Jump to content

Malckiah

Members
  • Posts

    469
  • Joined

Posts posted by Malckiah

  1. As people love to repeatedly point out when threads are made about more solo content, this IS an MMO. By the same logic, shouldn't a multi-player component of the game give at least comparable rewards as the solo player planetary daily's?

     

    Planetary daily's are a horrible grind that almost everyone hates. Having other activities like PVP and GSF give comparable (at least 50-75%?) payout encourages people to participate in the MMO aspect of an MMO and helps to slow down burnout of players. In early 2012 when planetary daily's was really the only way to make credits I almost unsubbed due to burnout from grinding daily's.

     

    It should not become easier to get credits as this would just accelerate the credit inflation in the game. Greater variety of viable options for credit grinding would benefit the game by helping reduce burnout. In fact I would even be for REDUCING the planetary daily payout and increasing the PVP (maybe multiple tiers of daily's?) to balance out the credit generation and help keep inflation in check.

     

    Yes, thank you! I really appreciate your thoughts on this matter.

  2. Quote: Originally Posted by Malckiah View Post

     

    The Title says it all. I can pvp all day every day for a week and use all my commendations to buy the credit boxes and do everything possible to make money through pvp that compares to what I can easily make doing pve content and I come up with nothing in comparison. Y'know, MOST PvPers are more concerned with battle than cash. I'm not entirely certain this ISN'T trolling.

    I am not trolling, but I am also not that great at typing or saying what I mean.

     

    Here are a few key points to consider:

     

    1. This is a game. A game should be fun for the player and each person should be able to play the way they like without having to resort to "the grind" That only happens when a person writes or modifies a game themselves. This is probably due to the fact that coders aren't mindreaders or clairvoyants. The game was not designed with YOU in mind.

    Well, I see where you are coming from, but we each must hope that our ideas and desires will possibly be implemented into the game.... they have changed things based on things posted in the forums... a guy can dream!

     

    2. PvE money making opportunities- Just a couple of examples: Mass Manipulation Generators drop in Ops. They sell for around 750K each!!! Isotope-5 can be bought exclusively with basic comms. They sell for around 100k each! This kind of money can add up really fast! This doesn't even include the money you can make doin dailies.... If I do every daily I make easy 1 million credits! Now, let's just pause here for a second. You seem to have a STRONG distaste for PvE activities... but you don't appear to be part of a PvP-only server, which would NICELY solve your personal problems here. Are you on a PvP server? If not, get yo' butt to a PvP server and enjoy yo'self. If so... *** are you complaining about PvE for?

    Ok so I know it sounded that way, but I actually don't mind the pve side of things and I do them a lot. But I do prefer to pvp. Besides the same money problem exsists on a pvp server. It pays way more to do pve content. I have no problem earning money through all the different ways, but I do not like being gimped in the pocketbook each time I pvp.

     

    3. PvP has nothing like what I mentioned above. Sure pvp can make money, but we are talking about the difference between a hyrotti scrapper (crappy mount) and 5 Bantha Mounts and a Walker! Pretty sure PvPers get a Rancor that no one else can get. Also - a walker? Not yet. Never ever EVER count on things that have not been released. Roadmaps change.

    Ya a rancor for those who ranked high enough. I missed out unfortunately. They have not said yet what season 2 rewards will be, but few really get them.

     

    4. Why do I a pvp'er want to make money? Um it should be obvious, but I want things. I want to be able to get the new mounts and adaptable gear that comes out. I want to have a guild and be able to afford a few guild bank tabs and maybe a guild ship. PvP'ers should be able to get the things we want without having to go grind out content that is not suiting for us..... and this makes no sense considering that on many servers the pvp queue's are very slow- perhaps because we have to leave pvp to go make many doing something else! So, in other words, you want all these trappings and trimmings but you only want to do what YOU want to do in order to access them - and to hell with every other process. If that's the case, I strongly encourage you to consider living at home for the rest of your existence. You will not fare well in Meatspace proper.

    As I said I pvp and pvp, but when I am pvp'ing for 2 hours just to make what I can make in 15 minutes on the pve side....that sucks.

     

    I am not suggesting anything negative toward the pve'ers. All I am asking is that Bioware would add a PERMANENT way for pvp'ers to make bigger money as do our counterparts. Well, if push comes to shove, you can always join an ERP guild and get into the lucrative world of being a personal "escort". I kid. I kid because I love. But seriously - as a former GSFer, PvPers make quite a bit for what little they do comparatively. -bp

    How exactly is it that pvp'ers do very little? I work for and earn my gear. I practice dueling all the time to get better. I am a sub....(which btw all people who participate in ranked are!) and I buy augments and mk-9's and all the fixins to support our economy. I spend lots of time min maxing my toons. I am very involved in this game. I have been through pretty much all the content....but like I said pvp is my preference.

     

    Thanks! 8)

  3. So you won't explain yourself to me, but you ask me to explain myself even though I already explained it. I guess you only read the first two lines of my post and then reply to them.

     

    Very well, I shall humour you this one time and repeat the concerns I already voiced.

     

    1) Economy. If you let people make more credits in pvp this means and influx of credits into the economy which causes inflation. That means that credits made in other parts of the game will have less value because of it. It then devaluates other parts of the game. But to fix that you would need to give more rewards which then brings you back to the same problem. Just like in real life this is the equivalent of printing extra money.

     

    2) Gameplay devaluation. This is the second problem. If you made a lot of credits in doing pvp warzones, which is easy because you still get rewarded for losing, it will make warzones the place to go to make cash. Aside from that by itself adding another dimension to problem no. 1 it will also make warzones more frustrating. People won't be there to do pvp but to get credits. This will increase the problem of people just going for kills or whatever activity brings in most credits but not actually caring about winning. It simply will have a negative effect on pvp gameplay because people won't care about pvp but credits. Afk matches like in Aion will be the result. Why fight a match if you can make creds just for showing up and standing around or just make an occasional attack so you don't get kicked. Especially if both teams are like that. Honestly in all the MMOs I've played where pvp gives more rewards there are people just standing around not pvp'ing because they just care about the rewards. And don't say that you then should only reward the winning team because that will create another list of issues that come from that.

     

    There, the two items I already mention in more detail. There are more smaller things but these are the main ones from what I've experienced in other MMOs.

     

    Your turn. Let's see what sort of solutions you have.

     

    Ok, thank you for taking the time out to type all that.

    1. My idea was to give pvp'ers the equivalent of Isotope 5 on the pve side. It sells religiously for about 100k each and u can make a lot of money farming comms to then buy Isotope 5 to sell. Give pvp'ers a mat that is around equal value to that that we can earn through pvp commendations, then sell. If I want more money I have to work hard and earn it, but at least the opportunity is there! And since Bioware creates the items and what mats are needed to make them this would be easy to implement.

     

    2. People who lose in warzones make very little. If you lose a regular arena warzone you get like 30 comms and almost no money. Where as when u win you can around 140 comms and around 5,500 credits or so. If people started going more into the warzones because of their being more opportunity to make money that would help the queue pop problem and those who are just there for credits but don't put forth the effort will most likely lose and get hardly anything anyway.

  4. Oh no, I am not goin to read through all of it, that would be a real waste of time. Never forget that this is still a game forum and general at that.

     

    You can say all you want and even feel like you've "won" the conversation, but it means nothing. There are a handful of people here who want to make a lot more money from pvp in game but the comments I've read don't offer any solutions for the negative impact it would have on the game. Nothing realistic and perhaps there is a gem in these pages here somewhere but I don't think so.

     

    As usual my comments do not get a direct reply and that just means people are dodging my points. That means to me they have no real counter for it and so I still think this is yet another ill thought out idea.

     

    And if you see how many so called pvp 'ers complain when pve'ers show up in the warzones with their pve gear, then you might as well consider yourself an exception in that.

     

    All in all there still isn't a convincing reason to implement more credit gain in pvp. The only argument is "I want this and I don't want to do it another way". Well good luck with that. Different things in game give different rewards. If you really don't want to do pve then you don't need the creds to pvp and if you do want to pve then you don't need to make the creds in pvp cause you'll get them from doing pve.

     

    Please tell me what "negative impact" it would have because that is one thing people are afraid to talk about. But try to make it make sense, because I will pick at it when your done..... if you do it at all.

  5. Well, then what's the problem. If you don't want to limit yourself to pvp, I guess you want to pve also. Well done, you can make the cash you need there.

     

    Listen, this game never had pvp on number one and whether some people like to shout differently or not doesn't change the simple reality that this game is more about pve because that's what people in this game spend the most time on. How do I know that? Simple. If people were more pvp focused you wouldn't have had to wait so long for new pvp conten. Pve gets new stuff constantly. It only makes business sense to spend resources on what most customers want and keeps them playing.

     

    You may want that changed but I don't see that as realistic until the majority of players finds pvp a top priority. Considering what's to come this year, it's clear pvp is in there but pve is still the main focus and that can only be if that's what the customers are doing. To introduce more money into pvp creates all kinds of other balance issues.

     

    What you need to understand is that changes like this cannot just be added without consequences to the entire game. So they will need to rebalance everything money wise.

     

    So tell me, are you ready to pay for repair costs after dying in pvp, because it's going to take things like that to make something like this possible and I am pretty sure that that will kill pvp in this game completely.

     

    Instead of just throwing out unrealistic ideas, how about a serious attempt on HOW to implement such things without ruining the economy in game and without making pvp a completely easy mode gold farm? Then every pve'er will start playing and ruining your precious pvp with their "noob" playstyle.

     

    I am not trying to be mean... I appreciate the time you took to type all that. But you really need to read through the thread.... all that has been addressed already a few times. And there are noobs in pvp all the time....it hurts nothing, but helps queue times.

  6. Oh you have called me plenty of names so don't think you can sit there and play the holier-than-thou chard.

     

    You are the troll here. You can't even take someone disagreeing with you without resorting to namecalling and even ignoring them.

     

    It's time you started behaving like an adult.

    I have said my piece.

     

    1. I don't know what a chard is.

    2. I have made it clear earlier that I claim no holier than though status. I can be a jerk just like you.

    3. If you look through this thread you will see that I have put a lot of effort into trying to discuss the topic with others.

    4. I have only ignored 1 person and it was because they only caused trouble bringing nothing productive to the thread. Well there have been several do that, but this one in particular did it relentlessly.

    5. As you can see everyone has been so kind toward me on here.... I sometimes feel the urge to be kind in return.

    6. Now I have said my PEACE.

  7. I guess this is a fundamental difference between us; If I have to win to get paid, I'm going to go all out to win. If I lose, I'm going to try to evaluate what I did wrong, if anything, and improve what I can. Note that sometimes you're going to lose because the other team is just better, or has a better balance, or maybe even simply got the drop on you. Any or all these could happen. However, just like losing at chess, it's a learning experience, and a solid team will learn from it.

     

    Some people may leave, some won't. Some may even see the risk vs reward in higher payouts in the dailies and try harder. PvP, just like PvE is made of all kinds of personality types, so I don't doubt some are simply exploiting(for lack of a better word, definitely not meant in the usual connotation)the current situation to get what they want. The thing is, if we're trying to be fair to everyone, that's going to be a likely consequence. This is why I feel the system is fine as it is. People that feel like they are needing credits more than PvP, can simply do what they have to do to make them, w/out having to make drastic changes to the current system, and from what I've seen on the math, it's not like PvP doesn't pay at all.

     

    Sometimes, it's better to leave well enough alone, and really, since you and I agree on the cons/potential cons of this suggestion, we can both see that maybe it's better to leave it alone. Because if they just add substantially more credits to PvP mission rewards w/out adding anything to balance it, it's going to cause even more problems with others. My suggestion adds some balance to the equation, making PvE and PvP missions pay on the same criteria, successful completion to garner the reward. If we're trying to go for equality here, something is going to need to be done, otherwise, the other school of thought is going to set the forums on fire about just giving away credits to PvPers because they PvP.

     

    Lets not be so quick to try and point out differences... I am the same in that I also would go all out to win.... but that doesn't help those who would be losing as I posted before.... and that many constant losers not getting anything would result in a bigger loss to the game as a whole. Pvp already needs more people playing to keep up the queue pop....It would not be wise to implement a plan that would lessen it more.

     

    You said, "Because if they just add substantially more credits to PvP mission rewards w/out adding anything to balance it, it's going to cause even more problems with others."..... I ask how? Jealousy? I mean really there are no nerfs to the "others"

    And why not give credits to pvp'ers because the pvp....They give credits to pve'ers because they pve. Besides it is already implemented that if you lose you get way less pay out. If you lose in an arena match you are lucky to get 30 comms and very little credits, so I am not sure what more you want!

  8. What's stopping you from having your own team? I mean, I understand exactly how PvP works, but when I feel the need to PvP, I go play Aion, because, as an Asmodian on an Elyos dominated server, there's always plenty of PvP to be had. There, we get special currency to buy special gear for PvP. When I was very active, we did our PvP instances as a guild, on Vent, so we could be coordinated as well as the other team, even if we were undergeared for them, if we were. WZs are a team thing, it makes sense to have a team, and it may make your queue times faster. Not sure on that last part, but anything's possible, I guess.

     

    For the first 6 years that I played Rappelz, they had an active PvP server where the loser could drop gear. It was active the entire time I was active there, and only recently got shut down due to a total population drop in the entire game. But all of those people and all of my guildies in Aion understood risk vs reward. If you die in PvP in Aion you lost AP(Abyss Points) that were used to buy gear. Everyone knew it going in, and everyone that played it, and still plays it still knows.

     

    2. When I do pve dailies I get money and comms for COMPLETING the daily. So to be equal I would simply need to COMPLETE the pvp match.

     

     

     

    Um I do have my own team.... I was thinking about others and the game when I said that. Just for the record again I love this game. I have been a subscriber since prelaunch and participated in beta 3 times before it came out. I have no issues with it. I love all the content in the game. I just have personal preferences as do we all.

     

    Also as stated in my last post if you give money only to wins, people will leave and queue times will suffer even more. As well I was never asking for the daily/weekly payout to be the same....that wouldn't help at all to be honest. I was asking that there would be opportunities within pvp (beit through pvp comms or whatever) to earn big money like I can get doing pve content. To increase payout on daily and weekly quests would never be a big enough increase. We are talking te difference between 1.3 million max a week for pvp (and that's pushing it) and 8.5 million in a week doing only pve dailies. That is a huge difference in money earning.

  9. So, are we in agreement that the only way to make sure that PvE and PvP are treated the same is that PvP requires you to win the matches to qualify for your dailies and weeklies, assuming the mission rewards are similar? Again, PvE doesn't reward for failure to complete missions, so why should PvP reward failure? Since the monetary gain would then be the same, I believe it's only fair that you start paying repair costs as well. This assures all involved that PvP and PvE are being treated the same across the board. After all, as it stands right now, the balance is tipped to PvP; you get rewarded for failure, and don't have to pay to fix your gear after you fail to complete the content. So, yes? No? If no, why not? This proposal gives you everything you wanted except a unique crafting item to sell on the GTN or by spamming /Trade.

     

    No we are not in agreement and that is not a good idea at all. And I will tell you why.

    1. In pvp you are up against real people who often group and go in together to have an optimal chance to win. When this happens those teams will win pretty much every match leaving the constant losers totally broke having earned nothing. Those people will not continue to play pvp and the queue pops will get even worse. Don't forget the game is alive because of subscribers and peole who pay into it.... if your plan is to scare people off its not a good plan!

     

    2. When I do pve dailies I get money and comms for COMPLETING the daily. So to be equal I would simply need to COMPLETE the pvp match.

  10. it may come as a surprise to you but this is not a pvp-centric game. For that type of experience you'd be better off playing a game by NcSoft.

     

    I would be all for more credit gain in pvp if you also get repair costs from dying. Seriously, if you want to limit yourself to a small part of the game, it's you who sets the limits, not BW.

     

    I play this game and it is the game I want to play. In these forums you will find tons of people posting desires of changes they would like implemented in the game. So is your answer to all of them ...."you'd be better off playing a game by NcSoft"?? I mean really. I posted a thread asking for a possible change... it's my way of bringing something to the table in hopes to be heard an perhaps see an improvement in the game. If they don't change it I will still play the game and go on.

    As far as your final response about adding repair cost.... There is a reason that pvp has no repair cost.... because in pvp you are going to die....and lots of times. Heck some people die 15 times in just 15 minutes. This is not the norm in pve. Infact I never die when doing pve dailies....do you? Why not increase the opportunity to make money as I have asked to be equal or close to that of what you can make in pve....after repair costs. Every time I have brought forth monetary figures on how much you can make in pve I always pre subtract repair costs. But adding repair bill to pvp would not even make sense... there is already a queue pop issue.

    And I do not want to limit myself only to pvp.... I want to have the opportunity to make around equal money doing pvp while I am pvp'ing that I would doing other content.

  11. I gave you an idea a few pages back and you gave me a snarky response. Now you are just being rude aafter I suggested you stop and let this thread die. It is clear to everyone that it is not accomplishing the goal you set out. The more you defend yourself the worse you look. The attitude you take in each reply only hurts you. You would be much better off asking the mods to delete the thread entirely. Why keep up the fight when it is clear you are losing? It makes no sense.

     

    In the future, use a nicer title and post this as a SUGESTION in the Suggestion Box forum. The devs might actually read it there.Make sure you have an actual idea, though. Don't just demand they make pvp more profitable. Ask them. Suggest it. Be nice and they mnay just take it under consideration. This thread they will avoid like the plague.

     

     

     

    Malckiah

    Yesterday , 08:30 PM | #204

    Edit Report Post Quote

     

     

     

     

     

    Quote: Originally Posted by Kilikaa View Post

     

    Pvp'ers do not need anything like isotope5 to sell. Easiest thing to ask for is a 25-30% increase in credit payout for all forms of pvp content. This includes warzone payouts, credit boxes and daily/weekly quests. Add in a discount on credit boxes and you can earn more money in the same amount of time. A simpler idea than what you want.

     

     

    My answer to you was: I gave an example and made it clear that's is all it was....an example. Sure I don't care how they increase the money so long as they do. Thanks for participating!

     

     

    How was my answer in any way "snarky?" I even said thanks for participating! The problem here is not the typer, but the interpretor!

  12. This is always funny to read, even though it comes up every 30 seconds.

     

    Unless you are on some special server that the rest of us do not have access too then you will not be getting instapops and as a result can wait for your pops somewhere like belsavis, blackhole etc and pick up creds running the daily missions there. Any pvp gear is grossy overpowered for those lvl 50 areas.

     

    That said, this is pretty much just another cry for free stuff from someone who doesnt want to have to do anything.

     

    You guys are still missing a point. Let me say it like this: As someone said previously ....time turns into money in this game. So as I am pvp'ing I would like to have the ability to make near equal money to what I can make doing pve. What is you people's problem with that? Sure I can pve and use the gtn and craft, but why should I be gimped in the pocketbook everytime I decide to play pvp? It only hurts the pvp queue even more when people have to leave it to do pve dailies.

  13. Oh well Its nice that reposted what he said....I put that troll on ignore a while ago and therefore do not see his posts now....lol. You can qft whatever you want but unfortunately the king of twisting words that he is has neglected bringing forth constructive posts to the thread and is only interested in causing trouble.

     

    To prove my point...Attacking me as a person, which is what he continues to do, has nothing to do with discussing the thread topic.

  14. A: don't call me fruit loop, that's insulting.

    B: You claimed (just like you are right now in the quote above me) that you had in the past made titles logical and kind. I brought up titles from the past (even your very first one from 2011) that were definately not logical and kind.

    So how am I twisting your words? You claim something, I disprove it and somehow I'm twisting words?

     

    It is twisting my words indeed! You cannot say that non of my past titles were logical and kind. Heck I have one going right now called "Companion expansion".... how is that not logical and kind.... or does the word companion freak you out?... or is it the word expansion? Like I said you will see what you want. Keep twisting pal!

  15. That's some nice BS mathematics there...

     

    Firstly, people seem to gloss over the money you get for just doing a WZ.

    That's easily more than you get from the credit box.

    Say at least 2000 creds per match. that's 10k per hour then.

    Add to that 120 unranked coms per match, that's 600 per hour. Which translates into 12 boxes, so that's (12x1500) 18k more.

    So far we are at around 28k per hour, so it's 35 hours to get 1 million.

     

    Add to that the dailies (2 I believe?) that give you 300 unranked, that's 6 boxes (6x1500) worth 9k and 20k more in credits.

    Then we have the Weeklies giving you 900 unranked, thus another 18 boxes giving (18x1500) 27k plus 20k more in credits.

    Say you play 6 hours per day (as the OP seems to have alot of time on his hands).

    That means you'll complete your dailies with ease, giving you 197k per day.

     

    So far that means playing 5 days for that 1 million credits.

    But let's add the weekly in there for kicks.

    Then you are down to playing for 4.8 days.

     

    So it's really not that hard to make a million just doing PvP it seems. You'll make around 1.426.000 credits per week if you play 6 hours per day as the OP seems to do (again, he claims to be able to do all the dailies every day AND run ops several times per week AND PvP on top of that. Easily a 6 hours per day play regiment).

     

    Now, compare that to me playing the storyline from lvl 1-50 for example. Or someone playing GSF for 6 hours per day. Or someone playing Ops 6 hours per day (but take into account the time it takes to organize too).

    It's not gonna look so bad then.

     

    Ps. Using CyberneticDucks numbers here, so don't blame me if you think they are wrong.

     

    No, what the OP wants is to make the same amount of money in the same time as Dailies, but without doing the dailies.

    Most of his arguments have involved comparing the time spent vs the money gained to Dailies.

    Dailies is not something that PvE players relish. It is not something we wake up in the morning going "oooh, I'm looking forward to doint this". It is not what most call "fun".

    The OP wants to do what he thinks is fun and make the same money off it as others make doing chores. Why? Because he thinks that "anything non-PvP is automatically PvE" and thus thinks that all PvE players like doing Dailies.

     

    LOL....you guys are doin all the work for me! According to your flawed figures I can make 1.426.000 credits per week doing pvp! WOW....thanks for proving my point yet again! Because I showed how you can easily make 8.5 mil a week doing just pve dailies....see the huge difference in money there??... Hence the reason I made this thread! THANKS AGAIN!!! :eek:

  16. Incorrect pve dailies do not last all day.

     

    Makeb - Maybe 1 hour

    Oricion- Geared right 45 minutes at most (for everyone I know)

    Section X- 30 minutes

    CZ- 15-20 minutes

    Belvasis- 45 minutes (due to the traveling)

    Black Hole- 15-20 minutes

     

    Now lets' add up the time: at the most about 4 hours.

     

    So in your statement you said all day . All day is 24 hours so

     

    24 hours - 4 hours = 20 hours left of the day.

     

    Those are the dailies.

     

    Operations and Flashpoints most people do once a week for the weekly. Only serious raiders will do the operations more than that as operations run 2 hours if you have a very good group that knows what they are doing.

     

    So your comment there is another dailies for all day is incorrect. There is about 4 hours worth of dailies.

     

    Most people make their credits on crafting. I know I do. I sell the end game stims and that is where my money comes from.

     

    In addition, you can only do the dailies Once a Day and then you have to wait for the next day.

     

    You say you want pvp to make the same amount of credits that Pve has. Okay fine but that would also meaning restricting your time to only 4 hours a day as that is the time it takes to do dailies for pve. So you want to be fair then if they raised the credits in pvp with something like pve has in dailies then pvp could only do pvp the same amount of time.

     

    Somehow I don't think a lot of pvp players would like that.

     

    WOW THANKS! You just showed that it takes even less time than I thought to make all that money! :eek:

    And you ofcourse ASSume that I was talking about only doing them with 1 character....lol

  17. Except that he claimst that they are "Logical and Kind"...

     

    I don't think it's wrong to use sensationalist headlines for threads... just saying that if you do, don't go around claiming they are "Logical and Kind" afterwards...

     

    Again twisting words..../sigh ....look at what I actually said fruit loop! I said I have in the past made titles logical and kind, then I went on to make it clear that as of late I have purposefully made the titles more grabbing like this one to keep thread going.

  18. Perhaps, as with Majority, "pile of pooh that isn't needed" means something different where you're from? Since I quoted you and replied based on your reply to somebody insisting that sinks were needed. What you're looking for is a handout. Seriously, if they make PvP dailies and weeklies pay out exactly like PvE dailies and weeklies do, then even a 200k sink for repairs shouldn't be a big deal, right? I mean, according to your numbers, you can make a million credits a day from dailies alone. So instead of 1 million, you make 800k a day, what's the rub? I have never hit 200k in repairs, no matter how badly an op/FP went, so you should be just fine, right?

     

    But I had a better idea anyway: Make the PvP dailies exactly like the PvE dailies, to make things equal; if you lose, you don't get paid. Losing means you don't complete the daily, for whatever reason. I've had to step away from the game w/out completing a daily due to having to run to the store, and then to the GF's house, and then to my brother's house, and by the time I was done, I came home, said screw it and went to bed. Guess what, that daily didn't get finished, and I didn't get paid. Note: that's across the board you don't get paid, no comms, no credits, no medpacs, nothing. Failure isn't rewarded in PvE, so it shouldn't be rewarded in PvP. This will mean both schools of thought are being treated equally, right?

     

    You have to be a troll.... show me where I said that credit sinks are not needed and I will show you how you like to twist words! And if I was able to make even close to 800k a day in pvp I wouldn't have made this thread... trust me you can't do it.

  19. Credit sinks are needed, to keep credits from becoming worthless in game. I have seen first hand, and even posted a screenshot in one of your threads to show exactly what happens to ingame currency w/out sinks. Again, you feel they aren't needed because they'll interfere with the free credits you're trying to get. You're not looking for help, you're looking for a handout.

     

    Are you reading this thread at all? You are out in left field. What I have been asking for this entire thread in no way takes away any credit sinks. And you are putting words in my mouth.... I never said I didn't feel credit sinks were not needed.... I know that they are needed. But the funny thing is.... that has nothing to do with this thread at all! I am also not looking for a handout....I have clearly been asking for a way to earn my money through the method of pvp.

×
×
  • Create New...