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Silwyth

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Everything posted by Silwyth

  1. Alzheimer's? It won't even be a week after that new game comes out that people will be ************ class imbalances and sluggish gameplay.
  2. Are you the only other person that isn't employed by ArenaNet in this thread? LOL
  3. I'm here because it is one of the few MMOs out there with a sci-fi ip, I am sick to death of fantasy games. I gave EVE the old college try, but come on point and click interface (LOL)? As for that "other game" unless things have changed drastically from the last closed beta I will not be playing it. Movement was very clunky, strafing slowed you down and god forbid you didn't change the binding for 's' key and accidentally hit it. Then there was the class balance. Being able to cast on the run is a good idea, but the way the implemented it, with the low cds on snares and roots, made certain classes uncatchable. Leading to a kind of OP I haven't seen since DKs right after WotLK came out.
  4. Because they are broken OP as of last closed beta. Can literally kite 2 players of any other class for days.
  5. Explain to me why I should guard you and throw taunts at those maras that are about to melt your face...
  6. Hope you are planning on rolling a necro.
  7. FRAPS it otherwise you are just making things up.
  8. Kolto Overload healing is marginal at best. Powertech cc consists of the stun the almost all classes get and a 2.5 sec stun that you have to be in melee range to use. Also, what knockback?
  9. You sure you can read that all the way up there? Even with the minor adjustments to Annihilation, it still comes out ahead compared to pre 1.2 because of the buffs to the class in general.
  10. Sith Warrior General Disruption no longer costs Rage to activate. Force Charge now places a "root" visual effect on the affected target. Intimidating Roar no longer costs Rage to activate. Ravage can no longer be interrupted, and its damage has been increased by approximately 15%. Vicious Throw can now be used on targets at or below 30% of maximum health (up from 20%). Marauder Due to changes to the Marauder skill trees, Marauders have had their skill points refunded. Berserk (while in Ataru Form) now additionally reduces the Rage cost and global cooldown of Sweeping Slash. Deadly Throw's "Trauma" effect can no longer be cleansed. Force Camouflage now additionally reduces all damage taken by 50% while active. Obfuscate no longer has a Rage cost and is no longer limited by the global cooldown. Predation now affects all Operation Group members. Carnage Ataru Form damage effects (procs) now deal weapon-based damage instead of Force-based damage. The overall damage of these effects has been increased by approximately 10%. Ataru Form now correctly triggers when fighting very large targets. Erupting Fury has been replaced by Stagger, which increases Force Charge's immobilize effect. Unbound now additionally increases the movement speed bonus granted by Predation by 15% per point. Annihilation Ferocity has been replaced by Enraged Charge, which increases the Rage generated by Force Charge. Phantom no longer grants damage reduction while Force Camouflage is active. It now increases the duration of Force Camouflage by 1 second per point and increases the movement speed bonus of Force Camouflage by 10% per point. Seeping Wound now applies a 50% movement speed reduction (up from 30%). Short Fuse is now located in Tier 1 of the skill tree and has replaced Quick Recovery. Rage (Marauder) Decimate is now located in Tier 1 of the Rage skill tree. It increases the damage dealt by Smash and Sweeping Slash and reduces the cooldown of Smash. Dominate is now a 3-point skill with the same overall effect. The effect now lasts 20 seconds (up from 15). Force Alacrity has been replaced by Overpower, which allows Vicious Slash critical hits to have a chance to refund 2 points of Rage while the Marauder is in Shii-Cho Form. Force Crush's cooldown has been reduced to 18 seconds. Its overall effect is unchanged. Gravity now specifically affects Crippling Slash and Force Crush. Obliterate now immobilizes the target for 1 second. Ravager now increases the damage of Ravage instead of affecting Force Choke. Relentless Fury has been replaced by Berserker. It requires 2 points in Shockwave and causes Berserk (while in Shii-Cho Form) to immediately grant 2 stacks of Shockwave per point. Shockwave's buff effects now last 20 seconds (up from 15). Unbreakable Rage has been removed from the game. Where in this is the nerf?
  11. Wait, an assassin complaining about any other class? Has to be a troll
  12. Should have just said "If its huttball"
  13. The class/spec itself was nerfed, however, there was an increase in damage coupled with a nerf to general survivability and healing.
  14. I've only played a handful of games since the patch. Its just not fun anymore. Games are almost always a blowout, and the rewards now are just terrible. Ex. http://imageshack.us/f/513/screenshot2012041519204.jpg/ LOL for 58 medals on the winning side. And, no, I don't just play for the rewards but when they've increased the leveling gear to such ridiculous amounts. I just don't care anymore. I'll keep my sub active until I finish all the class stories (currently 3 out of 8). If they don't pull a 180 before I finish the rest (which will be faster now that PvE is the only viable way to level), I'm gone. I doubt I'm the only one feeling this way.
  15. I don't think its even if the match ends early. http://imageshack.us/f/513/screenshot2012041519204.jpg/ In that game BOTH teams got to the core, however I still only got 58 comms after having 10 medals.
  16. Its not just losing that is bad. It is the whole reward system. http://img513.imageshack.us/img513/3969/screenshot2012041519204.jpg Granted that is in the leveling bracket, but come on. 58 Comms for most medals on a WIN.
  17. That argument might hold water if the grind was actually the same.
  18. Yea its not as instanced as GW1 was. About as much as SWTOR actually, although there are lots of back forth quests that can get pretty annoying (the game seems to hate AMD).
  19. I hate to break this to you but there is quite a bit of instanced pvp in GW2.
  20. Quoted for Excellence. Its been this same nonsense ever since WoW came out. People latch on to whatever MMO is coming out next, and spend months hyping it up to be some crazy revolutionary step in gaming. Sorry guys. It just isn't going to happen.
  21. Abilities are very responsive. Movement on the other hand was designed to be clunky strafing/jumping slows you down and your character will literally slow down to a stop before walking backwards.
  22. That implies that GW2 is supposedly light years ahead of other MMOs when in actuality it isn't. It is heavily instanced, classes are not equal, and it will come down to cookie cutter specs just like the other games. Edit: I will admit it is a good game, but it in no way blows the competition out of the water like many ArenaNet fanbois are hoping it will.
  23. My point is you and others keep trying build it up to be some kind revolution in gaming, however the truth is that it is going to be more of the same right down to glaring balance issues.
  24. Yes GW2 was designed entirely around skill. Thats why when I played a guardian most 1v1 fights would be a toss up, but when playing as a necro it would take 3v1 to bring me down.
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