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Vasinar

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Everything posted by Vasinar

  1. the problem is melee has to re position to avoid traps, fire, knockbacks ect ect..and that is dps or focus building time lost..where ranged has to worry about that less
  2. That is almost word for word my experience. If they make some changes to combat in 1.2 I will return to it...but some of the tools in watch are really nice to have
  3. Almost?!...With the thunderous crack of the nerf hammer the whining has allready started!
  4. Get rdy for l2p blow hards... But yes combat needs some work indeed! If they fix it Ill be back to it in a heartbeat..until then watch is the only game in town
  5. Are you kidding me? You can argue sent abilities if you want, but post nerf operative still have seemingly endless stuns with which to lay down more dps then anyone in the game, with heals..I really dont care what operatives think
  6. ha...never occurred to me to do that since I dont deal with the frames..thx!
  7. So Watch Sents need to avoid burns in this fight?
  8. How does the Sent Watchmen burn crits, which heal the party, affect the Infernal Council fight?
  9. Id like to hear a follow up when you get more comfortable with combat.. I switched from combat to watch, and even though I was pretty green with the new rotations and unfamiliar with the skill tree I noticed a a fairly sizable uptick in dmg (with some healing like you stated). One thing Ill give combat over watch is the ability to escape roots with fade, and the root for crippling throw helps in hutball
  10. You can be knocked back and rooted, no force leap (fade will work IF you are combat spec, but you speak of burns so I assume your not combat spec) whirlwind=no force stasis Use of Camo after a knockback is silly because you need the dmg mitigation (watch spec) when your slowed by lightning and stuck in a death from above aoe resolute trumps, sure, but with the bevvy of KB's stuns and mezzes its not enough to overcome
  11. Pin down (massive dps hit) followed by jarring strike another massive dps hit) from an operative..you get 1 resolute..and over half your health gone before you even see them...go ahead and take it from here..whats the counter? Ive seen operative ambush a well geared tank on ilum and have him dead before he got off his speeder
  12. You can shut down a sent with stun locks (yes everyone is susceptible to this), knockbacks and pulls. Target has to be with in striking range, which is why I said in an earlier post...all other things being equal, range has an advantage over melee
  13. You actually started to sound magnanimous in one post, then came crashing back to flaming fail...so sorry. If the game sucked I wouldnt bother posting. Some may think it does, I do not Vegathegreat: Your post is little more then bluster..er wait you must be great, all I have to do is ask you!
  14. Well...thats not all a BH can do (but Im sort of with you on that point) however stealth Operative is taylor made to face a sent
  15. Well at least your civil! But that still doesnt answer my reply to Hizuka. Force camo is indeed a great ability, but in talking about the skill lvl other playes know our limits, which in this case is 4 sec. They focus fire is rightback on you and youve blown a defensive cool down. Been playing my Sent since 4 days before release...I DO know my class in spite of Hizuka's comments, so its not fair to make that assumption. Most of that time I was trying to make combat work and simply couldnt, so I was forced into watchmen. With little exp in that tree my dps increased by a sizable amount. That alone is testiment to some of the problems with sent, one tree is not usable. Far as your comment on the sent being the most diverse class..um..we are straight dps. We do not tank, and we do not heal...we dps plain and simple. That is part of the problem..other classes have enough elements in them of tank and/or healing with dps that you take a straight dps class that has none of these elements and it makes for homogenious class that has less tools in their toolbox to work with.. I get the feeling Bio started with JK/SW and wanted other classes to be "viable" against them or we would have nothing but JK/SW running around...understandable...however when they went to design the other classes they made them with a spear aimed directly at the heart of JK/SW. Operatives with their "stun-shiv stun-shiv" and massive massive melee dps confuses me both in terms of balance and lore..how does a shiv hit harder then a lightsaber? Something for them to stun and get away I understand, but a damned operative should not have the ability to go toe to toe with a JK in melee, gear or not, thats insane and unbalanced
  16. You are making some great points arnt you? The best defense is an ad hominem attack..by the way what is your defense of my question? You talked in a circle about the easy to play classes vs the more challenging sent and irrationally flame in response. I see you flame every single person youve responded too, but never really say anything other then a miserable 2nd grade snarkey quip. Sent is supposed to be pure dps. When dps is relatively equal, as bio wants, you have to look at the mitigating factors. Sents have a few cute tools in their toolbox. However when you have to go up against a ranged, they have an immediate advantage. So given equal gear and equal skill lvl, advantage ranged. When said ranged has healing the advantage grows..the minor hot's sents can have do not make the difference in in the heat of combat. Now couple the heals with several stuns ala sorc/sage and you have imbalance. Now add some additional pvp centered abilities like a pull and all your dps is mitigated. If you dont have a target to hit as they were pulled away your dps is meaningless. If sents have to be "more skilled" to play...then the "more skilled" players with classes that take less skill to play HAVE an advantage.
  17. Ive never really had a problem with focus with combat, but I disagree about the dps. Switched to watchmen and dps went up dramatically. My heart is with combat tree, but unfortunately the viability just isnt there
  18. [quote=Hizoka;3019656 Sentinels are not weak they are not underpowered, they mearly reflect the skill of the person at the keyboard. If you wqant a class that makes a bad player seem good go play a sage or a trooper as you can put some catnip on a keybard and a kitten can top meters in a WZ. So its sents that are right, but all the other classes op'ed? You sound like your arguing with yourself. I hope you realize that those classes making a bad player look good IS indeed a form of unbalance?
  19. provided your not stunned or knocked back!
  20. The fact someone can dps and heal is that many more medals to win that mauder/sent does not have access to..I play a sent, so what ever the maurader equivalent to combat is, has no chance to compete, should you choose to add another layer of difficulty with this tree.
  21. Perhaps the watch or focus class are fine, but combat is lagging by every measure...so maybe this should be combat love instead of sent love?
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