Nah, we say it. We're not in the majority though. There's actually three significant kinds of PvPers: the Raider Who Is Bored, the ultra-casual who only does PvP because other stuff requires time, the "hardcore" PvPer who is actually relying on gear crutches to maintain their advantage over new entrants because PvP is "their thing." There are more, obviously, but those are the three largest groups I've encountered.
I played WoW back in vanilla, as a Paladin, and got Sulfuron because my guild felt bad for me basically existing to buff the raid (vanilla WoW was really awful, something lots of people seem to forget). I proceeded to decimate everyone in battlegrounds and open world PvP. It as a marked difference.
Why?
Because Blizzard made raid gear so exceptionally better than the honor gear that there was a horrendous gap that could not really be closed with skill.
All BioWare needs to do is delete expertise and create a new template for every type that emphasizes Endurance even more. That'll be the template PvP gear uses. Raiders won't be "forced" to PvP to get it because they can just get crafters to make them equivalent item modifications for their slotted gear if they so desire the heavy Endurance gear (although I have no idea why they would).
Heck, use the same loot for both PvE and PvP as long as the item drops for PvP stay random out of those bags. Nobody will honestly give a crap.