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Malckiah

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Posts posted by Malckiah

  1. Uh oh, he's played the Special Snowflake card now. Watch out guys, he's implying that he has a dev in his pocket now, so we're all doomed.

     

    Regarding that last line, you're not. You get to complete your dailies win or lose, and have no expenses to cover for a whole day of activity. Congratulations, you're not being gimped in your pocket book for doing it.

     

    I never said or implied I have a dev in my pocket....they would never fit. And as far as your other comment...I am gimped in the pocketbook and have shown throughout this thread very clearly how. To reiterate for you. If I spend the whole day pvp'ing and I put all my comms toward buying pvp credit boxes....I would be lucky to walk away with a total earning potential of 200k for the whole day. If I spend that same day doing pve dailies (and yes I can spend the whole day doing dailies....I have more than one character.) I can make easy 1 million credits and that is pure profit....but wait... I also get to turn in my basic comms for isotope 5 and sell them at 100k each! In a week it works out to around this:

    pvp: Max: 1.4 million for the week.

    pve dailies: 8.5 million between daily payout and selling isotope 5's.

     

    That is a huge difference...so ya when I pvp I am being gimped in the pocketbook!

  2. OP, you should take your idea and post it in the Suggestion Box forums. Under a nicer title. The devs actually look at that foeum. They will not read this thread. they will avoid it like the plague. It is not constructive. It has been nothing but hostile for a long time and you are to blame as much as anyone.

     

    You would be better off getting this one closed. Stop replying. Post your idea in the Suggestion Box and leave it at that. It is not for you to decide what the SHOULD do. They will decide what they should do. Just give them an idea to think about.

     

    For the record, I am against your idea. Pvp does not need a way to make "big money". Nobody enjoys doing dailies. Most people despise it. Not everyone sells isotope-5 either. You want to make the money, put in the effort like the rest of us do. I hate running dailies. I run them to earn enough creds to get the things I want for each character. Pvp'ers should not be any different. You have ways t earn money, use them. Everyone else does.

     

    Thank you for your concern, here is my reply...

    1. The devs do see threads on general and post in them...You may not think so but I can assure you at least one dev has taken note of this thread and its topic. I have my reasons for saying this that I am not at liberty to disclose.

    2. You final paragraph makes it clear that you did not read through the thread and its progression (which is the most important part of a thread...that is where ideas grow and become better ideas....or where they die).

    3. I enjoy pve dailies and I know many others that do also, but as with anything after you do them over and over and over again....you need a break....this goes for anything.

    4. If someone does not sell isotope 5 that is there choice to miss out on that money opportunity....it is a choice. The idea that I have implemented which you can see at post #405 works under the same concept...it is not a get rich for all pvp'ers, but it is an opportunity to make equal to what a pve'er can make minus repair costs.

    I and a few others have made very valid points as to how this would actually help the game.

     

    I have not suggested that I only want to make money through pvp.....but that while I am pvp'ing I should not be gimped in the pocketbook for doing so. :)

  3. I will spend the time to answer your post. Even though all these points have already been addressed.....

     

    You and one other dude being in agreement does not mean that You are right.

    There is an overwhelming number of people here that don't agree with you (even some PvP players), yet you choose to ignore them. Correction, there have been just as many people agree with the thread.....but those who have opposed are very vocal and continue to come one here just to point the finger at someone and say rude comments. If you like them would like to come back and say that it is I who have been rude.... I challenge you to go back through and see for yourself.

     

    Your most common response to posts that go against your points or don't agree with them is (besides personal insults and posturing of course) to simply dismiss them by saying "no that's a bad idea" or "that's not true".

    You saying that, does not make it true and does not disprove their points. I am not sure what thread you are looking at but even in the last few pages you will see I have posted real responses to many things brought forth...just as I am here.

     

    • You say you want PvP activities to make money that is equivalent to PvE dailies.
       
      -Well that would mean you could only do a certain number of matches per day since the dailies are just that, daily. Say you put a 100k reward on that PvP daily at 55. Then you still wouldn't be satisfied since there are 6 or 7 PvE dailies.
      Well there are a few problems with your thought here:
      1. Though dailies can only be done one time per day...I can make 1 million credits doing them, plus the money I would make selling isotope 5 as well.
      2. You are also not taking into consideration that it boils down to time....since I can jump on another character and do them again in the same day.
      3. I have never nor would I ever ask for pvp'ers to get higher payouts for everyone. Then this would increase the number of people coming just for free money.... The plan that I have been trying to get across is outlined in post #405. It addresses that issue.

    • You say that more people would PvP if there were better rewards. (actually no...I am not asking for better rewards. I am asking for the opportunity....as I listed in post #405.)
       
      -I doubt it, since those who like to PvP do it anyway, and the ones that would only do it for the money wouldn't even make an effort. Now, I know you say that you don't mind that, but I'm pretty sure you'd mind when your team consists of people running around in a circle, jumping every now and then to avoid getting kicked for being AFK, but other than that not contributing to the match. This is what will happen, I have seen it happen in other games that are purely PvP based. As I said, implementing my idea would help with queue pop, but not mainly from more people playing pvp....it would be from those who already play it and enjoy it being able to play it more since they will no longer need to leave pvp to go do pve content....unless they want to. Even if they did implement my idea I would still participate in pve stuff as well....it just wouldn't be forced on me.

    • You say that since losing gives next to nothing, people wouldn't just sit there and do nothing.
       
      - You miss the fact that even just sitting there and losing the match still adds to your dailies and weeklies quota. (not in ranked) People will just stand there doing crafting or chatting or whatnot and still fill up their daily quota. Hell, some will even simply run into the enemy to speed things up... Again, I've seen it happen. The plan I outline in 405 shows how that would not be an issue anymore than it is now. It would take those people so long to earn good money they would have been better off doing pve dailies.
       
    • You claim that it would only be beneficial to make PvP earn as much money as dailies grinding would.
       
      -I disagree. If you add a revenue stream as great as the dailies to simply playing PvP, then most people who do dailies would play PvP as well (poorly, but still). That would suddenly double the credit influx to the game, increasing inflation by quite alot. That's certainly not a good thing. Again my plan in post 405 deals with this issue....because they would not be adding an influx of credits....but instead an opportunity to obtain a mat that could be sold for credits much like isotope 5.
       
    • You claim that PvE players make money doing what they like.
       
      -That's simply not true. I have yet to meet a single PvE player that likes doing dailies. I've also stated this to you on multiple occations but (as per your MO) you just ignore that point.
      There are people who like pve dailies and there are people who don't....same with pvp. If you do ANY activity over and over again.... at some point you need a break.
       
    • One suggestion you make is to introduce rare mats like Isotope-5 to PvP that they can buy for comms.
       
      -That's an option, sure. But you would still get the slackers that just do the bare minimum to get those comms. (And as I outlined in post 405 if they are slackers....by the time they earn enough to get one, they would have been better off to go do pve dailies.) They don't care that they might get more comms if they win the game, since if they purposefully play poorly, the matches will go faster, their dailies will fill up faster and they'll get that big chunk of comms at the end of the day anyway. And then they'll go off to do their PvE dailies. As posted in my plan they would not receive any more money on their pvp dailies or weeklies.
       
    • Someone suggested lowering the PvE dailies credits to counter the inflation that would happen if you increase the PvP earnings. ( I am not that someone and I do not agree with that idea.)

      - Horrendous decision. There would be an outcry from those who grind dailies since they would suddenly get less money for the amount of time put in. I mean, how would you like it if they LOWERED the credits gained from PvP?
       

     

     

    But the absolutely main problem here is that you equate PvE dailies with having fun and playing what you like as a PvE player. Pve dailies are fun (in my opinion)....but as I said...after you do the same thing over and over a few hundred times you need a break from them.....same applies with pvp.

    That is simply not true. The dailies is as much a grind for us as it is for you. It robs us of just as much time as it does for you. Time that we would rather have spent on other things.

     

    Crafting and the GTN is something you can do while waiting for queues. When we do it, it steals time by forcing us to travel or to not travel as the case may be. You lose no time doing it. You can craft just as much as I can....since you can do it from anywhere. GTN... well it takes money to make money....not to mention you have to be good at it and want to do it. And if I am ...."waiting for queue's"I am not doing what I want to do....whereas you who are not waiting in queues actually have the advantage because you are in the process of making money .....since you are not in a queue. Plus to compare apples to apples...queues are what I am in between matches. Matches take about 15 minutes. I can do cz-198 in 15 minutes and use the gtn before I do the next daily....so not much difference.

     

    Ops is the only thing where you even have a leg to stand on in my opinion. Yes, there are people who like doing ops several times a week. And they do have the opportunity to make some big credits.

    But Ops are also very costly. Both in time and in credits (repair costs). ( I have not been talking about ops and if I was the repair cost issue has already been addressed.)

    Often people barely break even when they count their repair bills and those rare items/mats are no guaranteed drop. That's usually several hours of work for an unsure outcome.

    Hardly the big moneymaker you make it out to be. Not all pve'ers are rich...and even if my plan were implemented most pvp'ers would not be rich.... but what I have been asking for is not a handout but the opportunity to make near equal money to that of the pve'er minus repair costs. The opportunity is there for people who do ops to make the big money...some do...some don't.

     

    So no. You have not adressed and dismissed the issues people bring up. You have simply stated your opinion on them and decreed that it was enough to disprove them.

     

    As much as I have taken the time to address the points you brought up....you don't have to agree with them, but please stop saying that I am not doing so. I am taking the time to bring forth vaild points. You can continue to debate those points if you would like. I would just ask that you do not ask for an explanation where it has already been given.

  4. This thread seems... emotional, so I will post my opinion and never be seen again.

     

    The idea that "I should be able to make just as much money doing what I love as other people doing what they love" is ok at first glance, but doesn't really hold up to good old logic. I love ganking lowbies. Should I make as much money as WZ players by doing what I love? No. Making ganking lowbies reward as much money would be disastrous. Heck, what if I love walking into trees? It just doesn't make sense.

     

    PvP is not half the game. I think it's fair to say the majority of this game is PvE based, and more people engage in PvE activities than PvP activities. Taking that into consideration, rewarding WZ's a proportional amount of credits seems logical.

     

    If all you want to do is PvP, well, you're making enough money to augment, buy consumables and swap mods. If you want more, you're going to have to do more.

     

    Wow, I gotta hand it to ya.... So nice of you to pop into the thread... completely neglect the posts that have been made, then say you won't be back. First off to say you won't be seen again already shows you really have no interest in truly participating in the thread. As well to neglect the points that have already addressed your post shows you really don't care. My advice would be that if you are not willing to put forth the effort to read the thread and stick around for responses.....your just better off to not post at all.

  5. The fact of the matter is you incur repair costs in PvE, regardless of dying or not. No, it's not a big amount, but it's still a credit sink. (Yes, it might be a hard concept to grasp, but insignificant =/= nonexistent.) Even if you don't die a single time in a PvE daily, you will still have a very miniscule amount of repair costs. PvP has no such thing in place. Nada.

     

    Also, being awarded anything (which, if I recall correctly, is a very tiny amount of comms) for losing in PvP is still better off than PvE. The equivalent would be someone not capable of completing the PvE daily, just as someone quitting a PvP match early is the equivalent of one simply abandoning the PvE daily without attempting to finish it.

     

    Finally, when you say you've addressed the risk issue by saying making the same amount as PvE minus the repair costs, you really haven't addressed it at all. Saying 'make it the same as PvE minus the repair costs' is still allowing PvP to have no credit risk.

     

    (The possibility of being grouped with morons that make it nigh impossible to win a match (which, by the way, is not inclusive to PvP) and the risk of wasting time (which, again, isn't mutually exclusive to PvP, either), which happens plenty in PvE, especially in PUG Operations and/or the GF FP queues, is universal. So, in that respect (the possibility of having one's time wasted) is already equal for both activities. So, having one's time wasted doesn't enter the equation here, since it's possible for anyone's time to be wasted trying to do either type of activity.)

     

    Anyhoo, I do hope BW looks at this thread before they delete it (again, it's fate was sealed upon conception imo), because I would be curious as to their opinion on increasing credit reward opportunities for an in-game activity that has absolutely no credit risk at all. However, we probably won't hear anything by them on the matter, although I would be happily surprised to be wrong.

     

    Either way, if they up the rewards and implement some kind of credit risk, then I'll be happy for the PvPers getting more opportunity to make credits. If they simply increase the rewards without any credit risk, then I may just have to game the system. Trust me, I wouldn't be the only one who would be doing so...

     

    I have listed the risk....I guess you just choose to ignore it. I would like to here from you why you would demand there be a risk beyond what I said in post 405?

  6. Answers in green...

     

    Okay, OP, you've converted me.

     

    Make PvP rewards on par with PvE ones, even though PvP comes with no risk. Don't add any, either. (wow...lets take a look at this new and already addressed tangent you guys are on...

    1. You are demanding there be risk if there is more reward, but for what reason?....If its because as you say there is risk involved with pve dailies and you could have to pay a repair bill? Well that argument really doesn't work and for two very good reasons. First I already took that (repair bill) problem out of the equation, because I am not asking for as much money as you get, but only what your actual profit potential is. Second, You can't really argue about pve dailies having risk...what risk?....that I might die and accrue a small repair bill (which I have addressed)....Hello, pvp dailies are super easy to complete....there risk is equivalent to me getting hit by an asteroid! I could easily turn it around the other way.... You can easily go through a daily and do a horrible job killing people, but when you are finished you are guaranteed your reward in full!....However the risk in pvp is that if I do not do well because I am up against a premade nightmare group, then no matter how hard I try I will get little to nothing...NOW THATS RISK!)

    I, too, want a button I can click, not have to wait or travel (since queue times would dramatically decrease, right?), then run around in circles hitting random buttons for a few minutes, and walk out with the same payout as doing the time equivalent for a PvE activity. Jolly great idea, and I can't imagine why I was against it to begin with! /sarcasm

    LOL...and yet you have totally missed what I have been asking for. I have not asked that pvp rewards simply be increased for everyone who plays. I have asked "that there would be the opportunity via pvp to make near equal amounts to what you can make in pve." To expand how that is different I will repeat what I have said previously again.... If they add a material that is say equivalent to isotope 5 to pvp....purchaseable via ranked comms.

    1. Since it is only purchaseable through ranked comms.... all pvp'ers could get them since reg warzone comms can be traded for them, however because of the exchange rate it would take a lot of work to get them.

    2. Because pvp ALREADY pays those who do not do so well in the match a lot less.... those who would want to "push a button" for easy money as you say would find it would take them far too long to earn comms.

    3. Because ranked pvp comms are only available at lvl 55.....the increase would not affect those in lower levels.

    This would not only increase the amount of money available to pvp'ers who are willing to put forth the effort, but it would increase queue pop.....since those who would normally leave to go make money could do so where they are.

     

    I swear, with all the namecalling that goes on in these (and, in-fact, almost every gaming) forums, I would think that (some of) the PvPers here were the true 'carebears,' considering it seems that reward without risk (however small) is what is truly being asked for here. (Not that I would call anyone a 'carebear,' simply because it's a stupid way to label anyone, but dayum...)

     

    Also, I've been floating in and out of this thread while I've been amassing mah mahoosive PvE lootz, but this might (might! I say lol) be my last response. I do want to say that this thread has kept me very entertained over this weekend, and I'll be kind of sad to see it go tomorrow (because, let's all be honest, it will be lol). So, yeah, snarky reply, but, frankly, it doesn't seem that logic and true equality are welcomed in this thread; unless, it's cherry picked, of course. ;)

     

    Post answered

  7. Answers in green....

     

    Allow me to use your technique then: Your suggestion is inadequate, and has been shown to be such for the following reasons:

     

    1. It adds rewards with no risk. The "but dailies risk (an artificial limiter cherry picked by you so that you would have some kind of leg to stand on)is minimal, and shouldn't figure in", or "I subtracted that amount from my estimates" doesn't float because your estimates themselves are cherry picked to give you the most favorable results you could get to support your claim. (my estimates are not cherry picked. Infact they are estimates that can easily be duplicated and were posted by others besides me.)

     

    2. Adding major income to PvP w/out adding any downsides will create more problems than it solves. People are already looking as the recent wave of class nerfs based around PvP balancing as resulting from PvP QQ. You are not asking for game balancing here, you are asking for preferential treatment because you choose to PvP. (you made the statement here that it would create more problems than it solves but conveniently chose to list none.)

     

    3. You frequently imply that people running PvE dailies are getting paid for doing something they enjoy, despite the number of people that have indicated that don't enjoy them. Again, you chose to leave these responses out of your cherry picking because it does not match the tone you want to set. Not having valid arguments against a position does not mean that sweeping it under the rug will make it go away and prove you right. You're wrong, especially regarding people doing dailies because they enjoy them. (um...I did respond to this in this thread...your failure to see it was not my fault. Lots of people find pvp a grind as well, but indeed it is a part of the game (just like pve) and all parts of the game are worth playing.)

     

    4. When confronted with these positions, you respond with "nuh uh", or a more wordy equivalent, or outright attack posters as trolls for not seeing things your way, and then posture about the people trolling you in the thread. I answered every rebuttle. The only time I resorted to anything less than being on topic was when I was attacked.... see for yourself.

     

    5. You have yet to show a valid reason why PvP rewards should be increased on the scale of the PvE dailiy rewards, again, an artificial limit set by you because dailies are not the sum total of end game PvE, in the first place, other than, of course, you think you need it/don't want to run PvE dailies(as if you're unique in that). In the beginning of the thread I was using many facets of pve to show how they can make money. I later switched it to pve dailies to simplify what I am saying. How about you show me some valid reasons why pvp rewards should not be increased!... After all to increase them does not hurt the game. And as pointed out it would indeed help the game as a whole by possibly bringing more people on board. By increasing money making opportunities in pvp you would increase queue pop which is a major issue for pvp'ers. Anything that is a major issue for any one part of the game will hurt the game as a whole.

     

    So by all means, bring some legitimate concerns to the table. To do this, you will need to stop cherry picking posts to suit your claims, and actually provide some very real responses other than "you've got to be a troll", or "this isn't valid because I said so".

     

    Again I am sorry that you have chosen to ignore the many things in this thread that have already been answered clearly. As you can see I answered your post.

  8. In green....

     

    /sigh

     

    AGAIN, while there is no excuse for wiping on any PvE daily(<THIS, take your own words and stop there!), there is still the RISK of doing so, and thereby not only not receiving any credits, but having to pay credits out. I could get hit by a meteor, but not a good thought to live by.

     

    AGAIN, PvP has NO SUCH RISK. Period. There is no risk of credit loss going into a PvP warzone/arena, whereas there is a risk to PvE. So, please, tell me why PvP should be special and make the same amount of money, without the RISK of losing some, even if it is pitiful, money? Your risk is not a factor here....It is not even in the equation!!! I have said several times...."give pvp'ers the opportunity to make near equal to what the pvp'er can make MINUS REPAIR COSTS!!! This takes your risk out of the equation!

    And.... you guessed it... AGAIN, I agree with the need for raising credit opportunities for PvP. However, I wholeheartedly do NOT support turning PvP into a bigger 100% profit, 0% risk scenario any more than it already is now.

     

    Also, there is not a single credit drain that PvP activities have (mod swapping, consumables, augments, frilly pixels to outfit characters with, etc) that PvE activities do not. What's more, PvE activities have an additional credit drain (repairs), that is possbily insignificant but still there. Again, why should PvP activities have the same credit opportunities as PvE activities when PvP has less credit drains? I again will use your own words listed here above..."PvE activities have an additional credit drain (repairs), that is possbily insignificant but still there." So ya...As I said, repair costs are not a part of the equation since I am asking for less money than you make in total. As well it is your own words that agree that repair costs with dailies are ..."insignificant."

     

    Raise the credit opportunity for PvP? Sure, yeah, great idea that I can (honestly, I do think they should be raised) totally get behind. Giving equal opportunity for earnings potential while not adding some kind of additional credit drain for PvP? No, sir, that is not a good idea at all.

     

    As I've said, make it a tithe or tribute that the losing team has to pay the winning team, on par with repair costs (also, as I've mentioned, whatever that would mean; I assume BW would have some kind of metric in place to see how many credits are spent on repair costs), and I'm all for equal earnings potential. And, if you keep losing over and over again in PvP, well, maybe you have problems playing just as the PvE daily runner has problems if they incur massive repair costs.

     

    Equal opportunity for rewards is great, but there should be equal opportunity for risk as well. Otherwise, all you will have is a system that is exactly the same as it is now, except skewed in the opposite direction. And that can't be good, because it's the reason (inequality of earnings) this thread was started... Right? ;)

     

    Post addressed.

  9. On the serious side, you are doing a lot of posturing. Such as compiling a list of posts that support your viewpoint, while completely disregarding posts that follow them, sometimes immediately following them to support your "getting the shaft" position. Maybe posturing is a bad word, but there is a very definite defined behavior to this:

     

    cherry picking.

     

    You apparently fail to see the huge number of posts where I take the time to respond to each so called rebuttle with a real answer. The posts I listed have in no way been shown wrong... so until you can show how my plan is wrong and would not work, I will continue to show that it is right.

  10. In green below again...

     

    So, wait. If someone bangs their head against a wall on a PvE daily, and receive NO rewards (unlike PvP, where you can lose, lose, lose, lose, etc. and still get a (paltry) amount of comms), then their (the PvE daily runner) time was not wasted? And, yet, the PvPer's was? Even though the PvE mission carries risk with it, and PvP doesn't? :scratch head: As mentioned already we have been comparing it to pve dailies... if you are as you say "lose, lose, lose, lose, etc" while trying to do pve dailies then the problemis bigger than this thread. Fact is that pve dailies are easy and do not bring about death, and if they do it is rare.

    Once again, I must reiterate to you that PvP carries absolutely NO credit risk, therefore it simply is not logical to increase the opportunity of credit rewards without implementing a risk. And, no, I'm not talking about repair costs; I've already clearly stated that tying repair costs to PvP is a whole other mess. However, if there's no risk involved, they should simply make the PvP queue button pay out credits and comms when you hit it. Why bother with the matches at all? It is logical under the premises that pvp'ers should have been making more already. It woud be increased because it would be right to increase it! Because it would be good for the game to do so. Because adding more money making opportunity for pvp'ers as I have described would not harm the game in any way. And As I already showed there is risk with pvp you just choose not to see it.

     

    Again, to be given equal opportunity for credit gain, there some be at least equal opportunity for credit loss (even if PvE's is small and mostly laughable), which there is none in PvP at the moment. Otherwise, it won't be equal opportunity. /sigh

     

    As to your third point, sure, if someone loses all day in PvP, then they can feel their time was lost. It's no different if you try to do, say, the H4 for Section X and the people you're grouped with end up wiping on every mob group. You can't finish the weekly for Section X without it, so, yes, time can be wasted in multiple aspects of the game. It is an MMO, after all...

    I am a pvp'er and I do the pve dailies. There is no excuse for wiping on any of them unless it is a rare occasion.
  11. In a Warzone or Arena, there is z e r o risk of walking away from the match (even if you quit it early) with less credits than you started.

     

    [/Hyperbole]You could be the worst Leeroy Jenkins/Jar Jar Binks illegitimate offspring (read: unbelievably bad), trying to do a PvE daily, and never finish it. Die a million times to the standard-level critter you need to kill (to collect his gambling chit to give to the Jedi Master who desperately needs it!), and never manage to kill him and finish the daily mission. Guess what? Leeroy Binks is now poorer than he was when he started the mission. [/Hyperbole off]

     

    Sorry, just felt a little silly just then. Ahem, back on topic. :)

     

    I do agree that PvP rewards are pathetic, and I agree with others about how it all (PvE dailies, PvP queue marathons, etc) can become a grind. However, I truly do not think that handing out more money to a part of the game that has no risk of losing it (in itself, by simply doing the activity for the daily mission) is a good idea.

     

    Implement some kind of credit risk to PvP, and I'm all for increased rewards. Otherwise, we're not talking about trying to give equal opportunity to PvP at all.

     

    1. We are talking about different things. They indeed should not allow people to leave a match without a penalty (ie....not being able to queue for 15 minutes or something)...this has been a debate already, but separate from this thread. And to some degree they did lose....time was lost and wasted and they received no rewards.

    2. Being that the changes that I have proposed in this thread do not include your repair bills your argument has no places here. I have said several times already that I am asking for "the opportunity to make near equal to what the pve'ers can make minus repair costs."

    3. As another poster had made the point..."In this game, time is money." ...using that idea here... when someone goes into pvp and loses matches all day long, much was lost!....time which could have been used elsewhere to make money.

  12. Answers in green...

     

    Okay, fair enough; I didn't know about the dailies' criteria. Still, you received 30 comms, which, while I'll agree is pathetic, it is still certainly more than someone receives from not completing a PvE daily. Did I not COMPLETE the pvp match?...yes indeed I did!.... now there are lots of people who do not complete the match and leave early...they get no reward.

     

    Sigh, several people have already posted about the detrimental effects of simply giving PvP "MOAR CREDITS!!" (in this thread even), and I certainly will not "show you!". If you cannot be bothered to read your own thread, then I surely cannot be bothered to go back and quote/link them for you. However, they're there, because I've been reading this thread since it's inception, and I recall several. I am not asking for pvp'ers to simply get "moar credits"....I am asking for the opportunity to get them as I have made clear a hundred times now. And you wish to say go back and look....I did...and there are none that haven't been clearly derailed...if you have some to bring to the table...then do it! I took the tie to bring back points previously made in the thread per one of the opposers requests.... you can too.

     

    Okay, that's cool. However, as I've already said before, if PvP wants the opportunity to make millions, then PvP should have the opportunity to lose money as well. Nothing tied in with repair costs (simply because I think that would open a nastier and wackier can-o-worms), but some risk. Otherwise, PvP would be equal to PvE in terms of reward, but PvP would still carry no risk, as it does now.

    As I have also said a hundred times, give us the opportunity to make money equal to what the pve'ers make after repair costs. And there is already plenty of risk in pvp as I have shown recently in this thread.
  13. Lvl 10 is where the PvP dailies start. As soon as you can queue for PvP you are eligible for dailies/weeklies. Taking this into account, if they implement your system, you should be paying repair costs, since the only dailies/weeklies a PvEer can pick up are FPs, that have repair costs associated with them. This will constitute treating everyone fairly. If you're against that, then I guess you're really just begging for handouts, right? I mean, it's your trick, so it must be fair for me to use it too? So, in the spirit of the thread, if you don't agree with me, you're looking for preferential treatment, not to be treated fairly. You can look that up later.

     

    Um, no. You and your friend do not constitute rebuttal of the flaws with your system. Shouting louder doesn't equal a victory. However, this is, I suppose, what I should have expected when I set out to seriously discuss this with you, considering how your other two threads went, I should have known that you're not looking for discussion, you're looking for affirmation. I'll note that none of the posts following the posts you chose to cherry pick for #353 made the cut. Why? Because they refuted what was said, and therefore must be ignored to gain your affirmation. Thanks for reminder of why you don't try to have serious dialog about things PvP with a PvPer; if they can't refute what you have to say, they just pretend you never said it, and move on.

     

    ...and?... you can quest at level 10, but the amount of credits you get are progressively less....same concept here.

  14. In this game? No, I don't PvP (might have played a total of 3 warzones in TOR since launch?). I started off MMOs in a game that had actually risk to the PvP, called Eve Online. Played it for about 2.5 years, and while I absolutely loved it, I kind of got PvPed out to be honest, lol.

     

    When I saw that PvP in TOR is more safe (in terms of automatic rewards) than the PvE, I kind of decided not to take part in it. Then again, all that time in 0.0 space might have something to do with it, too. :p

     

    While your team may have lost the match, did it not at least reward comms? Or count towards the amount needed to complete the PvP daily mission? If so, you've already done better than someone who doesn't complete a PvE daily.

     

    Listen, I get it. I can agree that the payout for PvP is paltry in TOR. However, given that there is NO Risk to it, how can you honestly justify the necessity for bigger Rewards?

     

    Again, I think that they should up the rewards for PvP, but only if they do it right. Simply increasing the payouts because people demand it will most likely cause more problems than it will fix, as others have already demonstrated in this thread.

     

    (Other words, while I don't PvP, I can understand the viewpoint of someone who does (or even only exclusively). I just don't think dropping more credits into the free button is a good idea.)

     

    Ranked pvp dailies only reward wins. I received 30 comms which is near nothing.... not even enough to buy a credit box worth 1500 credits max.

     

    and you said "Simply increasing the payouts because people demand it will most likely cause more problems than it will fix, as others have already demonstrated in this thread."....show me!

     

    And I have never asked for the option to pvp and no matter how well I do I make big money..... I specifically asked for pvp'ers to have "the opportunity" through pvp to make big money equal to that of the pve'er (minus repair costs.) Opportunity does not mean all pvp'ers will make millions, but it does mean it would be equally possible.

  15. Where has that been shown? Where did everyone suddenly agree that allowing PvP players to start making millions a week in PvP alone was a good idea at lvl 10? I've seen one claim to that effect, two if I count this post, both by people that really want it to happen, and really want it to happen w/out overhead. Nice try though, to try to make sure that people with legitimate beefs in your thread are shut down due to 2 or 3 pages of OT ranting.

     

    Nevermind post #353 that addresses a similar post as yours already. :eek:

     

    ....and NO ONE has even suggested that at level 10 it would be expected to make that kind of money.... nice try though.:rolleyes:

  16. As some have already mentioned, I think it really comes down to Risk vs. Reward.

     

    There is NO Risk in PvP. You enter a match, and there is no possible way that you will lose credits. Even if you die repeatedly, and lose the match, you still receive some (albeit, paltry) rewards.*

     

    Now, in PvE, there IS Risk of losing credits. Just sticking to PvE Dailies (not counting Operations), no matter how easy they may be to some players, you do have a risk of not completing the mission and it costing you credits.

     

    (Just as an example, I did one of the Oricon dailies on my Merc earlier today. It was the first time I had done the Oricon dailies with a non-tank (my preferred play-style), and I didn't realize how hard the Enraged Subteroth (I think that's it's name; the one that surges and turns Stay-Puft Marshmallow Man size) hits. Needless to say, before I realized it wouldn't be another faceroll, I had died. Now, granted, this is a very rare occurrence for me doing PvE Dailies, but it did happen. I got her the second time, but I ended up paying about 4k credits in repairs for that particular one, d'oh!)

     

    So, while it's pretty insignificant to me (but, again, others have varying difficulty with games, so I may not be the norm by any means!), there is Risk when I PvE. Hence, the rewards are greater than PvP.

     

    The only reasonable way I see BW increasing the payouts (on a constant basis, not counting the 'event' they have planned for 2.8) for PvP would be if they increased the Risk as well. Heck, call it a tithe or tribute (if you lose) that is paid out to the winning team if you'd like. Just something other than making PvP into a bigger No-Risk/Free-Reward system than it already is.

     

    * (Yes, yes, medpacks, stims, adrenals cost money. However, they are not needed to complete the PvP missions, just as they are not needed to do the PvE missions. I will concede that they make it easier, but it's a personal choice to use them or not. I use them, but I certainly don't feel the need to do so.)

     

    TL;DR - No risk or losing any credits in PvP, hence the paltry rewards. Yes, I think maybe the PvP rewards could be raised if it's done right. Should they be raised without implementing any risk? By the Maker, NO.

     

    You don't pvp do you. I went into a ranked match last night and my team lost... I received NO credits...NONE!

  17. I find it highly unfair, that I, as a Roleplayer, am forced to participate in PvE or PvP to gain rewards. Bioware should totally give me credits AND experience for good roleplay. I'm a subscriber, after all.

     

    Well I have seen plenty of people in gen chat offer big credits if you would simply perform certain "roleplaying" acts for them.... go for it!

     

    Infact DarthMaulUK said it best:

    I only PvP and been here since launch and my main toon is loaded. Hell, I even give money away to new players to help start them out, I give money to my guild (over 10 million) - the list goes on.

     

    How do I make so much? Selling on the GTN. I am sitting on a gold mine in an untapped market. You're going to have to by my book - 'I wanna be a Ho' today to find out out.

  18. Except it's your choice not to want to do the content that gives most money. Basically you're asking for rewards without doing stuff, because you don't like it. If you want the rewards, do the content. If you don't do the content, you don't get the rewards. Just like everybody else.

     

    Also - yes, the reward for me is the fun of PVE.

     

    Really? Come on now.... I have said I will and do like to participate in all facets of the game. Saying things like this will get us back where we don't want to be. I love the game... I participate in every aspect of it, but when I pvp I shouldn't get gimped in my pocketbook and penalized for doing it.

     

    You say "Also - yes, the reward for me is the fun of PVE."... so then how about they cut the money making options in pve to match that of pvp then. ??

  19. No problems. I just felt I needed to apologise as one of my statements in this thread was incorrect. :o

     

    To the topic. Basically to enjoy this game to its full potential, you have to be willing to try every part of it. If you, as a player, choose not to partake in some aspect of it for various reasons, you have to accept that you don't get all the rewards either. I don't do war zones, so accepted I wouldn't get that unique rancour. I can't dedicate the time to OPs, so accepted I won't get any of those mounts. I don't grind dailies at the moment because I don't really find them fun, so I don't get the credits from that. I accept that I miss out on certain rewards by not doing certain content.

     

    Could they increase the monetary rewards from PVP slightly? Perhaps, but PVPers get the payoff of doing something they enjoy without having repair bills. Isn't the fun of PVP, and unique gear etc the reward?

     

    Not trying to be rude or mean here, but these were already addressed earlier in the thread.

    1. I am not saying people should only pvp or even that I would only pvp, then that would gimp me as far as seeing great content. I am saying that when I am pvping I shouldn't be gimped monetarily for choosing to do so. Credits are equally needed or should I say wanted by everyone nomatter what they prefer to play. Credits are you could say are (neutral). As I said let the pvp'er make near equal to what the pve'ers can make (minus repair costs).

    2. I like to primarily pvp, but I do not have a rancor mount...just because someone participates in content doesn't assure they are getting that special stuff. (and that's how it should be....those things should be hard to get so they stay rare)

    Isn't the fun of PVE, and unique gear etc the reward? (see what I did there?)

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