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blooddodo

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Everything posted by blooddodo

  1. A new skill per AC, tree reworks, some major, most less so. Changes to gear and the new diminishing returns... All in all, not that deep or sweeping of a change. I'm not arguing a specific change here, don't get me wrong, but the effort you need to put into countering the turtling team, vs the effort put into turtling is vastly disproportionate at this stage of the game.
  2. We've spent a good year and a half with the game now, many of us know the ins and outs of most, if not all ACs. Knowing what each class is capable of doing, and the synergy that can be achieved via VoIP... I don't see it. To every counter that has been proposed, there is always a simple thing the defenders can do to negate any complex strategy. And there is no simple way to counter the turtling.
  3. I dislike the idea. What I would pay standard mmo expansion price for is a new Chapter for all classes, including new planets, new fps, new ops, etc, etc. Story only? I don't see it.
  4. Holy Necromancers Batman... But yes, /flourish is still broken, please fix
  5. The conqueror gear vendors for both Consulars and Knights have a double hood, which is not present in the actual wearable set. Hood toggle in the works?
  6. And that is coming when? Oh, right, October at best...
  7. I like to imagine that the guild capital ships are part of the SSSP, though that's been absent from any discussion in a long while. As for the ships themselves, being able to choose what we get would be amazing.
  8. I had this happen to me yesterday. Today an even more interesting thing happened - VS started with 4 people and ended in 30s as nobody backfilled. Sorry I forgot to take a shot...
  9. It will be alleviated in 2.2.2. However, it's entirely possible that the "fix" won't even make it in time... Sigh, and there was a time when hotfixed occurred...
  10. There were many titles present in Beta which never made it to the final game with no explanation. If we didn't get a response in the past year and a half, this thread won't help much
  11. They have now been nerfed. Have a nice day.
  12. Do your research, people. It's not like we don't have video guides readily available for free on youtube. Personally it took me between two and five attempts after watching said tutorials to nail down each mission, and I haven't failed a single one since.
  13. Saw nothing impressive, or even interesting. Watched the whole thing for the song
  14. I find that three people can, in fact, burn down an op healer, provided he has nobody else healing him. The issue is not killing them, it their HPS output while kiting, and that is better by too large a margin compared to the other two healer ACs.
  15. That's a whole different thread in and of itself.
  16. I'd be thoroughly unsurprised if the PvP patch brings a new operation
  17. How can you not enjoy walking to ~5m of the target, facing him, pressing tab and then open from stealth... Except you don't, because tab picked up someone 20m away and you get tagged by random AoE.
  18. Laughed. But yeah, I'd really love to see swimming in the game, since they said that if they ever added it, it would be more than just another way to cross terrain.
  19. BM is accepted only from a select few elite players in their respective disciplines. It may be deserved, but it is definitely not welcome.
  20. Streak of five CWs, followed by three VS. Clearly I'm imagining that this is something that I've never experienced prior to 2.0, since all the metrics show that everything is working as planned
  21. Not sure against what sort of healers you play, but any half-way decent healer is basically unkillable 1v1, unless you are able to catch them without most/any cd's, and yours are all up. I've personally chased an operative around for the better part of two minutes in a game where I reached 870dps, and at no point did he drop below 10%. Once a guardian joined in we were able to take him down, and still that took more time than what is the burst after you open from stealth.
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