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frutepy

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frutepy last won the day on January 25

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  1. I DO like the change. It will be helpful. But all of the things you mention are only available once per day. It's fine if you have a huge conquest guild. But if you have a small one you're doing with a few friends, you're screwed. This is just a symptom of a larger issue that the conquest system has been pared down. The interpreter's retreat and kessen's landing new areas being completely forgotten about with regards to conquest points. Kessen's landing doesn't even count towards ord mantell on pubside. And the whining about how we should be able to get 21 toons to conquest? Sometimes I can do that. But I have a full time job that quite often has mandated overtime. Can't play swtor if I don't have the money for power, internet, and my subscription. Plus some of us have a life outside the game. It was really nice to be able to have a few casual toons, or even some that I just couldn't play that often, to be able to come on for a short amount of time and get conquest so I could gear up my raiding characters. Add all these together plus the tone of the original post and you get some frustrated people who feel like our concerns are being ignored. I've tried not to just go off since that usually doesn't help and made some suggestions. But it doesn't seem like they are understanding the idea that most of us aren't thrilled about the idea that in order to successfully invade a planet you have to be part of a conquest guild or play every waking minute.
  2. Their logic of nerfing it because it takes so little time for conquest doesn't track at all. There's a special mission you can get at a certain point in the story regarding stealth droids for whichever faction you're supporting. You have to kill/plant 20. It takes forever because of respawn times. The amount of conquest I get for that? 2-3k. They seem to be misunderstanding the issue that if they don't undo the nerf, they need to add enough things to make up for it. There isn't enough that was added to make up for it even with infinite time. I have a small guild that really can't make any high conquest targets right now. Please actually get the point we are trying to get across to you.
  3. I like the change, but why is there still no conquest for Kessen's landing? If you're going to use conquest as a bribe to get people to play things, why not create a weekly space mission that gives a bunch of conquest to replace the rep conquest we would get from those? Or special conquest objectives for the exploration objectives? Increase the amount for the planetary bonus series since those take enough time to be worth more if you're concerned about that. I didn't expect you to put the rep tokens back to where they were, but we still don't have near enough added objectives to make up for their loss.
  4. The thing is, there's an easy fix that gives both groups what they want: put the reputation back to 43k, but make it 3 rep tokens instead of 1. That makes it take more effort the way the devs want instead of just doing the easiest space mission or 1 daily, and it still gives people the big whammy without having to spend hours. That being said, people are right that the whole conquest system needs an upgrade.
  5. There are 10 including the heroics. One of the heroics wasn't counting towards the weekly. Supposedly that was fixed in the last update but I haven't checked it. There are dailies spread across the map. Also annoying, the group finder travel spawns you at the quick travel point not where the mission terminal is. @JackieKoAny chance we'll get conquest objectives for these areas in 7.4.1?
  6. Couldn't watch the livestream. Was there any update about the saboteur option for impside still not working in Kessen's landing?
  7. Update on saboteur issue: I have restarted my game and restarted my computer then tried again with a reset mission. Still no saboteur mission.
  8. My team did some stuff for science last night. ANY lead change causes the difficulty to be reset. There is no passing of lockouts at all. The Iokath function certainly does not work. The only way to use a lockout is if the person who has it is group lead and stays on that toon the entire time with no dcs, which rather defeats the purpose of the lockout system to begin with. I'm really hoping this is a hotfix, but they usually tell us if it is. Either way, it's a terrible decision that makes it impossible for my team to prog nim styrak.
  9. It's actually slightly impressive that a patch they put in to fix things fixed nothing and broke something else. *slow claps* Great job guys!
  10. This is terrible. Lockouts can't be used, you're screwed if the leader DCs. Who thought this was a good idea? I'd rather have the exploit than this. What exactly did this update fix? From what I can see the stuff that was supposed to be are still bugged for a lot of people.
  11. @JackieKo You didn't fix the exploit, you broke the lockout system so the exploit couldn't be used. That is not a fix. That's a copout. I would rather you have waited another week and actually gotten a fix then do this.
  12. Have reset mission twice and saboteur questline on Kessen's landing is still not giving me the option to contact Jonas.
  13. I've reset twice and it still isn't working. Is there a specific set of conversation options that I'm missing when it shows up? I can get it to where I'm actually talking to them but nothing.
  14. @JackieKoWill the class-specific implants be upgradeable to match the new armor ratings?
  15. What about our gold implants? Will those be able to get upgraded past 334?
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