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RpTheHotrod

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Everything posted by RpTheHotrod

  1. One problem is that the deserter timer starts before you fully load.
  2. Ilum. Right now it's a bunch of, "who cares?" capture points with honestly no reason to benefit from even owning the capture points. It's wide open, you can stroll right in, take it, stroll right back out, the enemy can stroll in, take it, meh who cares. Right? There's no real territory control there...it's just open space. In a matter of minutes a single person can capture the entire zone if left unopposed. Please note that this does NOT cover Faction Population Imbalance. This is considering that the imbalance is not an issue. 2 faction games are difficult to population balance, especially when there is "good vs evil" because typically aggressive (pvp) players are drawn to the aggressive (evil) gameplay style. It's just a natural psychological effect. That's why in WoW Horde typically were better at PvP, while alliance was better at PvE (raids). Three factions are often needed to help reduce imbalance issues. The following suggestion would REQUIRE players to take ownership in their faction. You could only be one faction per server in order to prevent easy creation of "spy" characters. Instead, each point point should be made up of a base, buildings and all. The faction that owns it would have NPC guards that stand guard and defend it. The higher level you are in valor, the more options you have that you can actually spend at the base to upgrade it's defenses and capabilities (more guards, tougher defensive droids, etc...). Special vendors would be located inside the bases that are not available anywhere else such as advanced PVP stims, special crafting schematics, and pvp related gear. The higher the "tier" of the base (through player purchasable base upgrades), the more the special vendor would have available. Also, the longer a base is held, the more items the vendor would have, as well. (a Tier 2 base that has been held for 3 hours would have more available than a Tier 2 base that was just captured and upgraded to Tier 2). Upon capturing a base the Tier is reset to 1. Also, each base could earn a benefit for every member of that faction (PvE and PvP). For example, if your faction owns the middle base, everyone gets +5% XP/Legacy XP, or perhaps an increase in credit gains, or a higher chance at crits in crafting. Maybe a vendor in each base allows you to purchase a character upgrade that is active as long as the base is yours. In order to capture an enemy base, you'd have to take down several security consoles and then take out the commanding officer which would be a tough NPC. The defending faction could obviously be in the base and help defend it. Taking a base would then be a big deal and territory control would happen over a longer period of time instead of "full control in a few minutes". There would be incentive to capture and defend bases and no incentive for "base trading". An extra option would be an ability for a guild to "own" a taken base. It would require special commendations that drop from enemy players. If enough commendations are spent from a particular guild, the base is now the guilds. The benefit of this is that all the passive player benefits the base gives to their faction is increased further for just that guild. They'd also have access to elite defenses. In the end? Even taking a single base is a real victory for your faction...and the benefits are great. Territory control would mean something, and you'd potentially have day long territory struggles back and forth between guilds. Yes, the current faction population imbalance is an issue. Outside of a handicap for one side, I'm not sure how they'll address it.
  3. Actually the normal mode raids loot system is rubbish. Our raid members kept getting gear that was no useful to them at all and was more useful for other people. For example, as a dps merc I was getting BH gear with shield absorbtion, while the power tech tank was getting DPS gear. If they are going to go with auto-assign loot, then there should be a "loot options" menu in your character info that would help prevent such silliness.
  4. I say have the game be about the person, not PvP crowds vs PvE. Who has the right to say someone who raids isn't allowed to participate in PvP and vice versa. Expertise is just a HASSLE, nothing more. You have to carry around multiple sets of gear and swap them out constantly. If you did indeed want to have a separation of PvE and PvP, then have two "careers" for a character. The moment they zone into a warzone, all of their gear is swapped out to a "standard" PVP set. As they get better in PvP, they get better upgrades to their PvP gear. The moment they leave the warzone, they are back to their PvE gear. No cross contamination. Why couldn't there be a system where you could have a character that was level 50 PvE and level 23 PvP?
  5. This was my suggestion here: Ilum. Right now it's a bunch of, "who cares?" capture points with honestly no reason to benefit from even owning the capture points. It's wide open, you can stroll right in, take it, stroll right back out, the enemy can stroll in, take it, meh who cares. Right? There's no real territory control there...it's just open space. In a matter of minutes a single person can capture the entire zone if left unopposed. Please note that this does NOT cover Faction Population Imbalance. This is considering that the imbalance is not an issue. 2 faction games are difficult to population balance, especially when there is "good vs evil" because typically aggressive (pvp) players are drawn to the aggressive (evil) gameplay style. It's just a natural psychological effect. That's why in WoW Horde typically were better at PvP, while alliance was better at PvE (raids). Three factions are often needed to help reduce imbalance issues. The following suggestion would REQUIRE players to take ownership in their faction. You could only be one faction per server in order to prevent easy creation of "spy" characters. Instead, each point point should be made up of a base, buildings and all. The faction that owns it would have NPC guards that stand guard and defend it. The higher level you are in valor, the more options you have that you can actually spend at the base to upgrade it's defenses and capabilities (more guards, tougher defensive droids, etc...). Special vendors would be located inside the bases that are not available anywhere else such as advanced PVP stims, special crafting schematics, and pvp related gear. The higher the "tier" of the base (through player purchasable base upgrades), the more the special vendor would have available. Also, the longer a base is held, the more items the vendor would have, as well. (a Tier 2 base that has been held for 3 hours would have more available than a Tier 2 base that was just captured and upgraded to Tier 2). Upon capturing a base the Tier is reset to 1. Also, each base could earn a benefit for every member of that faction (PvE and PvP). For example, if your faction owns the middle base, everyone gets +5% XP/Legacy XP, or perhaps an increase in credit gains, or a higher chance at crits in crafting. Maybe a vendor in each base allows you to purchase a character upgrade that is active as long as the base is yours. In order to capture an enemy base, you'd have to take down several security consoles and then take out the commanding officer which would be a tough NPC. The defending faction could obviously be in the base and help defend it. Taking a base would then be a big deal and territory control would happen over a longer period of time instead of "full control in a few minutes". There would be incentive to capture and defend bases and no incentive for "base trading". An extra option would be an ability for a guild to "own" a taken base. It would require special commendations that drop from enemy players. If enough commendations are spent from a particular guild, the base is now the guilds. The benefit of this is that all the passive player benefits the base gives to their faction is increased further for just that guild. They'd also have access to elite defenses. In the end? Even taking a single base is a real victory for your faction...and the benefits are great. Territory control would mean something, and you'd potentially have day long territory struggles back and forth between guilds. Yes, the current faction population imbalance is an issue. Outside of a handicap for one side, I'm not sure how they'll address it.
  6. Ilum. Right now it's a bunch of, "who cares?" capture points with honestly no reason to benefit from even owning the capture points. It's wide open, you can stroll right in, take it, stroll right back out, the enemy can stroll in, take it, meh who cares. Right? There's no real territory control there...it's just open space. In a matter of minutes a single person can capture the entire zone if left unopposed. Please note that this does NOT cover Faction Population Imbalance. This is considering that the imbalance is not an issue. 2 faction games are difficult to population balance, especially when there is "good vs evil" because typically aggressive (pvp) players are drawn to the aggressive (evil) gameplay style. It's just a natural psychological effect. That's why in WoW Horde typically were better at PvP, while alliance was better at PvE (raids). Three factions are often needed to help reduce imbalance issues. The following suggestion would REQUIRE players to take ownership in their faction. You could only be one faction per server in order to prevent easy creation of "spy" characters. Instead, each point point should be made up of a base, buildings and all. The faction that owns it would have NPC guards that stand guard and defend it. The higher level you are in valor, the more options you have that you can actually spend at the base to upgrade it's defenses and capabilities (more guards, tougher defensive droids, etc...). Special vendors would be located inside the bases that are not available anywhere else such as advanced PVP stims, special crafting schematics, and pvp related gear. The higher the "tier" of the base (through player purchasable base upgrades), the more the special vendor would have available. Also, the longer a base is held, the more items the vendor would have, as well. (a Tier 2 base that has been held for 3 hours would have more available than a Tier 2 base that was just captured and upgraded to Tier 2). Upon capturing a base the Tier is reset to 1. Also, each base could earn a benefit for every member of that faction (PvE and PvP). For example, if your faction owns the middle base, everyone gets +5% XP/Legacy XP, or perhaps an increase in credit gains, or a higher chance at crits in crafting. Maybe a vendor in each base allows you to purchase a character upgrade that is active as long as the base is yours. In order to capture an enemy base, you'd have to take down several security consoles and then take out the commanding officer which would be a tough NPC. The defending faction could obviously be in the base and help defend it. Taking a base would then be a big deal and territory control would happen over a longer period of time instead of "full control in a few minutes". There would be incentive to capture and defend bases and no incentive for "base trading". An extra option would be an ability for a guild to "own" a taken base. It would require special commendations that drop from enemy players. If enough commendations are spent from a particular guild, the base is now the guilds. The benefit of this is that all the passive player benefits the base gives to their faction is increased further for just that guild. They'd also have access to elite defenses. In the end? Even taking a single base is a real victory for your faction...and the benefits are great. Territory control would mean something, and you'd potentially have day long territory struggles back and forth between guilds. Yes, the current faction population imbalance is an issue. Outside of a handicap for one side, I'm not sure how they'll address it.
  7. Averran, community representative, suggested this was better posted here. I'm unsubscribing, but I'll be leaving suggestions on how to make the game better that would prevent future players from leaving and perhaps that would also encourage players who have left to return. My reasons for unsubscribing: 1. EA's stance on SOPA which have since been changed according to them...if so, good for them. 2. Bioware's stance on encouraging exploiting. We have had people making millions upon millions of credits from an error in coding within a matter of moments. It destroyed the economy and the issue was swept under the rug. Sure, they "fixed" it, but the damage was done. Now people are maxed in valor in a short time frame due to another issue in Ilum. Bioware won't speak out about it. I've been working towards gaining my valor, and now while I was at work I found out that hundreds of people just maxed out in valor within a short amount of time. Rollback? Nope. I'm sure Bioware will "fix" it, but again the damage will be done and we have NO official word from them that they will fix the damage. It's complete uncertainty with no feedback from Bioware. Suggestion? Don't encourage exploiting. Man up and take accountability for the mistake and rollback the servers. 3. Crafting. The system is so amazingly flawed it's incredible. Hardly any thought was put into it. I was Armstech, probably THE most useless crafting profession out of them all. There should be nothing you can buy from a vendor that is better than the best crafters can make. Purple mods need to be removed from vendors entirely. Also, fixing #4 below would also help fix this #3. 4. The gear system. Orange items...what a horrific thought this was. Why? First of all, they were intended to be designed in a way that you could look how you wanted to look. That's fine. However, it should have been added where you have appearance slots that match the kind of gear your real gear is (ie you can equip a heavy armor appearance head piece if your real head piece is heavy). The current system just means gear is pretty much non-existent. It's all about mods. Your only upgrades are mod #'s. How uninspirational and unimaginative is that? Yay upgrade! I can upgrade my Armoring 25 to Armoring 26! Months down the line. Yay, I'm upgrading Armoring 34 to Armoring 35! Boring. On top of that, when items are dropping, people are rolling need on "complete" pieces they don't need just so they can strip out a single mod that IS an upgrade for them. With only 4 classes per side, that's a big issue. You have DPS rolling on "healer" gear so they can strip out that "Endurance" mod and put it in their gear and then trashing the other mods. Solution? Have REAL gear with REAL inherit stats that you can ADD mods to to enhance them. Don't have mods MAKE the item. That's just ridiculous in design. 5. This is just my own personal beef and isn't why I'm unsubscribing, but I really hate forced dailys. It's nothing but "chores" you have to do, and if you miss those chores for the day, you're behind. Solution? have the dailys be possible to complete throughout the week. Missed doing the dailys today? You can make up for it tomorrow by doing it twice. In other words, I would prefer ALL dailys be converted to weeklys. It gives you a chance to take a breather and not be forced to do chores EVERY day in the MMO.
  8. My reasons for unsubscribing: 1. EA's stance on SOPA which have since been changed according to them...if so, good for them. 2. Bioware's stance on encouraging exploiting. We have had people making millions upon millions of credits from an error in coding within a matter of moments. It destroyed the economy and the issue was swept under the rug. Sure, they "fixed" it, but the damage was done. Now people are maxed in valor in a short time frame due to another issue in Ilum. Bioware won't speak out about it. I've been working towards gaining my valor, and now while I was at work I found out that hundreds of people just maxed out in valor within a short amount of time. Rollback? Nope. I'm sure Bioware will "fix" it, but again the damage will be done and we have NO official word from them that they will fix the damage. It's complete uncertainty with no feedback from Bioware. 3. Crafting. The system is so amazingly flawed it's incredible. Hardly any thought was put into it. I was Armstech, probably THE most useless crafting profession out of them all. 4. The gear system. Orange items...what a horrific thought this was. Why? First of all, they were intended to be designed in a way that you could look how you wanted to look. That's fine. However, it should have been added where you have appearance slots that match the kind of gear your real gear is (ie you can equip a heavy armor appearance head piece if your real head piece is heavy). The current system just means gear is pretty much non-existent. It's all about mods. Your only upgrades are mod #'s. How uninspirational and unimaginative is that? Yay upgrade! I can upgrade my Armoring 25 to Armoring 26! Months down the line. Yay, I'm upgrading Armoring 34 to Armoring 35! Boring. On top of that, when items are dropping, people are rolling need on "complete" pieces they don't need just so they can strip out a single mod that IS an upgrade for them. With only 4 classes per side, that's a big issue. You have DPS rolling on "healer" gear so they can strip out that "Endurance" mod and put it in their gear and then trashing the other mods. Solution? Have REAL gear with REAL inherit stats that you can ADD mods to to enhance them. Don't have mods MAKE the item. That's just ridiculous in design. 5. This is just my own personal beef and isn't why I'm unsubscribing, but I really hate forced dailys. It's nothing but "chores" you have to do, and if you miss those chores for the day, you're behind. Solution? have the dailys be possible to complete throughout the week. Missed doing the dailys today? You can make up for it tomorrow by doing it twice. In other words, I would prefer ALL dailys be converted to weeklys. It gives you a chance to take a breather and not be forced to do chores EVERY day in the MMO.
  9. I chose the unsubscribe option. I don't like knowing I've been spending a lot of time PVPing to earn the rights to higher valor, while Bioware sits there and supports people cheating their way to the max. They borked crafting, now they bork pvp, what is next to get borked? I don't trust their ability in developing good content. The story part was amazing. Those behind the writing/scripts need to be hired by another company that does things right. As for those in charge of stuff such as crafting and pvp, well, they have no business in this business, imho.
  10. cancelled a few moments ago. Reasons: 1. EA Supporting SOPA 2. Crafting 3. PVP
  11. I did google search before posting but was looking for Bioware supports, not EA. Thanks for the heads up. I'll start looking through EA, now.
  12. This is exactly why I'm looking for a source...to avoid incorrect information. So Bioware is a member of EA which is a member of ESA which supports SOPA? Again I would require a source. Thanks
  13. I suppose Bioware wouldn't have much say in the manner if that's the case. How about a source about EA?
  14. That's between Bioware and myself. I'd just like a source and not a "word of mouth from a group of people online".
  15. Can anyone provide an actual source that EA/Bioware is supporting PIPA/SOPA?
  16. Some people are thinking that SWTOR is on a fast track from Pay2Play to Free2Play. I disagree. I think SWTOR will be the first MMO to be Paid2Play.
  17. The simple solution was to remove expertise. Problem solved. That was the reasoning behind bracketing 50s while 1-49s could still go to battle. Yeah, so people could bring in PvE gear. Who cares? We're all players in the game. Who's to say people who raid can't PvP and vice versa? This isn't a PvE game and a PvP game. It's a game with both aspects. A more elegant solution would be to literally have two separate gameplays. You have your PvE style, but upon entering a warzone, you suddenly are equipped with a standard PVP gear and can upgrade from there. No PvE gear in PvP and no PvP gear in PvE.
  18. I'm Imperial. If they don't rollback, I'm giving up on the PVP aspect entirely (even if they change it...a rollback is necessary). I'll also highly consider unsubscribing entirely.
  19. If they don't rollback everyone today, I'm giving up on PVP and I'll HIGHLY be considering unsubscribing entirely. If Bioware pulls this kind of stuff off, I really don't trust them with future content. They may use the excuse that the valor thing was "unforeseeable", but even the change of forcing people to collect stuff from the middle point was clearly a foolish idea. Crafting is borked. PVP is now borked. I'm not sure how much more I'll put up with.
  20. BHs can't use their shoulder slam, either.
  21. A great study here. Out of curiosity, what would you choose for an Adrenal from BioChem? + Power, Crit, or Surge?
  22. Anyone else end up finding oddities just for the sake of exploring? I figured y'all might like my adventures exploring the mysteries of open space outside of the Imperial Fleet. http://imageshack.us/photo/my-images/805/space1.jpg/ http://imageshack.us/photo/my-images/43/space2r.jpg/ http://imageshack.us/photo/my-images/853/space3r.jpg/
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