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Omebaway

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  1. Explains nothing in terms of Ilum over and over and over and over and over and over.....
  2. Is the random flashpoint supposed to be random, or Ilum each time I use it? While doing Ilum once a day is an easy five BH comms, it truly ranks up there as undesirable. Anyone else sharing this?
  3. With all respect, try to win a match with no healers. Gimped, buffed, or whatever they are at this moment in life, they are necessary. When I am consistently the only healer in the 10-49's on Kaas City Republic side, a bit of love would be nice. And if I am playing an offensive self-healing healer, I can just as easily double my medals as opposed to only caring about healing my team. This is in fact why I brought it up at all. I want to be a team player, and when providing one of the most necessary positions a team can have in this dumbed-down game, be it known that healing is more difficult than DPS spamming.
  4. when I out-heal every other player in the match, and yet only get 1 MVP selection. I play the objective, have kills, and easily 100k more healing than the next person, and yet MVP goes to some guy at the bottom of the list in every stat. I like playing my Sage, and being a team healer, but if I don't receive recognition for keeping my team alive, I'll keep my heals to myself. Anyone else share this frustration?
  5. If I was on a pvp server this would probably be exciting. I'm not. I reside on a pve server. A planet that typically invites level 20's to complete quests now has an unlimited amount of 50's running around griefing people. All things aside, we chose PVE servers, minus the p on the end. There is no reason I should have to be uncomfortable using AOE's because a level 50 spamasaur is purposely placing his companion near NPC's. I'm not quite sure how the TEF system works, but I do know that I have never purposefully selected to make myself open to pvp in the world.
  6. How does everyone feel about TEF's on Tatooine with the new Rakghoul quest lines? I'm a level 39, and Ireeso dropped an AOE on a group of NPC's. Just so happened that some level 50 Imperial toon was driving by at the same moment, and bam, I was not only TEF'd, but of course killed in about 4 seconds. This happened to continue through the next hour as I was unable to remove my TEF. Is there any reason why this is happening on a level 20 planet?
  7. Maybe Bioware supports polygamists.
  8. I only noticed how you received zero credits for it.
  9. Limit healers per team to one, less than 50 leveled Sage. This should fix the problem.
  10. Just put those other healing classes on the same level then. I don't know how many times I am the only healer in Kaas City PVP 10-49 matches. I beg for other healers to show up and never receive anything. So now what is to be done? I'm still going to be the only healer in the group, except instead of healing my mates I'll be healing myself? Almost every match I played pre-patch I healed for 250k or more. The last three I played today were less than 10k. Not because I suck, but because I can't keep from being interrupted, stunned, lifted, shoved, etc. Every time someone sees a heal pop up in my ability bar, I'm focused. Dying 14 times for less than 10k healing is a joke. Further, I run 240ish crit rating right now (level 39), and pre-publish was hitting 2.5-3k deliverance without much hassle. Now I have to pop two crit relics, Force Potency and rejuvenate, and I still don't have a perfect chance to get a good heal off. Half the time it is around 1500, which I can hit with Benevolence using just rejuvenate. And don't even get me started on Healing Trance and Noble Sacrifice. What the hell was the idea behind that?
  11. What about us players that only want to be a Jedi Healer. I don't have any intentions of playing a DPS class. I healed for around 5k in a battlefield earlier. Not because I suck, because I don't. I typically pull up 250k on Kaas City in 10-49. No, instead, my main heal is now below par of the Benevolence heal, and the quality of my healing now relies so highly on critical chance its not funny. Top that with the amount of interrupts, and it is over. I can't even keep myself stim healed at this point, while only focusing on myself. Point being, I AM NOT A LEVEL 50. I am not privy to the gear they are, and therefore have been scaled back to the point of no more use. Large, multimillion dollar companies such as Bioware don't much care about this, but my subscription will end. Not because I don't want to cope and relearn, because I am ok with this, but rather the fact that the profession is no longer fun. There is no L2P excuse, or L2Gear, etc. I have the best of what I can have, and have proven my abilities on my server. No, the reason is the line between fun and not is large, and it is no longer fun. /hitassonthewayout /L2P /etc etc etc.
  12. I'm in a peculiar position where I am level 39, not privy to millions of points of expertise, and have only played my Sage with no other optional professions. I was seen as an asset to 10-49 pvp on Kaas City because hardly anyone else ever healed. The advantage of this was I would heal for 250k+ a match, but I was never really able to play the game any other way. I don't want to play a DPS character, EVER. I am a healer through and through. I don't care about tossing my light bat, shooting lightning, or flashing flame bursts at people, and quite honestly have no interest in becoming reliant on a single stat to make myself more uber and overpowered than everyone else. The only challenge in that is persevering through the time sink to earn enough commendations by giving up at life somewhere else. Wherever the complaints came for healing is asinine. An entire game update to change a simple bug to a healing mechanism is nuts. How fixing this bug turned in to removing a 1 sec activation decrease for Deliverance is questionable, and then sapping healing effectiveness is as well. You have to actually spend profession points to get these boxes, which means giving up boxes somewhere else, whether it be extra force points or reduced activation costs, etc. Healing adds an aspect to the game that requires thinking, as opposed to button spamming. Determining which player requires that extra health boost, a shield, a heal over time, or anything else makes this profession a thinking profession. Using the crit chance increase ability and matching it to Deliverance was a common save all, but had to be worked in to a rotation where you were helping someone else or helping yourself. We don't have the luxury of group targeting someone that needs to be healed like a DPS player can do against an opposing player they are trying to kill. We are usually on the other side of it, fighting to survive while protecting our team. We play for the team, not for the kill count. Now we have the same 1.5 second heal that doesn't match actual damage being done, two HoT's, and a 3.5 (2.5 with 1 sec decrease box) large heal, and now a huge reliance on using noble sacrifice in order to supplement action over health. So, how did this help the game? Was Bioware's thinking that balancing should include removing a professions only strengths in return for more DPS? Or was it to reduce healers abilities to make more people want to be a healer to succeed in fights? Even in PVE the profession has now been turned in to a non-solo job for some things. Removing a vital aspect to the game in return for fixing a bug is not how games succeed in providing balance. Wouldn't it have been easier to remove the bug that was giving the no action heal next time?
  13. I imagine people like me wouldn't have had this issue had RP servers not been created, but rather immersed into regular servers. By having separate servers, it effectively removes and chance of a RP'er to do so with others in a PVE/PVP server I guess.
  14. Sounds like I may be doomed by not embarking upon a RP server then.
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