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Alec_Fortescue

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Everything posted by Alec_Fortescue

  1. Stop beating a dead horse. You guys are still in denial phase.
  2. Roll in general should be removed from the game, it's exploited all the time and the most broken ability, mainly due to it desyncing every single time and "good" opers knowing how to abuse that fact easily and force a desync.
  3. I just want top 3 and flair this season before i retire and be happy.
  4. Alec_Fortescue

    balance

    No, lack of content and devs not paying attention to PVP happened. We had a HUGE scene on Tomb of Freedon nadd and then Red Eclipse playing on Pubside. Those guys weren't interested in mats but end of season rewards and elo. Now when seasons last a whole year or more, Class balance happens every two years with just some minor tweaks every few months they got fed up and left. Few remaining switched to impside. Also I managed to get a top 4 guardian before everyone left shortly after mergers while we still had good men in queue. I would very much like to get top 3 this season and then be done with it. If I wasn't this bit close I wouldn't give a darn anymore haha.
  5. Since certain way of cheating is a very common thing now as well as bad luck and stupid matching happens... Can we have a system that removes a healer/tank player from the enemy team in order to balance the game instead of backfilling a team that misses tank/healer with a random dps? Of course there would be no rating penalty in balancing-related kick. Same would apply to matches with dps players missing were a player would be removed, randomly maybe.
  6. Alec_Fortescue

    balance

    I am strongly considering going to star forge since nearly the only people queuing ranked on pubside are trolls and farmers. everyone decent left the game. :'[
  7. Oh hell no it's not but that's a topic for PT forum. RN rage is very FUN to play but it still lacks ranked viability. It's extremely easy to shut it down. It has great root breaking but it lacks actual defense so root/stun won't happen for some time unlike so many other classes have rn. Rage needs Gravity Manipulation to get Marauder treatment.
  8. PARTICIPATION rewards, dude. No win, no reward. Participation should not be rewarded. I want to get mats out of weeklies but I don't want bads farming them to screw everyone else. Only WINS should count toward weekly progress. Bads and farmers won't play ranked for mats if they suck and won't get anything for just queuing and throwing games. Main reason for players to participate in ranked should be end of season rewards, not mats.
  9. Bolster does nothing for ranked. There should be item level at the very least, yes, but it's more about proper stat distribution. Lots of people just go in with random 248 pieces on them which aren't optimized as well as people with no will to play or basic knowledge of the game swarming ranked to get mats without any consideration for others. Ranked needs some entry barrier, maybe in form of legacy achievements related to regs. People queuing for mats into team ranked hurt nobody but solo ranked is being killed by those. Bioware simply needs to remove participation rewards and reward mats / components ONLY for wins to actually give people incentive to try.
  10. Imo Jug DPS should get some kind of "stand your ground / last stand" ability to compensate for lack of combat reset all other melee dps apart from vanguard (they need buffs too) has. Something that you can pop, lasts about 20 minute giving you survival bonuses but makes you trully collapse at the end of its duration, like the old undying rage. Endure Pain hardly does it as a "last stand" given how it can be overcome in literally 2 global cooldowns by a single player as it doesn't provide any damage reduction except in the case of vengeance. I'd honestly just take something away from overperforming marauders and give it to jugs, same case with overbuffed mercenaries. I can see Cloak of Pain or Undying Rage with collapse effect with a base 5 second duration (lasting maximum 15 seconds for as long as you're attacked so it would be an anti focus, too) as a jug DPS thing. Same for the healing burst Merc has. It should be a Vanguard thing and heal them up to 75% rapidly for x seconds. New heals are nice but "bursting through" and overhealing is still a thing. Keep them but we still need more. I agree with a sentiment that Jugs should be least mobile melee class but they should make it up with some sturdiness. I'd rather see it in form of active abilities that require skill to use instead of passives, however Rage spec should definitely get the same Gravity Manipulation (6 sec cc immun after every second Crush) treatment as marauder has. Vengeance has a cc immunity after leap, fine, but rage has nothing. It's pretty mobile in terms of active speed boosts and root breaks but it has no hardstun defense at all.
  11. Honestly, rage jug is actually fun but probably not viable with too many tryhards and fotm stacks queuing. =[ I had a blast, damage was massive and losses were not on me.
  12. Literally showing you a middle finger now that you lost your military advantage. Emperor of nothing. "Remember me when your alliance burns to ash."
  13. ED still isn't a good ability for the current state of the game. I used it at 35% which should be more than enough but I still got globalled with raging bursting marauder and ambushing sniper.
  14. Playing rage jug now, feels better than it used to. If you want to kite and can't use raging burst remember that you can just SMASH for 10% damage reduction of you're attacked by ranged coward. Idk about now stacking adrenal and saber ward. It's always been a thing to use both together but i'll give it a shot. While not entirely viable, properly geared and specced rage jug is actually very FUN to play today. I am surprised. Tbh the new heals actually do help but the key is to use ED when you're very low, borderline being one shotted if you want to avoid overhealing.
  15. Here's a guide for rage jugg in SR: Don't queue as jug dps.
  16. What? really? There is zero reason to kill him...
  17. Maybe that the pt tanks were ridiculously overpowered with their crazy-high aoe...?
  18. I loved the art and the flashpoint's looks and atmosphere. Playing with 7.1 headset and i liked the sounds, too. Entire premise of 4.0 was bad and very badly executed. It would have been very difficult to wrap up but I am glad it's done and I actually liked it with some lose ends explained. Only story complaint here is diminishing Vitate and our vanila companions over Theron and Lana being heroe's bffs.
  19. It's pretty sad when we get actually clueless people that don't even pvp drop in here and pretend that they know what current meta is and gloat how good jug dps are. They're even lagging behind in dps as well as survivability, that's simply truth and there are statistics for it.
  20. Come on BW. This has to happen. Listen to your loyal customers. XD Another alliance alert will do, I guess. Although I'd rather have an alternate ending added that can continue to that.
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