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Dynamic Encounters PTS Feedback


JackieKo

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14 hours ago, kgaydos said:

For this one, you pick up a barrel and take it to a dimly visible green arrow (there are three of them) and pull the Droid towards it.  The Droid will 'detonate" the barrel and disable it's shield and you can do more damage.

Thank you. I'll try this next time I'm on PTS. I will say though that that is not intuitive in any way. I clicked on it multiple times and never once did it look like I was carrying a barrel. 

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Just now, RadarOMalley said:

never once did it look like I was carrying a barrel. 

There is no animation, you get a buff. You can place the barrels on three specific locations marked with small, dim green arrows (same as the ones from the cooking minigame in Feast of Prosperity), and they are placed automatically when you approach.

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My 3rd (and last) round of feedback. It's possible that some of those things were already reported. Better double than zero.

HOTH REPUBLIC SIDE

Hidden Chain mission: The lieutenant doesn't spawn

Scout's Honor mission: This is an imperial quest. I was able to rescue imperial spies and kill GREEN marked Talz mobs. Was able to finish the mission though. After the kill rate was 100%, all green Talz suddenly became red, but were not attackable anymore. This surely is a bug. Generally, this mission is too far away for republic players.

Dud Droids mission: Same problem as with Scout's Honor. It required me to kill republic soldiers as a republic player, but they are of course GREEN. Didn't try attacking them nonetheless.

Unnecessary Repairs mission: I wasn't able to figure out how to do that mission as a republic player. The valves that were clickable on imperial side weren't clickable. I wasn't the only player who didn't know what to. Eventually, the timer ran out, so I never finished that mission on rep side.

Whitefang Foes mission: Please make the tissue samples drop at least once per mob. After I reached 100% kill rate, I still had to do two complete rounds around the map until I had 100% samples. This meant my actual kill rate was some 300%. That's not fun. Make every silver mob drop a sample. Simple and fair solution.

A Bridge Too Close mission: After I killed 10 snipers and disarmed all the bombs, the mission disappeared from the map (but not from the mission log). Since there was no marker where the "Sapper Commander" would be, I drove around randomly, but never found him. I don't know if he spawned at all. But if yes, then I wasn't able to find him.

Icy Invention mission: As I mentioned before, this is just an insane amount of fighting. Please tone this mission down at least 50%.

The "Ice Kitten trilogy": Fantastic! I loved those missions!

TATOOINE IMPERIAL SIDE

Wompfestation mission: This mission didn't show on the map. I only found it by randomly driving through the area where the mission occurs. It then showed up in the mission log and also on the map normally.

Republic Attack at Outpost Renner: As reported by others, this doesn't work properly. Despite destroying the Republic Walker, the mission wouldn't finish.

Bug Buster mission: Please up the % per killed opponent, so that it will be some 25% faster. As it is, the mission takes too long to be fun.

Maintaining Order mission: I wasn't able to figure out how this one works. I got a new action bar with a scanner or something, but it only occured in a very small, empty area where there was neither an "Outlaw" to check out nor anything else. I eventually gave up.

Scavenger's Tale 1 mission: Please raise the success rate of finding something in the rubble. It's not fun if you have to make too full rounds until you finally reach 100%. Make the % per found parts smaller, but drastically raise the success rate. Like 75% success, 15% irritated sandworm, 10% fail.

GENERAL:

This might be due to the test phase, but several voice overs are being played for missions which aren't active, e.g. the valve mission at the Thermal Station in the middle of Hoth or the Imp/Rep attack missions nearby the bases.

Some of the legendary enemies should be toned down, so that every mission can be solo'd. Otherwise, it will be often not possible to finish those fights. Imagine being on Hoth on Shae Vizla server in the early afternoon. There is no one else who could help you with those fights. It's just you and your companion on the planet.

MY FAVOURITE MISSIONS:

1. The Ice Kitten trilogy
2. The band in Anchorhead trilogy
3. Ice fishing on Hoth
4. Picking flowers high up the misty mountain
5. Taun Taun sledging
6. Lava suite testing

I love these missions, and I herewith give thanks & praises to whomever came up with them. These are missions I will gladly do on the live servers once in a while.

All these missions are non-fighting missions, by the way.

The shorter fighting missions are mostly alright as well.

The longer fighting missions are not fun. As I mentioned before, I suggest that you tone them down. Otherwise there will be a huge imbalance between which missions will be played and which not. Players will quickly find out which missions aren't worth it, because they just take too much time.

MY LAST SUGGESTION:

As I mentioned before, I strongly suggest that you change the rewards. My preferred option would be to offer different rewards and let the player choose what they like. E.g. tech fragments or a bag of crafting materials or a credit box or a random decoration lootbox or conquest commendations or gifts for Fen Zeil, Altur etc. pp. So many possibilities. Everything is better than 50 tech fragments.

MY LAST QUESTION:

Are you @JackieKo tracking our achievements automatically or do I need to provide a screenshot that I have done all the missions required for the whole package of rewards? Thanks for your answer.

Edited by JattaGin
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