and their description of an intelligent, thinking "force" with a plan and an intended outcome.
  3. For me the issue is about communication. Too many people here think they know how "easy" it would be to fix this or that bug, or to implement this or that change, or to develop new ops or other content. Until or unless we knew more about what size team they really have, what resources, and the time is involved in doing these various things it just raging against the wind. The issue with Bioware Austin is they don't communicate. They aren't honest, open, and real about what challenges they may be facing, what limitations in money or people they have (and there is always some limit), and they seem to think by remaining silent they can give the impression they are aware of and working on all these things when most likely they aren't. It's time for Bioware to get real, and get open. Even if they come back and say, "this is all we have time time/money/people to do right now" given the mandate we have from EA, what is feasible, etc. I suppose you could say they've already done that by committing so hard to a single player story, but if that's the case they still need to just tell us - "this is it folks, we bet the farm on this approach because it's all we could do or what we were told to do - and we're just hoping you like it." Silence only leaves the impression that you either a) know what people want but don't care, b) aren't listening to the community and you are just ignoring everyone, or c) know everything people are saying but have no ability to do anything about it, and yet lack the courage and integrity to just tell us the truth. None of these are acceptable, and the longer this behavior continues, the less people will ever trust them again.
  4. I think this whole discussion doesn't really matter since Bioware basically gave away Nim achievements, mounts, etc all the way through 3.0 by letting people earn those on level 55 content while at level 60 and massively overgeared, versus those who had earned them at level 50 or 55 when the content represented the most difficult PvE challenge in the game. It was not uncommon to see Nim groups forming in 3.0, where the leader asked for achievements, but their own posted one was earn in late 2015, 6-12 months after the content was nothing more that a basic mechanics check. Nim achievements and rewards only mean something if they are exclusive, meaning not everyone has one or can get one unless they are talented enough and have a talented group of friends. Those who complain about anything being exclusive don't understand that this is part of the appeal in anything, and why people pay more or sacrifice more for a car, phone, or anything else they they feel is exclusive.
  5. Agreed. I run with a solid team with Nim clears at 55 and he is enraging before 20% with well over 20k dps in total raid dps. Rest of the op was cleared fairly easily, but this fight has not been properly adjusted.
  6. Having this would be a huge quality of life improvement, not to mention giving a reason to treat Odessan as a new hub for fp's, ops, etc. I understand on fleet it might have been a technical issue due to the need to place it in a phase, but since we have a personal phase on the planet, why not make this available? Not having it still forces everyone back to guild ships or stronghold's and adds unnecessary load times and imo disrupts the flow of the story. Is there some reason why this isn't available?
  7. I have several tanks and have cleared all the HM and 90% of the Nim content the game has to offer. I seldom queue up for FP's because they don't offer any compelling rewards for a player who can run ops. I do dislike players who try to tell me how to tank or think they know what to do but don't, but as long as they are willing to listen or at least play along we can get it done. I've played SWTOR for 2+ years, but I think it does an incredibly poor job of teaching people their roles by being so easy until full group content. The leveling stories need to get MUCH more challenging so people really have to learn their class, basic mechanics, etc. The recent decision to nerf all the most fun/challenging mechanics SM ops in 4.0 was big step in the wrong direction, making the game yet easier for people who won't take the time to learn, and all but ensuring 95% of the player base will never get to even try HM or Nim challenge levels. As for boring, all the roles are boring at times in their own way. DPS, just repeating a rotation over and over and over with the only challenge figuring out which thing to shoot next is the MOST boring to me. Heals is okay but you just stare at nameplates the whole fight, it's like you aren't even there, and there's nothing you can do to keep it from going down the tubes. At least with tank you are in charge of most of the mechanics, positioning, etc which feels a lot more engaging.
  8. It's going to be a new game, people will either like it or leave, but almost everything is changing and the devs are saying nothing about it, probably because of this exactly. Disney gave them big bucks to pay for extra freelance dev time to make the game more story center and solo play, and they can only hope people will like it.
  9. Can you find it? http://www.swtor.com/info/news/news-article/20150918
  10. I believe all ops content is going to 65 and I hope they up the challenge level of SM, including GF, which has become a joke these last months with people doing speed runs that ignore all mechanics and don't teach people how to play well. HM and Nim 65 and the corresponding rewards should be limited primarily to good players who can pug together or progression teams
  11. Some months ago, the devs decided to put much of the past level 55 story mode ops into a weekly group finder. In addition, other level 50 ops were added to as weekly ult comm opportunities. Since then, countless groups have run these story mod ops every week for gimped ultimate comm gear, and many have run or attempted HM or Nim runs to get the achievements in their legacy. What seems lost on everyone is that these SM/HM achievements are quite meaningless, since they were done with overgeared/overleveled toons. I anticipate post expansion, when all the previous 50/55 level content is scaled level 65, any ad for a group, probably including story mode runs, will include demands for achievements earned pre 12/2014 when 3.0 was released to prove you can really do the fights. The faceroll runs through DF/DP etc. will finally stop and people will have to be good or be limited to solo story content only. Thoughts? TL;DR If you got a HM/NiM cheeve from 12/2014 til expansion, it doesn't mean you are any good at ops.
  12. Med probe label is missing, known issue. See other post in bug reports.
  13. Thanks. Also, it is the med probe, not advanced med probe with the title issue, my typo. I've updated my post, may want to update known issues as well.
  14. The title label for this ability is missing at the trainer and in the quickbar after training.
  15. I wondered how many groups are still attempting this very difficult fight. I know many skilled progression groups that worked on him for a few weeks then gave up because the fight is so long and unforgiving of mistakes. I can't ever seem to find groups willing to try on Ziost and the few that do die quickly. IMO, the fights is just like the rest of this generation of HM group content that it is so difficult, that it ends up having been a huge waste of development resource time (ex. Blood Hunt HM) because they had to make it for the elite few (who quit anyway bc it still wasn't hard enough) instead of the average good player in a PUG. I'm willing to bet their internal stats showing how few players attempt or clear this content was a huge contributing factor to the new push back to single player story, and why we will see little or new group content with the expansion.
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