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KamujinKravshera

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Posts posted by KamujinKravshera

  1. all the truly dope sorc healers are playing eso, catch up you chump

     

    love,

    malz

    malz

    malz

    thundaga

    malz

     

    OK, so these "truly dope" sorc heals all magically disappear when there is a rating system which would demonstrate too all how "truly dope" they are. Your stupidity is amazing.

     

    Alternate theory. They are as non-exceptional as you, but unlike you, they were smart enough to move on before that fact was revealed.

     

    Thanks for playing.

  2. kamujin. Nobody cares about 1750 rating from solo queues. especially after probably 200 games. its almost pathetic. Nobody cares lol. You're proud of 1.5k hps chill chill

     

    Dude, nobody cares about any of this ****. Figure it out. We play a backwater video game.

     

    Unfortunately for you, I play healing sorc better. That's all. A stupid broken spec in another unimportant MMO. So get the **** over the fact that I do it better. It's really not life altering. Oh, and my HPS almost always 1st place. So, yeah, keep making yourself look dumb.

  3. you guys all suck and therefore your opinions mean nothing

     

    Abalam's sorc:

    Group rating 1462

    Solo rating 1386

     

    Actually, looks like you kinda suck on your sorc. But yeah, keep pretending every objective measure of skill is meaningless and the only thing that matter is what your mommy told you.

  4. Consumers should have informed expectations. Anyone in retail or service industries can tell you that the customer actually isn't always right ;)

     

    On the one hand, it's really hard to say that SWTOR isn't worth the money that I pay for it. In fact, I feel that it's extremely cheap for the amount of entertainment it provides.

     

    On the other hand, things like GSF reveal how many resources are simply wasted.

  5. This is not really hard to fix.

     

    1) Ranked coms from ranked wz only.

     

    2) 2000 ranked players are NEVER matched with 1200 ranked players.

     

    The nonsensical idea that 1200 ranked players would rather get destroyed by 2000 rank players instead of waiting is just stupid. Sorry, it really is. We don't pit MLB players again BBB players just to increase the frequency of games. BW shouldn't either. Ironically, if 1200 ranked players could fight other 1200 ranked players, they participation rate would go up!

  6. Sage healer is very fun to play, but is simply not the best PvP healer. If you will be miserable because of this, just play op heals like everyone else.

     

    If you can accept that you will occasionally be outperformed by people with less skill, you will be fine. Most of the time the skill difference is greater than the class balance issues.

     

    Personally, I like playing my sage/sorc heals. I like being good at a hard class.

     

    If you plan to play mostly rated, forget all of this. Play op heals.

  7. It's the same, training an additional rank just means it will get better. Most likely the amount fo damage absorbed per charge will increase when you train it up.

     

    Like I said if you have questions about the PTS ask it on the PTS forum.

     

    LOL, really? Higher ranks are better in some way! OMG, that's amazingly useful!

     

    /facepalm

  8. From the patch notes...

     

    Force Barrier now has an additional effect. While you are protected by Force Barrier, charges will build up and grant Enduring Bastion. Enduring Bastion is a shield that absorbs an amount of damage based off the charges (1-4) that are present when Force Barrier ends. Enduring Bastion also grants immunity to interrupt and lasts for 5 seconds after Force Barrier ends. Force Barrier now has an additional rank to train at level 55, so visit your trainer!

     

    The patch notes are unclear here. Does the 51 version have Enduring Bastion? Only the 55? If the 51 version has it, what's different about the 55 version?

     

    Anyone test this on PTS yet?

  9. Solo queue is a lottery. You can easily be a crap player and get carried if you have good players with you. You cannot get carried in grouped ranked, you're only as good as your weakest player and any mistake will cost you but that's not the case in solo ranked.

     

    The opposite is actually true. You can't consistently get carried in solo. However, you can get carried in every game in group ranked.

     

    I can think of many people who were carried in group ranked, who are complete non-factors in the solo ratings.

  10. Scripted fights? And yes, good players are capable of dealing with a wide range of scenarios but that doesn't negate the fact that solo is still completely random with a very questionable matchmaking system. If you want to think that better players are in the solo queue that's fine but I know plenty of people who wont agree.

     

    Solo queue players have to deal with all classes, all specs, and all kinds of players. IMO, a player who can thrive in this environment is without question a better player than someone who can only win with the right spec, right team, and most predictable tactics.

     

    To your point about randomness, so what? Randomness is just variance, it's mean reverting over a large sample size. There is randomness is every aspect of this game. The only REAL downsides to randomness are...

     

    1) If the randomness is unevenly applied as is the case when people are able to successfully sync queue.

     

    2) Randomness slows down convergence to the true mean. You still get the correct mean, you just require a larger sample size.

     

    The defects in the group game far outweigh these 2 minor issues. Issue 2 isn't even a real issue as players typically play a large number of games each season.

     

    So yes, you are entitled to your opinion and you may have people who agree with you, but your argument is not compelling to me and I hope you will not take it personally when I continue to think you are wrong.

  11. Oh my god not that law of numbers crap again.

     

    Solo queue is referred as the yolo queue for a reason. Queue synching aside I have a hard time buying into the fact that it's a true measure of skill when you have no knowledge or any factor in over how your team will play, respond, not rage quit...etc etc. You can be an excellent player but that doesn't mean jack if your team is incapable of performing the most simplest of things in arenas which is pressing buttons at the right time.

     

    Yeah, I know. Math facts really do get in the way sometimes. Don't worry, you are not the only one who doesn't get this if that help.

     

    Anyhow, ALL of the unexpected things you describe happen to EVERYONE. The better players are better at dealing with it. Crazy right? I mean, after all, isn't the essence of PvP about being able to overcome the unexpected. If you want scripted fights, why not just PvE?

  12. while I prefer solo and concur that the better players will rate higher in both, it's delusional to think that solo is a better measure of skill than grp. it doesn't matter how good one person is, if the other team gets a boss healer and you get a poor one, you're team is toast. it's more challenging for the elite player because he has to carry ppl. it's more interesting because the teams change every match (sort of like kick ball). it's more frustrating for elitists for that same reason. but it most certainly is not a better measure of skill. it's a lottery: who's on your team vs. who's on the other team is the major factor and it's largely arbitrary.

     

    I think it's a mistake not to recognize that the solo queue has been more effective in ranking players than the group queue. You're theory doesn't not appear to be backed up by observational data.

     

    Your concerns about team imbalance applies to everyone who isn't able to sync queue their group. As such, in the long run, the only common factor of every game you play is YOU. Your ability to impact the outcome drives your rank. Your lucky group or unlucky group just increases variance and makes it take more games for you to converge with your correct rank.

     

    I'm not trying to start a fight with you, but your argument is a common argument made by people who don't really understand statistics.

     

    https://en.wikipedia.org/wiki/Law_of_large_numbers

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