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Khyle

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Everything posted by Khyle

  1. This is Vannik, my Zabrak Bounty Hunter - Powertech And this is Sutara, my Mirialan Jedi Consular - Sage
  2. It's actually a good position considering all the bashing it gets on that very website. Then again, most MMOs made in the last 10 years get bashed there.
  3. I'm very close (halfway through Corellia) to finish the story with a female LS Consular and as a whole I've enjoyed it. Simply put, it was good enough. You really feel like a classic Jedi. While the Jedi Knight story is more heroic and actiony, as a Jedi Consular you feel a bit closer to how being a Jedi is supposed to be. It features lots of diplomacy (so many people on your ship!), of understanding of the many species and cultures of the galaxy, some strategic talks and of course a lot of secrets and aspects of the Force. In other words, while the Jedi Knight is more suited to a typical videogame and playing it feels closer to the adventures of the Skywalkers, as a Consular the character that kept coming to my mind during several instances was Qui-Gon Jinn, minus the Gungans That's not to say there aren't good action moments where you are the savior of the day: Vivicar, Lachris, the Children, etc. provide several epic scenes (and in fact real recognition -rank, title...- for your deeds comes sooner for the Consular than for the Knight). Another thing I liked is that many class quests from Balmorra onwards are very related to each planetary story. While the first character I fully leveled up, the Bounty Hunter, was always doing his own thing that never had anything to do with the different planet's main quests, the Jedi Consular's motivations fit the planet's quests very well. On Balmorra both class and planetary stories are directed towards overthrowing the Empire's government of the planet, while on Voss both are directed towards bringing the natives to your side. And so on... Now, the bad side. My main problem with the Consular's story is the companions. Most are boring as ****. Nadia was a definitely welcome addition, she's a bit of a mary sue but at least she's more lively than the rest and I liked the bond formed between my female Consular and her. The fact that you get her so late in the game and the sheer speed at which you earn affection with her makes everything feel a bit rushed though (I can only imagine how her romance with the mConsular must feel). Anyway, Nadia is decent and with some extra endurance and defense rating she fits my Healer Sage like a glove. But the rest... oh god. Qyzen is plain dull. I was expecting much more awesomeness out of having a Trandoshan companion. He sounds like a broken record, too. Herald, Scorekeeper, Herald, Scorekeeper, honor, Herald, hunting, Scorekeeper... you know the drill. Oh well, at least he mentioned Mako and Braden a couple of times. Zenith started out ****** but I was tired of him in an hour; his dialogue scenes are also as uninteresting as they can get. Iresso is a nice guy but he lacks charisma. I have yet to finish all his convos though, but he's too generic and uninteresting (nice mention of Jorgan though). Tharan... well, I think he's an okay character and his relationship with Holiday brought a breath of fresh air after being stuck with only Qyzen for several planets. However, he disagrees with many of my LS Jedi-like decisions and speeches and I'm specced healer, so I've never used him past Alderaan (and even there I just used him because I was bored of Qyzen) and just showered him with gifts. Also, maybe it had to do with my mood at the moments or something, but there were parts of the story that bore me a bit and thought they were quite dull and uninspired (then again, the Bounty Hunter wasn't free of this either). Chapter 1 has several of these. I found the class story on Tatooine quite boring, for example. Hoth isn't that great either, and Belsavis was okay but it dragged a bit too much. On the other side, Voss was pretty awesome and the ending of the Balmorra story was very satisfying. I'm liking Corellia a lot too; I already knew about the famous plot twist regarding the First Son but the moment of the reveal was pretty cool. So, as a whole, I think it was worth playing and nowhere as terrible as I was told. I was kind of expecting something awful, facepalm-worthy, and what I found was an okay story that at worst is sometimes a bit dull and that could have done without 2-3 companions (perhaps they should have been replaced by Hallow Voice and Gaden Ko, who fit much better as companions and who actually have some weight in the story, but they aren't really that charismatic either).
  4. It would certainly be a welcome gesture towards those of us who preordered the game. /signed
  5. Great news, I love the Codex and always read and seek most if not all entries in every BioWare game and it's a shame it has been so bugged and incomplete for 2 years since release. I wish you luck in your quest.
  6. If you don't want melee, healing, tanking, or imperial agent (and I assume you don't want to repeat the smuggler story again), there are only a few options left. - Bounty Hunter - Mercenary and its mirror Republic Trooper - Commando - Sith Inquisitor - Sorcerer and its mirror Jedi Consular - Sage (In their damage specs; you'll get some healing skills either way but using them or not is up to you) Check this out to help you decide: http://www.swtor.com/holonet/classes
  7. Not that far from what the mercs/mandos do to heal.
  8. Unless it's been fixed, there was a way to overcome that requirement through some weird camera positioning. Can't remember the details (did it a year ago).
  9. Best: Hutta, very well designed both in the artistic (it's certainly not beautiful in the classic sense, but it has its strange appeal) and content departments. It looks as it should be, and the quests are well organized. Nice starter class stories too. Although I basically think the best planets are the first 4 (the starter planets), with Kaas or Voss after these. Worst: Corellia, ugly, dull, repetitive, too huge with too much running back and forth through those corridors. It's plain annoying. Terribly designed and for a city it feels pretty lifeless.
  10. Totally agreed, the storyline was enjoyable but when I saw I needed to complete operations to know the ending I felt as if I was being given the middle finger. I'm not saying "don't make more Ops", but after 2 years of game's life they should have got the idea in their heads that if we don't want to do operations we just are not going to do so, just give up on that losing fight. Putting the end of a initially soloable storyline gated behind raids and forcing solo players to watch it on youtube is only going to piss them off. Mixing solo quests with flashpoints or heroics (Seeker Droid, Microbinoculars, HK-51, etc) is one thing, doing so with raids is entirely another matter.
  11. My favorite planets are the first 6 (the 4 starter planets and the 2 capital worlds). The game just flows better at the beginning. After that it all goes a bit downhill and becomes tiresome with too many fetch quests and too huge areas, although I stiill enjoy some of them to a point, like Voss, Nar Shaddaa or Belsavis.
  12. That highly depends on your tastes. I personally like playing opposites, so to speak. Alternate Empire-Republic, Force user - "muggle" , and so on. Sometimes the character genre and alignment, too, but that is secondary. At some point that will change but I'll try to delay it. In my case, I started with a male Bounty Hunter (and completed his story and Makeb) and now I'm starting with a female Jedi Consular. So if you played a Sith Warrior, perhaps you'd like to try a completely new flavor. What about Trooper or Smuggler? That said, most people say the best story is the Imperial Agent, so if you don't mind playing an Empire class again already then go ahead.
  13. I'd recommend Trooper-Commando or its mirror class. Bounty-Hunter-Mercenary. Heavy armor, good ranged damage, able to heal himself and others (obviously not much unless you choose the healing spec) and a healing companion early on (especially the BH, who gets Mako on their starter planet). The only problem is its fairly complex resource management, but if you just solo you can go at your own pace and stop between fights to reload/vent heat (and most fights should end before you need to do that). But most classes are easy to learn, so really...: choose what interests you the most,
  14. If done well I would buy it in a heartbeat, that's for sure.
  15. My Guardian's final fight on Coruscant: http://i.imgur.com/9U36hmu.jpg
  16. I'm all for people having the option to level twice as fast, I couldn't care less about what others do with their time and characters, but it should be that: an OPTION. Not something forced on all of us whether we like it or not. Not everyone is seeking the same thing when playing this game. So yeah, while the thread's title can be a bit misleading, I completely support your suggestion to make us able to opt out.
  17. Republic Trooper fits the best. Maybe Agent on the Empire side, but it comes down to your decisions by the end of your class story. Some endings for the Imperial Agent story fit way better than others (not going to spoil which are). BH acts like an Imperial Trooper (one that is not fodder, heh) and only a few options to talk about your payment remind you of what you really are. As for the Sith classes... well, let's just say being ordered by Marr after what they have achieved during their stories is almost insulting.
  18. From what I know you can't turn her to the dark side, ironically that's something the supposedly cunning and manipulative Sith Inquisitor can't do yet the more brutish Sith Warrior can. It's one of those strange things this game does from time to time, heh. That said you could say the Inquisitor's real apprentice is Xalek, not Ashara.
  19. I do have a lvl55 Powertech, but I'm here for the story, the leveling part, the "travel" and not the destination, and I came back to the game for it (specifically for the Jedi Knight, since I'm in the mood for it), not for the endgame, which I don't like much. I'm not going to relearn how to play a class after 9-10 months just to play it for some hours during 6 days and then leave it in the dust again, especially when he's a tank and we are always scrutinized and supposed to lead and know everything. I could do dailies to get more money and legacy levels, but why bore me to tears when I could play something fun instead? Besides, I've got more than enough money to "back up" my lowies.
  20. Still no way to opt out of this so time to play LOTRO or finish Dragon Age 2 until next week But it's my fault for not being informed enough. Had I known I wouldn't have resubbed until december.
  21. It's good enough, and worth the money I paid for it. The story bits were fine, and most welcome, but the storyline as a whole was a bit shorter than I would have liked (let's not even talk about the death of class stories...) and as someone else pointed out I never got the feel of a real "RISE" of the Hutt Cartel. It just didn't seem big enough. Here's hoping Makeb is only the first part of this "rise" and not the whole of it... The dailies and weeklies are okay, although some of them are way longer than others without the rewards being bigger. It's annoying that we can't get more global unlocks for an even bigger reduction of the Quick Travel's cooldown though: the areas aren't enormous but they are too crammed with mobs, making going back to each base's terminal more annoying than driving your speeder across the dune sea. I don't want to forget to mention Microbinoculars and Seeker droid quest chains: they certainly had boring parts, but the story bits and heroics are arguably what I enjoyed the most in this expansion. Really awesome. As for group endgame, I'm not interested in raids, so the only thing for me are Hard Mode Flashpoints and I'm sorry but in this part the game is lacking more meat. Just 4 lvl55 HM FPs is not enough: the game needs 1 or 2 new lvl55 flashpoints (key word: NEW; no rehashing of the ≤lvl50 ones). Fortunately the dailies for completing lvl50 HMs still grant decent rewards for gearing up companions.
  22. At least edit your post, man. I don't care about it but some people will. On topic: I agree they should have different visual stances. But I don't particularly agree on the Shii-cho-Sorcerer one.
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