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WarbNull

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  1. That is the same with one of the chairs in the Smuggler Ship. When my Cybrog sits in this one chair on the ship he sort of floats above it. It might be down to his body type being Tall or something. yet he can sit fine in the other chairs in the cockpit. His cap falls though those chairs as well but at least he actually sits in them. What I do not get is why can we use some chairs in our ship but not anywhere else? The Feature to sit is already is already their in the game. Why can they just not add it to every other Chair Model they have in the game and just replace them all in a patch. At the very least change all the ones in the all the Cantina's in the game. That would would go a long way. It should not be to hard. To me it just seems like laziness on the part of BioWare.
  2. With that setup I would start off with the GPU first. Your CPU is more than enough for the game. A better GPU would help a bit. But that is just me. Yet if you wanted to you could get a better CPU first. It all really depends on the direction you feel you want to go. I run the game with an FX8150 and it does fine but I also run the game with a Core 2 Duo E6600 and what ever my Laptop has which is also a Cor 2 Duo of some kind, which has slipped my mind for some reason. I find that the game does alright with those CPU's but my GPU's on those systems are what limits me the most for this game. In the end you should really get both a better CPU and GPU if you really want to upgrade. But I personally think a new GPU will suit you better for what you already have right now. You could wait a little bit before getting a new CPU. Some new CPU's will becoming out at the end of the year and the begging of the next year, around the 1st quarter of 2014. If I remember correctly that is. Also if you go with a new CPU and decide on an Intel you will need to get a new Mobo as well. So that is something else to think about.
  3. I actually saw the camping that people were complaining about. For me though I was lucky enough to find a few that were not being noticed. I saw more people just going for the area around the Cantina to get the Shady Characters. But they are other areas for them and I got the rest of mine away from the Cantina. I did have a few snipped from em at first but I got all five really fast. On the actually taking of the Contract, where you have to kill the guy or freeze him it was a little different. I had to wait for a chance to use that because there was a lot more people around it. But when I did it went really fast. Being a lower Level toon everyone kill him fast and I did not have to really do anything. But while waiting for my chance I did die a lot just sitting near by. All the higher level players Spawned higher level enemies and I just happened to get attack even when I did nothing to engage the NPC. Those Spawns do not really care for who it is that spawned them they attack anything and being a lower level it only took one hit from them to kill me. In the end my repairs costed me more than my reward from the kill and the cost of drinks and probes. If I had to give issue with the Event it would be as follows. To easy. You just use a few drinks and probes on a few shady characters then kill an NPC which everyone around gangs up on. Then you are done until the next day. Not sure about the so called King Pin thing as I can only really do one per toon. No real Story behind it. You just hear a few words from the the first guy on the Fleet starting you on the quest to your contact on the planet telling you about the Target. When you question the shady Characters there is no dialog what so ever. Then when you are there is nothing but a few small remarks and your reward. It only last One Week per Month and you can only do One Mission per toon each day. My main complaint is that it is not a Real Bounty Hunter System. This is an Event that makes everyone a Bounty Hunter. Really makes the Bounty Hunter Class less unique if you ask me. If everyone can be a Bounty Hunter then what is the point of having a separate class for them. They should have made it some other story that did not involve Bounty Hunting. Like some other Company wanting people killed or installations attacked and you just went out and killed or attacked them. Maybe some Corporate Mercenary or Espionage like things. Something that the Czerka Cooperation would be doing behind the scenes. That would have made more sense and fit in well with the Titans of Industry. Anyways I found the Event boring and definitely not what I wanted for my Bounty Hunter toon. I probably will not even bother with it for my other toons. It just does not seem right doing Bounty Hunting with a Class that is not a Bounty Hunter to begin with. It is really just a waste of my time. It is just not for me. I will say that some people liked it. Just not me.
  4. BioWare likes to make everything high priced in this game. LOL Anyways, considering that the Armor/Clothing does not seem to be limited to just the Bounty Hunters I think they seem alright. What we are going to have now is All Classes able to look like Bounty Hunter. So you could be Sith or Jedi and where Cloths that make you look like a Bounty Hunter. At least that is what it looked like when I reviewed the items earlier. I did not see any Class restriction on them. So I personally do not mind it. Make people pay a little extra In-Game so that they can look a bit different from the norm. It is not like this Event is not coming back. It is supposed to be every month so players could have the time to get it all eventually. That is just me though. If it was overpriced on the CM that would be a different story . I hate the CM and think everything is way over priced on it.
  5. Player based systems are also fun I have done a few in the past. When Players work together that can come up with some really fun stuff. I would still love to see a Real Bounty Hunter System in Game.
  6. A bounty System could take advantage of knowing if a player is out in the open or not. When the Player Opts-In for a Bounty System or has a Bounty taken out on them then they will be listed until the player is removed by either Opting-Out or having his Bounty Claimed. I personally do not care for the Fleets myself and hate the way they are setup, so I can understand this question coming up. So I'll try to answer it in a way that could seem to work. This actually may make me revise my idea of having one Bounty at a time. So lets see what I can come up with for this issue. If a Player decided to sit on the Fleet the Bounty System could tell the other players that that are trying to Claim his Bounty his location as being on the Fleet. For Bounty hunters going after other Imperial Players this would not matter, but for going after Republic Players it would. So if they were in a place that the Bounty hunter could not go they would just have to decide to hold onto the Contract and wait until they are out in the open at which time the Bounty System would let them know. Or they could Abandon the Contract and take another instead. As for Players using Priority Transport to jump locations. That is just something they would have to deal with when tracking targets. If a players uses some type of Priority Transport then the Bounty system would tell the Bounty hunter that they lost there target and that they need to try and reacquire them. At that time they would have to use a Seeker droid and see if they are on planet or not and reacquire the target. Priority Transports if I am not mistaken have a long Cooldown. Like an 1 hour or 24 depending on the type. If I am not mistaken. I really do not use them much myself except the regular basic one that we all have in our skills. Anyways they would only be able to it once and have to wait by which time the Bounty hunter should be able to travel and catch up with them. Tracking is part of the fun in Bounty Hunting, if you ask me. I will also mention that if a player goes Off Line the Bounty System should tell the Bounty Hunters that have their Contracts. this way they can try for another Contract. I hope that would work for you. If not maybe you can give your idea on what might. I will go back and revise that part of my idea to allow for multiple contracts being taken instead of just one at a time. I went ahead an edited the amount of Contracts a Bounty Hunter could take and also edited the way in which Tracking could be done so that it would work with multiple contracts. I would like to hear your thoughts on the changes if you could. Actually I see it as each Class should have there own Class Specific Content when they can do missions that make there Class feel like what they are meant to be. For Instance I also thought of a similar type of Mission set for Smugglers in another thread where Smugglers can do things that make it seem like they were actually Smuggling. But this Subject is about Bounty Hunting so I did not include all that. I wanted this just to be about Bounty Hunting. I will say that I would also like to see Missions just for Jedi and Sith that would revolve around there separate Class background as well as Troopers and Agents. For example. Troopers could do missions that come from the Republic and deal with attacking Imperial Assets. Imperial Agents would do the same just for the Empire. Jedi could do Missions that deal with the Jedi Council and and the mission types would be dependent on if they were a Knight or Consular. Sith would be the same but just doing things for the Dark Council instead. Each Class could have both PVP and PVE mission types that were repeatable and randomly generated changing names and locations. Here is a brief example of what I originally thought of for the Smuggler but it is going off topic of the thread. Smuggling could be the same in regards to the Bounty System. You could have Terminals and NPC's for getting missions. These Missions could be set up in a way to which the Smuggler would have to try and Smuggle Goods from one point to another and along the way be attacked by Random Spawns based on their Level. It would be for both on the Ground and through Space in an open Free Roaming Space, if we had one. For the PVP aspect of a Smuggler System they could have a set of Smuggling Missions through PVP Zones. Which would be kind of interesting if you think of it. PVP Smuggling could have missions where you have to get Flagged as PVP by trying to Smuggle Goods to a Client through a PVP Zone or in a PVP Zone and the major risk would be getting attacked by PVP Players but you could also have random NPC Spawns attack you as well if need be to make it harder. Such Missions would also be dependent on the players PVP Rating. On top of that while they are PVP they could have a Bounty taken out on them or be temporarily placed on the Bounty Boards for a set amount of time. Or they could make it so that in order to get these types of Mission they would have to register for the Bounty System as well so that the two systems would tie into each other. Another thing in regards to the PVP Part of Smuggling could be that if the player fails to finish the Smuggling mission because he was defeated by another player, that other player could receive the rewards the Smuggler would have received if he was successful. In a sense it would help give a reason for other players to try and stop Smugglers. Rewards pending on difficulty of course. This is a type of Smuggling System that I would like. I could go on and come up with an idea for each class but this thread is really only supposed to be for Bounty Hunting. If people have a problem with that then oh well. I am not here to please anyone just offer and opinion on what I would like to see. And a Real Bounty Hunter System for the Bounty hunter Class is just one thing out of many that I would like to see. So for those that think I am selfish and only want content for one Class then think again. I play more than one Class and want Content for each Class even the ones that I am currently not playing.
  7. I just tried the Bounty Hunter Event and must say "Can we please get a Real Bounty Hunter System!" As a Bounty Hunter I want a Real System and not just some Event that will only last One Week Per Month and I can only do One Contract Per Day with each Toon. Another irritating thing is that the event makes my Bounty Hunter Class less Unique as now Every Class is a Bounty Hunter. What in the world was going through your minds when you decided to make everyone a Bounty Hunter? Here is what I want to see. It is something I have posted before when talking about this subject a few times but each time I refine it a bit. Anyways this is what I would like to see. For the Bounty Hunter Class only: Bounty Boards: This would be a Board/Terminal that a Bounty Hunter will go to in order to select a Bounty Contract. On the Bounty Board it list both NPC Bounties and PVP Bounties. NPC Bounties and PVP Bounties are only Solo and can Not be done by Groups. I think Bounty Hunting should be done One-On-One between the Contract and Bounty Hunter. Their should be a limit on the amount of Bounties (PVP and PVE) a Bounty Hunter can take at one time. I would say something like maybe Three or Four contracts, or what ever the community thinks is a fair amount. Not to many that they are overwhelmed. When you are Tracking PVP Bounties there needs to be a way to select which one you are tracking. i will try to come up with an idea on that below in the Tracking section. PVP Bounties: This would be enemy players that have been added to the Bounty System by Volunteering to Opt-In and registered to the Bounty Hunter System. Once the players agrees to sign-up they will be listed in the Bounty Board and the rewards for them depends on there PVP Rating. For PVP Bounties they could be implemented in two parts. First being an Opt-In where a player selects to be listed on the Bounty Boards. The players Bounty Reward is based on PVP Rating. (Note: This Opt-In method has you stay listed on the Bounty Board until you Opt-Out or have your Contract Collected. You can only show up on the board when you are logged in and such info is relayed to Bounty Hunter to let them know your online status. Once defeated you are removed from the Bounty Board and have to re-register in order to be listed on it again.) Second part is Opt-In as well. Players can have Bounties places on players that are on the Bounty Boards when they defeat another Player in PVP like in Warzones. (Note: They would still have to Opt-In and Registered with the Bounty Board for Players to place bounties on them.) The defeated player gets a popup window asking if they wish to place a bounty on the Player that defeated them and they have to fork up a set amount of credits towards the Bounty Reward. (NOTE: This would give a popup message to the Player having a Contract put on them so they know that there is now a Contract out on them.) These Bounties can stack-up the more players he or she defeats other players. Such increases in the Bounty Reward are adjusted accordingly and the Bounty Hunters that have selected the Bounty are notified at the time of increase to reward. So if players look at the Opt-In Bounty List the reward will increase on top of the Opt-In Reward Amount. (Note: For players that have a Bounty added in this manor they would stay on the Bounty Board for 24 hours after which they can Opt-Out and remove there name from the Bounty List. This is to give a chance for a Players Bounty on them to be collected without the other player just Opting-Out to spite the other player that place a Bounty on them. All such rewards that were added by players to the Bounty Reward Pot are then refunded when a Bounty Opt's-Out of the system.) Rewards in PVP - The Credit Reward for PVP Bounties would be a set amount for when the player Opts-In for the System. That amount should be dependent on the PVP Rating of the Player. Also maybe some PVP Commendations and Valor. If the Player has a bounty taken out on them by other players the credit reward should stack up on top of any other reward already present. If the Bounty is successful in fending off the Bounty Hunter the Bounty should be rewarded with PVP Commendations and Valor. Also there should be a basic amount of credit increase to the reward for them, on top of what the players have placed on them and what the Opt-In Credit Amount would be. This way the Credit Amount increases even if other players do not place bounties on the player. Side Note: The Credit Reward or the Bounty should not be given to the Bounty if he defends his or her self from the Bounty Hunter. This is because that should increase for the Bounty Hunters every time you successfully defend yourself. So a really good PVP Player could build up a really high Bounty on themselves and flaunt it like some sort of bragging rights. Sort of like a Billy the Kid mentality. (Note: Bounty Hunters can have a Contract on themselves as well. Either by Registering and having other players take out a contract on them when defeated by them. Said Players can not select there own contracts.) NPC Bounties: NPC Bounties are based by Levels and have there rewards set accordingly, plus they are only located in PVE Zones. The Bounty Contracts for NPC's should only be able to be attacked by you and no other player. When you track them down and come into there Spawn Zone they will Spawn for a Limited amount of time in order for you to find them and engage. If you miss it they will spawn elsewhere and you have to track them down again. Rewards in PVE - This should be a mix of Credits, Reputation points for the Bounty Guild, and some other random loot. All dependent on the Level of the mission. Tracking Bounties: This should be done in two parts. First the Bounty Hunter goes to his ship and uses the Communication Terminal in order to talk with a Contact to tell them which planet or outpost the player is located. At this time you would select which Contract you would wish to tract from the Communication Terminal in order to get there location. If it is ideal for you then you would go to the location and start using the Seeker Droids to find them. Second the Bounty hunter goes to the location give by the Contact when using the Communication Terminal on the Ship and uses a Seeker Droid at the location. When using the Seeker Droid you would have to select which Contract it is to Track in order to go after the correct target. Once engaged it will start tracking them. Seeker Droids: These should be both crafted by players and sold by Vendors. Crafted ones should be better. Bounty Hunters would use the Seeker Droids in order to help in tracking down Bounties. These Seeker Droids when used will seek out and locate players on the Planets or Outposts. Once the Bounty is found by the Seeker Droid the map pops up and shows the Players location for a brief one minute. This one minute will tell if the player is standing still for that one minute of moving and if moving it would show the direction in order to hint to the bounty hunter which direction to look when getting in the area. There should be a cooldown between uses for the Seeker Droids. Confronting Contracts: Once a Bounty is taken out on you your PVP Flag should not matter. The Bounty Hunter should have a chance to Collect on the Bounty. So if a player has there Flag off or turns it off the Bounty hunter should still be able to engage. This is a little Controversial in a sense, but the Player should know if they are listed on the Bounty Board from opting in and messages that appear when a contract is placed on you. Players with Flag Turned Off - If the Player has their Flag Off then the when the Bounty Hunter catches up to them the Bounty Hunter will confront the Player. You could do this by selecting the Player and selecting a option called Confront which could be similar to the Invite to Group option as a little Icon next to the Players Image like that Invite Plus Sign But instead would be called Confront Bounty. At this point the Player gets a Message that pops and could say something like "You are confronted by a Bounty Hunter looking to collect a Bounty on you. Defend yourself.". Or what ever the community could think of for it to say. Then at this point when you are Confronted and a Timer comes on in which you have a set time to prepare before your Flag is Turned on and you are Engaged by the Bounty Hunter and the Dual Begins. Players with the Flag already On - If a Player has their Flag already On then the Bounty Hunter can just attack the Player as long as they are not already in Combat with an NPC or another Enemy Player. The Player must not be In Combat already. Like say if the player was already attacking an NPC. I am all for Bounties being One-On-One for the most part, BUT it would depend if the Player is already Flagged as PVP or Not at the time of being Confronted. If a Player is already Flagged as PVP he would be open to a Sneak Attack by the Bounty Hunter and he could try to collect on him. In this case it would not matter if he is already engaged in combat with a NPC. Updateded Ideas: Space Bounties: (This comes from a later posting in this thread I am just going to reword it a bit to direct it at Bounty Hunting first.) The Space we have now is basically designed to be Theme Park. Hence the Rails. If they were to make it Free Roaming Space, which people believe to be SandBox, then how could it be a Theme Park Design? Here is what I thought of. Space would be just like on the Planets on a PVE Server. You would have a side that was Republic and a side that was Imperial. Each side would have PVE Missions in it. Then in the middle would be a zone that both sides could go to and do PVP and a bit more. The central Zone could have a Huge constant Battle going on where NPC's from both sides would constantly Spawn in and do battle with each other and with Players if you attacked them or just got to close to them. All while this is going on you would have to watch out for Enemy Players as well. This Huge Battle Between both sides would be well more than enough to make players feel like they were in some sort of Theme Park, if the battle was intense enough. Think of that opening scene of Star Wars Episode III. That would be Theme Park enough for Free Roaming Space. Bounty Hunter could take PVP Bounties out on players and if that Bounty was located in Space then the system would tell them. Once the Player knows what space zone the Bounty is located they could go to that location and try to hunt them down with there ships. Think of it. Hunting down a Bounty in your Ship while trying to survive in an intense Theme Park Battle where enemy NPC's and enemy Players could attack you. That sounds pretty cool to me. Hunting players through a Theme Park Battle sounds really fun to me. They could have separate PVE Bounties that are specifically designed to be only in a Space Zone on the PVE side. Bounty Hunters that like space could go up in their ships and track down NPC's Bounties in their ships for a bit of extra Space Content. The rewards for such could reflect the Space Aspect. Maybe. Like Space XP and even some Ship Parts. This space part originally came from a Smuggler System I thought of. If you are interested this is a brief description of what that was. I first started off thinking about how I wanted Free Roaming Space, then I thought how would a Smuggler System would work for that Space Design which I mentioned up above. Smugglers should be able to go off and do Smuggling Missions in Space. First the PVE Only Missions would be only in there Republic side of space. Then the PVP Smuggling Missions could be through the PVP Zone where PVP Players would be as well as that intense Space Battle between the Republic and Imperial NPC's. With all that in mind similar space mission systems could work well with other classes such as, (Imperial Agent, Trooper, Jedi, and Sith). It is just a matter of designing them. It would all be dependent on if they would give us Free Roaming 3D Space. Anyways that is basically similar to what I have said a few times before. This is what I would like to see. Not some Stupid Monthly Event that we only have a week to do each month. It would make the Bounty hunters feel like Bounty hunters and also keep from other Classes becoming Bounty Hunters themselves. If I missed something in the posting or have a mistake in my idea I may edit it. I wrote this up pretty fast from my head.
  8. I have not even logged in yet to try it and just from reading the reviews about it I can safely say that this is why I had doubts about this Event. I know it would not be what Bounty Hunters really wanted and that they would be complaints about it. I play as a Bounty Hunter for one of my characters and all I really want to see is a Real Bounty hunter System. It is something that many Bounty Hunters have always wanted from the start. Not a repeatable Event that is only One Week a Month. Just goes to show you that BioWare seems to not really listen to the community. Now all we have is a bad event that is not really setup for the mass amount of players. Go Figure?
  9. Shenanigans! HAHA Thanks for the info. I just hope the Bounty Hunter Event is worth it. It is not really what I wanted for my Bounty Hunter as I wanted a Real Bounty Hunter System. So my hopes for this event is not good. I hope that you all can do something to make it worth while. I also hope that you all are looking at a Real Bounty Hunter System. If you all are just pushing it off as an event then that would be sad.
  10. When I am bored I just stop playing. Sadly that has been more and more as the game progresses. The Taun Taun thing brought back some fun though. Although I hope Patch 2.4 is better. Patch 2.3 caused issues with the game for me that I am not going to go into and content wise it is just blah. Also I do not have good hope for the Bounty Hunter Event as well. I really want a Real Bounty Hunter System but instead they gave us an Event, go figure. Anyways, when I get bored I just quit playing and do something else like play a different game. There is no need to be bored.
  11. Maybe it is Tomorrow for some people and the 14th for others. Or it even could be the 15th for others. Time Zones are funky like that.
  12. A little bit of an increase to the Speeders would be cool but really they seem fine to me right now. Another thing is that if they are to fast they can become a problem in a few areas. anyways I personally see nothing wrong with taking a little time to travel. There are not way to many areas where you have a long distance to travel. At least not like it was in SWG. If the maps were as large as the ones in that game then I can completely understand and would agree that an increase would be needed. Right now they seem alright with a few exceptions. If the Areas are going to be becoming bigger and further away then why not just make a few more Taxi Outpost to compensate for the time being. Especially since BioWare says that the Architecture has issues with faster speeds. Maybe even add in more instant Travel Taxi's so those players in a hurry could get there faster and not have to watch there character traverse the land automatically. Anyways.... You know it makes me wonder why people are always in so much of a hurry to get somewhere and do nothing. Especially in this game where there is not much for those people to do when they have done it all already.
  13. The only thing I liked about the 2.3 patch was the Taun Taun. Everything else about it was just blah. I am hoping that 2.4 is better, but from BioWares Track record as of late I have doubts that it will be. I think we will hear something about 2.4 on Thursday. That is my guess. Only because I think they will need something to try and derail any negative comments that will occur from the Bounty Hunter Event. I do not think the Bounty Hunter Event is going to be as good as BioWare hopes because most Bounty Hunters want a Real Bounty Hunter System and this is not going to be one. Man I am negative this morning.
  14. That would be an interesting twist. It is also a better idea than just dropping the Mount in the Pack.
  15. Just to point out. Coins subscribers get are Not Free. They added certain amount of coins to each subscription to give them some more value when the Cartel Market was implemented. So when choosing a subscription you take into account how many coins you will be purchasing as well when you select one. Basically every Subscriber pays for Cartel Coins. The only coins that a player can get monthly which can be considered Free are the 100 coins from a Security Key and the 100 coins from a Friend Referral Subscriber. The reason being that a player does not have to pay anything for those. In any case you are right in that the game is Freemium and not Free. Plus players could just buy Treek of the GTN like you say. I will say that it is sad that some features were added to the game through the Cartel Market. But that is just a sad fact of a F2P System.
  16. I like the look of that purple pinkish looking one with strips. That will probably be the one in the CM Pack as it is the only one with strips on it. But they all look nice. Just as long as one of them is obtainable without having to spend way to much in Coins or Credits I would be pleased.
  17. I would not mind seeing Onderon as one of my choices. I think it would fit well in the game and should be a very dynamic planet. Kessel is a great choice. I would love to see it as well. I remember it being mentioned in some of the stories. So this would be one of my choices as well. I also like your idea of a planet to tie into the new movie. That would be a great collaboration. In fact the planet I mentioned above would fit that bill perfectly. Onderon is in a few stories and dates from before the The Old Republic to the later era of the Galactic Civil War. So it would be perfect.
  18. Thanks everyone for all the replies so far. It is good to see what everyone thinks. HAHA, no I am not going to complain every time something I want goes into a pack. If that was the case I would have made a lot more threads on it. This is in fact my first thread on Cartel Packs. Plus my postings on the Cartel Packs have been very spreed out and it is really not that many at all. So I am not sure how it is getting annoying for you. Unless you have seen others complain about them and the combined complaints is bothering you. To answer the other part of your question. I do really want the Varactyl. It was my favorite mount in SWG so I would love to have it here as well. I will more than likely be buying mine off the GTN. That is if and when it gets on the GTN for less than 1 million credits. If it does not sale for less than 1 million credits then I will just add it to a long list of things that I have passed on getting in this game. Funny thing: I have so much less in this game than I did in SWG. There I had most of the cool stuff and millions of credits. Here I just do not see the value in the prices they are listed for in the CM and on the GTN. So I horde my credits and save my cash. Great Opinion! I would like to see this as well and agree with you on all parts. In fact I would like to see them not have packs at all and just let the Cartel Market be straight sales of items without gambling. What I really want to see is more In-Game only items. I will always advocate that. Sadly BioWare is going to do there own thing no matter what we think. That is just their way right now as they are fixated on the Cartel Market. They found a way to Nickel-And-Dime us and they fell in love with it. So it is here to stay. They make more from players through the F2P system than they do from Subscription Fees. Even though there are many that do not spend a lot on the CM or nothing at all on it, there is still a lot that pay more than they would if they just had a subscription. Sad but true. So we are bound to see BioWare use the Cartel Market to get as much as they can. The Cartel Packs work in a way to suck people into spending a lot trying to get that Rare item which is why we will always see rare items in them. It is a scam that works well for them. With that being asid... That is pretty much the only reason why I suggested an option of one version being Rare in the CM Packs. I know that they would more than likely go for it. I just really want to see them offer more versions of the Varactyl and in a more reasonable way in which we can obtain them. Which they very well may already be doing as it looks like they have four versions. So now I have to wait and see what they do with the other versions and hope it is reasonable and cool. I do not really care what it looks compared to the others. I just want one that I can obtain in a way to not go against my principles. Hopefully our discussion on this will get tem to allow for this.
  19. Thanks everyone for all your opinions so far. It is very appreciated and I like what I have seen so far. Thanks for your opinion. Yeah I will pretty much be buying the Varactyl off the GTN like I have with a few other Speeders that came from the Cartel Market. I am just really against the Cartel Packs and I hope that they give us another version of the Varactyl that is not in a Cartel Pack. Yeah we that complain about the the Cartel Market and Cartel Packs are pretty much out of luck at getting them to change their way. It is a sad fact but hey I will never stop complaining about it as long as it has such negative things about it. Why ignore and praise a system that has issues or problems. Like the CM Charging us too much and offering things in a Gambling Pack where we are not guaranteed to get certain items. Maybe I am just to cost conscience. In regards to the Varactyl I think there should be multiple versions of it. In fact I think that every mount should have multiple versions. Even though I wish that they would stop making Cartel Packs, I know that they will not and I can only hope that they just use them for a Rare Version of things but still have other versions that we can get without going through a Pack. Maybe I am just wasting my time in talking about it as BioWare will do whatever they want and so far they have ignored a lot of things that we have asked for, fixes and features wise. But hey I and others have to try and hope that they will listen to some of us sooner or later, no matter what the subject is. Thanks again everyone for your opinions so far. I really appreciated it and I hope to see more of them.
  20. Yeah I am sitting at 5000 Cartel Coins from my subscription. I have spent a few Coins. I only used them on a few Character Perks and a few Cargo Hold Unlocks for my Account wide. That is all I spent my Coins on so far as they are the only things that I think were were it so far. As cool as some things are on the Cartel Market I have yet to find a lot of it worth the prices they have put them for. So out of principle I am not buying those items I think are Over-Priced. Suits of Armor for $10 and Treek for almost $20. It is unbelievable in my opinion. Treek is basically the cost of our Expansion. Something to think about.
  21. You showing that you are only Legacy Level 34 and having all those characters at what they are really does reiterate that the Legacy Level Requirement is set too high. I know you are not saying this but I am going to use it as a way to show what one of my theory/opinions on why it is set with such a high requirement. What this shows to me is that it leans credence to my theory that they chose it to be such a high level in order to get more people to just pay for her out right through the Cartel Market. Not a good choice in my opinion. It reflects badly on BioWare.
  22. Yeah I pretty much will not buy it with Cartel Coins. At least not until they lower the price drastically to make it more reasonable. Yeah this is pretty much the only option I have which is what I mentioned. But like I mentioned I highly doubt that they will be lower than 1 Million Credits on the GTN. So it looks like I will never have this companion. Unless by some miracle I do come across one on the GTN for under 1 Million. But that would be a miracle.
  23. I am curious as to everyone Opinions on BioWare placeing the Varactyl Mount in a Cartel Pack. Are you for it or against it? My opinion: I am against it. I have voiced my opinion on the Cartel Packs enough. My opinion on them is that they are basically Scams. But that is just me. So I think that putting a mount that is desired by so many, the Varactyl Mount, inside a Gambling Box is like a slap in the face to all players. (F2P and Subscribers.) Especially after giving us a Mount is such a way that was so perfect and reasonable then immediately mentioning in an EMail that the next one will be done in an entirely different way which could cost people a lot more and not even guarantee that the will get it when they try. It is a major difference in the way that they released the Taun Taun Mounts. There has been such favorable reviews on the way that the Taun Taun Mounts were released and I hope that BioWare sees that and takes it into consideration when releasing new mounts in the future. Now I can understand BioWare's desire to want to make money and right now they are on this fixation with the Cartel Market and trying to make as much out of it as possible. I can even say that I knew that we would see Mounts in the Cartel Market. It was just a given with the direction that BioWare is going with this game. But I see this move as being a very disappointing move in the part of the Developers. I think that it would be a major mistake if they make this mount only able to be found in a Cartel Pack. Now I know that people will say that many people will sell them on the GTN and I am fine with that as that is how it should be done for such rare items. Now, with that in mind... What I would like to see is that they give us more of an option to get a Varactyl than just trying to gamble for it with real money or waiting for it to show up on the GTN and paying an outrageous amount of credits for it. Here is what I would like to see: First I really would prefer it to be implemented just like the Taun Taun was and not have to deal with Cartel Packs at all. If not that then I would not mind them giving us multiple versions of it. In fact they should give us multiple versions of it like they did with having two types of the Taun Taun. If they are really fixated on placing a Varactyl in a Cartel Pack then just make one version on the Cartel Pack as a very Rare Version but PLEASE give us a version that we can get a lot easier and more guaranteed. At the very least give us one that we can buy out right and even earn In-Game. That is my opinion on what I would like to see for the Varactyl. I know that not everyone will agree with my opinions and I do not mind. I am just curious as to what everyone else thinks about it. So again. What are your opinions on BioWare placing the Varactyl in a Cartel Pack?
  24. You obviously did not understand or read my posting as I said that the 1 Million Credit cost is worth it and that I am fine with that.
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