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Elracor

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Everything posted by Elracor

  1. It's irrelevant whether you accept it or not. It's how the game is set up. Events, planetside or in instances, happens at certain points in the Star Wars Legends timeline and that's just how it is.
  2. AFAIK the companion gear will just become legacy gear, so if you have a 55 alt you didn't bother leveling yet you can just put it on that alt once KotFE is out.
  3. It's not about what causes the most effect. It's about this suggestion adding more work on top of all the combat action etc. We saw with SoR that the servers already get really pressured when there's new content, adding more instances will only make that worse. Even if the servers can handle it, it's still a mechanic that makes the game more complex (chances are many/most players don't even know the world Instances exist) for what is IMO very little gain.
  4. The 17 instances on Rishi were (likely) because the amount of players on Rishi warranted it. With KotFE you'd be having those ~17 instances on Zakuul/KotFE-planets AND at least 1 extra instance for each planets regardless of whether those instances are fully in use or not.
  5. No, the issues I talk about are because you require the system to be optional rather than forced.
  6. Bugs and issues can always arise, but I think the gain in content is worth it. The optional part doesn't really give any additional content (to me anyway) and seems a lot more complex than just the Forced solution.
  7. Of course it plays in, but surely if there was an easy solution they'd implemented it? I'm just not seeing that easy solution, too many potential issues.
  8. Dromund Kaas has lvl 18 content AFAIK, if nothing else then the world boss. That could be tweaked of course.
  9. That obviously depends on how easy it is to turn the sync on and off and still keep it exploit free. It also still doesn't really handle the PvP aspect of it as I see it. The Commanders are only an example. Insert whatever other highlvl mobs (GSI) or future events and the problem grows. This turning lvl sync on and off still comes down to how easy it can be done without being exploitable. What else would it be then? If the Devs don't give you Optional sync and you won't believe they don't do it for a good reason without explaining so, what other alternative is there but that they're not giving you this feature and have no good reason for not giving you said feature.
  10. Of course not, if they can add a toggle or a similarly smart feature without causing issues I'm all for it. However, if they could that why would they not already have done so?
  11. So? They'd still need to make up to twice as many instances on every planet to do it that way with up to twice as many mobs etc. for the server to handle.
  12. Well you don't really know how much time they used on this feature. That said, I still prefer level sync over not level sync even if it's mandatory. I get others don't prefer this but I do. And that assumes this feature can be done with "basic competence"...
  13. No feel fine to think they can do it. It's just not proof that they can. My point is rather that if they could do it without causing issues why wouldn't they? It's effective because it is 1-2 mobs. We don't know how well it works if pretty much all heroic/planetary mobs have this buff. It also discourages actually helping. A non-synced lvl 65 could pull an important group and just permatank them, if the actually-playing groups hit the mobs they instadie.
  14. And that assumes said Instances can be locked depending on the Sync buff and that having potentially twice as many instances won't cause server issues.
  15. People are different level but their 'Combat level' is the same. We can't yet assume the same will be the case for levelsync. I didn't ignore the Makeb one, I stated that "none of the bolsters", which includes the Makeb one, changes your level. The Makeb one doesn't even change your 'Combat Level'. But that's the thing. The main reason IMO not to implement it would be rooted into Bioware ability to implement it. There are not many reasons against getting stuff like addtional Operations, Warzones or features like Cross server except Biowares ability to implement them. If Bioware can implement it in a fast and smart way, sure go ahead. If it require massive changes to the game, can cause issues like the ones I've described and will take a year to implement then I don't think it's worthwhile.
  16. That assumes they can make such a connection between buff and mission. It also creates the need for having 2 sets of missions, one for syncers and one for nonsyncers. That doesn't make any sense? Say a lvl 28 pulls it, it's lvl 28. A lvl 65 hits it, you then want it to change level after being pulled? The high level can just be outside the group. It also doesn't solve the issue for players logging highlvl toons because they're not good enough to do it on-level toons, there's been a few stating this issue in this thread. The grief mechanic works both ways though and will hurt people who are legitimately trying to help.
  17. Belittling me doesn't help you here. You're still making assumptions about the Level sync without having any grounds for it. Again, you assume the boss can do this "seeing the buff" and affect the rewards without having grounds for it. You don't know how the engine works. You don't know how many (if any) changes need to be implemented (and tested) for this to actually work. That's why this is Armchair Dev in the works. Even the current bolsters have been exploitable to some degree, just ask in the PvP forum. Concluding there's no way to exploit the toggle without even seeing it or its implementation is just naive. Well I did quit the game but not for that reason. I'm currently playing SWTOR because I like it. Level sync will make me like it more. Adding Level sync and suddenly removing it for very little reason would annoy me.
  18. Again, that is a solution I don't agree with and seemingly many others here don't agree with. Optional > Mandatory > No-lvl-sync-at-all.
  19. As far as I know the Bolster in Warzones and Tactical flashpoints are not toggles and the feature you are asking for is a toggle. I'm also pretty sure none of the current bolsters (not even Tact Fp) changes your actual level (assuming 'Combat level' is not the same as level since it's named 'Combat level' and not just level). Leaving Commanders and Outpost guards at high level will just reverse the issue, forcing people who do want to level sync to not do so. Making them unattackable by non-syncers still doesn't solve the problem of Sync being optional, you're forced to use Sync to take part in this part of the game. Throwing non-syncers into a different instance doesn't solve the issue either IMO. Either it leaves room for exploits (you boosting lowlvls to get e.g. Commanders and Outpost guards much easier than intended for easy rewards) or that you can't help people because they won't get rewards. It also makes the whole instancing system more complex and will require mobs (again mainly Commanders and Outpost Guards) to have different levels depending on the type of instance. I think it does matter. It leaves room for exploiting and gaining lvl 65 relevant gear (+ credits and Basic comms) with much less effort than intended. You might not care about those things but I bet the Devs do. If the new system becomes a source of abuse (e.g. credit farming) it becomes an issue for pretty much all players. Well if people don't want to believe the Devs I'm not sure what they can do about it. As I see it, you're basically assuming they're maliciously keeping you from getting the features you want which is IMO unreasonable. I'm sure the Devs want to please as many players as possible inside the boundaries they're given by management.
  20. And now we enter Armchair Dev territory... Lets go on with your example anyway. Say it's added a toggle like the GSI buff. The GSI buff can be removed with a rightclick. This opens op for abuse as you could then just initiate combat with the buff, then turn it off and kill your target (e.g. the last boss in a H4) easily. That means they need to implement a lot of exploit prevention and test it. Alternatively if you can't turn off the toggle we're basically back to mandatory territory again. It also doesn't solve the issue of having mobs like Commanders who should(?) be killable with levelsync yet without being exploitable by non-lvl-syncers.
  21. That is a different system with a vastly different outcome. Makeb GSI does not change your level, only your gear. Consider my previous example: Makeb GSI is something completely different compared to the issues in this (albeit guesswork) example. Again, that is another assumption of yours. We know that lvl 40 green gear and 60 HM gear bolsters differently, why would the gear not level sync differently?
  22. Again, that your gear is reduced to "level 28 green gear" is an assumption of yours. The Combat log states your gear is adjusted down. A current mechanic, Bolster, does the opposite as it adjusts your gear UP and we know different gear is bolstered differently with Bolster.
  23. That nightmare gear does nothing for you on Alderaan is an assumption of yours. What gear you're currently using definitely matters when you're being Bolstered, I don't see why it wouldn't matter for Level sync as well. You obviously don't get the full power of the gear, but I'll bet that a player on Alderaan with 55 greens will be (a bit) less powerful than a player with 65 NiM.
  24. Oh do point me in the direction of the players who will pay 300k or more for a non-sub to click a referral link. There is zero logic to that transaction since they only gain 600CC if the player subscribes and the only way to be sure of that is if they're currently a subscriber. All the players I've seen ask for referrals clicks with credit rewards on ToFN and TRE are specifically asking for current subs.
  25. I get that, but surely the point of this thread is to convince BW to implement a better solution and not a worse one?
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