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Elracor

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Everything posted by Elracor

  1. Not going to run any of them naked. If anything, this change makes it easier to equipp e.g. the entire Trooper squad in the same outfits like these: http://imgur.com/a/OdQn3#20 http://imgur.com/a/OdQn3#15 http://imgur.com/a/OdQn3#2 http://imgur.com/a/OdQn3#4 http://imgur.com/a/OdQn3#8
  2. One thing is locking the groupfinder behind gear (which I'm not sure is a good idea) but at least a warning/notice would be nice (or just Bolster players to minimum rating 180?). Unless you go pick up the HM FP weekly and actually read it, it's not really clear which gear rating Bioware expects you to have for said content, I think they could do a better job at explaining things like that.
  3. Generally yeah. Some servers had the helm and chestpiece priced from 8m to 20m. I was pretty lucky to find some good deals on pretty much all the pieces
  4. About 4 million and 90CC for a transfer - I was lucky to find someone selling the chest for 700k and helm for 1m on my old server but had to transfer them to the server I mainly play on now to collect all the pieces. I got the legs for 250k, boots for 800k and ~300-400k each for belt, gloves + bracers.
  5. Finally got my Havoc Squad outfitted with the proper armor http://imgur.com/a/OdQn3#20 A darker themed armor set with some Havoc Squad pieces: http://imgur.com/a/JR9Y6#5
  6. Being hyped is good and all but how about waiting until you've actually experienced the KotFE content before concluding if it's what you actually want? I for one am not buying the whole "deep impact choices" and "choices matter" PR stuff until I see it for myself. I have pretty much zero confidence in Bioware delivering on that aspect.
  7. Contains a bit of Imperial Agent Hutta Spoiler: http://imgur.com/a/dIKdG#7 Thanks
  8. No doubt raiders are a minority, and a pause in new raids is not a problem for SWTOR. The problem IMO is the complete lack of new group content (of what we know so far) and gameplay leaning towards playing this story solo rather than coop. With SoR we at least had the opportunity to do some of the content together, with KotFE there seems to be absolutely zero incentive to do so. They also keep harping on about "choice matter", "replayability" and "focus on story" which sounds all good and dandy but we have yet to see it in action. If it is anything like prior story content it suffers from one massive problem IMO: Replayability becomes an illusion. Millardkillmoore explains it decently: For so many choices from 1-60, replaying the mission with a different choice only goes to show you just how little that choice actually matters. The guy you killed last time and spared this time either forces you to kill him anyway or he takes a shuttle to Planet WeWontSeeThisGuyEverAgain. There is a staggering amount of missions that simply lost value to me after playing them through a second time during 12XP because of how poorly this whole "choices matter" thing has been handled. At least with (good) group content you have content that is truly replayable because of different difficulty settings and because you can play this content from the perspective of a DPS, healer and tank.
  9. + the most important one: Choices matter!!!
  10. Except we kinda knew about them before this stream: http://press.ea.com/products/p1340/star-wars-the-old-republic -> Documents -> Screenshot 9: http://press.ea.com/artwork/2015/08/na-1-20150805123638/fbdbe6e6b8a9ff61/swtor_kotfe_screenshot_09.jpg . Those screenshots have been out for almost a month now.
  11. Will Presence become a stronger factor in your companions' strength than pre-KotFE?
  12. Meh, they can just adjust the price of it (or the drop-rate if they put it in packs) to make up for using such "elaborate" colors.
  13. More like Everyone else The engine is really poor at handling 16 players or more without serious drops in FPS.
  14. My Operative progressing through Yavin and Ziost
  15. What are you talking about? The solo Revan fight cutscene is in the video and part of the 22 minutes.The solo Revan fight cutscenes starts about halfway into the Youtube clip... I haven't said anything about my expectations on length. I only commented on your "... when the vast majority of the story quests in this game do not take as long as the cutscenes to do...." comment as it's clearly not correct. Depicting some players as being more "real" than others is not exactly helping your argument...
  16. That is completely unrelated to what I wrote. You're using the "streamlining" comment from Bioware in the wrong context. The work they are doing on streamlining content only regards the lvl 1-50 (perhaps 55) content. The leveling experience in KotFE will probably be similar to SoR but not because they're "streamlining it". At this point they have probably found their pace (SoR pace) considering what they wrote about 12XP: "This Boost does not affect Shadow of Revan as it was already designed to be a more streamlined leveling experience". My guess is that we will reach lvl 65 some time before we get to Chapter 9.
  17. All the content on Yavin (except Revan weekly) is eventually dailies so why would you not count them? You still need to complete them once each to get to Revan (and the 10 minutes of cutscenes that comes before and after the Revan fight). Oh, so if the game had more cutscenes there'd be more cutscenes than ingame content. Got ya... Yeah pretty much. At least with the scaled Flashpoints+Operations you can choose to do those with your guild and save the Story content for when playing solo. I guess it also solves some of the 14 alts issue to some degree.
  18. Yavin cutscenes: That video clocks in at 22 minutes of cutscenes for Yavin. There's absolutely no way you'd complete the Yavin content in 22 minutes. Ziost cutscenes: https://www.youtube.com/watch?v=37S8AdPnSOs Ziost cutscenes lasts about 29 minutes. Ziost content is probably doable in that amount of time unless you count the dailies too. We'll have to wait and see. I agree that they won't be adding much/any grindy bits to KotFE but surely there has to be some gameplay - if nothing else then at least some tutorial'ish content to cater to the new players who go straight in with a fresh lvl 60 character.
  19. The "streamlining" they mentioned only refers to the original class stories, 1 to 50-55. They'll most likely be removing 12xp but change the planets/story mission so each mission has less/no grindy parts and more focus on story. They said they wanted leveling from 1 to 50 to be more like the length of KOTOR, which I guess is like 30-50 hours compared to the current 150-200 hours it can be for non-subs (and the what, 8-15 hours for 12XP?).
  20. Which actual story missions have shorter gameplay than cutscenes? I cannot think of any (except a couple that don't give XP) and especially not if you also consider travelling time here.
  21. The crystal is consumed on use IIRC. The most reliable way to check it is to look at a Mainstat you don't use (e.g. Cunning as a Consular/Inquisitor), deactivate your +5% mainstat class buff and do the math. Check your Codex entries up against this list: and if you have 10 more Mainstat (Cunning in the earlier example) than you'd get from your Codex Entries, you know you have the Fleet one.
  22. You can preview it in-game, which Tor-Fashion did: http://tor-fashion.com/havoc-squad/#comment-7689 No Havoc Squad insignias to be seen.
  23. Indeed. Whatever attempt they did at keeping the Havoc logo/insignia exclusive to the Trooper they failed hard.
  24. Yeah I heard that but it doesn't really make sense. There's even a direct buy Cartel Market chest armor with the Havoc logo on it: http://dulfy.net/wp-content/uploads/2012/10/image_thumb26.png
  25. If they absolutely have the remove the Republic insignia from the shoulder pieces at least put in the Havoc Squad insignia like there is on the Unbreakable Veteran armor.
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