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Elracor

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Everything posted by Elracor

  1. Yeah having influence on companions for Slicing is great. My main has three Inf 50 Companions so I can complete the Rich Sliced Tech, Boun Sliced Tech and Rich Lockboxes (for Crafting Missions) with a high crit chance every 6 minutes. During a raidnight that's easily like 20-30 Adaptive Circuits.
  2. Yeh but tbh I'd suggest account unlocking the Datacrons so you can complete the missions on alts.
  3. Pretty sure it's this: http://tor-fashion.com/deceiver-duelist-force-lord-force-healer-pub/ I'm not sure the armor is available anymore.
  4. My new Juggernaut armor: http://imgur.com/a/Pu7bz#8 . Items used are described under the picture
  5. My main issue with Cartel Market atm is the "account unlock" prices. Especially the 240CC and 400CC it costs to unlock Silver and Gold armor is ridiculous IMO, 60CC for the Bronze armor is alright.
  6. Oh look another "developer". During previous interviews they've stated that cross server (or similar feature, megaserver etc etc) is an "enormous undertaking" and would require a ton of work. http://dulfy.net/2014/08/15/swtor-gamescom-2014-cantina-tour-fan-flash-drive/
  7. To me a lot of it comes from laziness and respeccing. When I do Operations I respec depending on the bosses and I often use all 3 specs during a raid night. My previous UI setup often required me having to move skills to and from both the Cover bar and the normal bar and some respeccs. With this new setup a respecc takes a lot less effort and I still have a clear view of when I'm in cover or not. As for "literally a free bar" as much as that is true, I don't find myself needing another bar.
  8. With the White / Medium Gray dye from Gatekeeper’s / Builder’s Stronghold Pack you can make his armor look like Arcann: http://imgur.com/a/Pu7bz#7
  9. With the new Thexan armor out it's obviously time to create... Arcann http://imgur.com/a/Pu7bz#7
  10. Being able to afford alacrity mainly comes from having 198 gear rather than 186 + swapping some power/mainstat augments for alacrity AFAIK. I'm also not sure if it's worth bothering too much with item stats when we're 2 weeks away from an expansion where you'll be starting all over on gearing.
  11. Fallen can refer to several things though, e.g. "fallen to the dark side", e.g. if the Zakuul emperor (if any) before Valkorion perhaps wasn't dark side aligned? Hoowever, in this case it's the simple matter of Chapter 4 being Valkorion losing against the body-sharing KephessMalgus, the Zakuul Empire falling to KephessMalgus' might and you taking on the reins of the Zakuul Empire to stop the almighty KephessMalgus.
  12. I guess you're looking for something like this? http://www.swtor.com/community/showthread.php?t=152344 Additionally: Kaon under Siege and Lost Island: If I remember correct, these ones are next to Directive 7. CZ-198: Czerka flashpoints. There is an introductionary mission on Gav Daragon / Ziost Shadow Forged Alliances: Droid near the Outgoing Mission Hangar on the Fleet.
  13. Recently I changed my UI quite a bit: http://www.swtorui.com/downloads/info341-SniperUI.html My main change is to move the Cover Bar and have it focus solely on Suppressive Fire, Snipe and Orbital Strike (Sweeping Gunfire, Charged Burst and XS Flyby). As the AoE attacks require Cover and Snipe benefits via Snap Shot I decided to make all three keybinds bind to Cover and then the skill in question so if you're not already in cover, you'll get in cover straight away. Have anyone else done similar changes to the Cover bar? I'd like to see some alternatives (or even just suggestions) in terms of what I could change to improve my UI, especially regarding the Cover bar.
  14. I would like to see an option in Group Finder where you queue up for 1 random Operation Boss. Once a group of 2 healers, 2 tanks and 4 DPS are found, you are brought directly to the boss, no trash or stuff like that. You kill the boss, loot and you're done. The random boss kill will not give you a lockout in the Operation the boss is normally a part of. Basically the focus is on creating a Operation feature that takes as little time as possible rather than the current Operations that can take an hour or so with most pugs. The idea would also require some balancing in terms of the rewards (or a lockout on this new feature, once per day/week) to ensure it won't be farmed but it shouldnt be a problem?
  15. It looks so much alike the Battle.net launcher. Not sure that's a good thing.
  16. "No one controls" is down to several factors though. If the guild who latest conquered a planet conquers another planet, noone else can control the first planet until it's included in a Conquest week. With planets like Rishi and Yavin not having been included in Conquest week for months, chances are they're not controlled by anyone regardless of how much activity there is.
  17. It of course remains to be seen but I'd be surprised if they didn't enforce 1 sync level per planet and just change the level of the Bonus Series etc so they match the planet sync level. That approach would also at least somewhat explain why it's mandatory.
  18. So? That just means the discussion is over, which it pretty much is anyway. It's just going in circles from now on.
  19. So? That's still Force user vs Force user. You can go as a BH or Agent to Balmorra, Sundari Battle zone and engage the Jedi Master (Elite Mob) there and take attacks from said Jedi Master. The first one to die from that encounter will you IRL. EDIT
  20. It wasn't the Devs who wrote it but here: http://www.swtor.com/community/showthread.php?p=8475230#post8475230
  21. ... and at the same time it doesn't really make sense that a highlevel non-Force user can avoid and resist the attacks of a full blown Darth or Jedi Master eternally and yet that's what we're seeing ingame.
  22. That's just not really detailed enough as there are more than 2 groups: A) Want forced level sync B) Prefer optional level sync but don't mind the forced that much C) Want optional level sync and won't accept the forced D) Don't want any kind of level sync E) ?
  23. It isn't time travel in terms of a story tool, it's time travel in terms of game mechanics. They don't need to mention that as it ought to be obvious. The alternative would have been to have planetside 'phasing' (ESO have that to some degree IIRC) but Bioware chose not to do that.
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