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RadarOMalley

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Everything posted by RadarOMalley

  1. Yes, it's 15 weeks to do 100 weeklies. To get to Legend on the reputation track, you need 70,000 reputation points. The weekly cap is 5,000 reputation points. So 5,000 x 14 weeks = 70,000 points. Go ahead and check for yourself. I don't understand why you're arguing with me about easily verifiable facts? Speaking from my personal experience in the first week of season 6, where I earned ~100 fragments, that'll take me the same amount of time to complete. And I didn't even do many operations last week. In theory, I can earn fragments at a much quicker pace if I PUG groups on fleet or in Allies. So I might even be able to complete the 1,500 fragments achievement faster than I could complete the GS track. I can say that it's just Thursday and I'm already at ~70 for the week.
  2. This is not accurate. It would take 10 weeks to get to level 100 on the track, but 15 weeks to finish the Reputation track. Last week, just by doing regular content, I got to 100 fragments. Which if I keep that pace would put completion of that achievement at 15 weeks. It's would take the exact amount of time.
  3. I came here to say this, so merely adding my voice of concurrence to what's already been stated.
  4. Honestly, I'm not sure what this accomplishes? Are people exploiting this in some way that has an impact? What is the harm that was being done? You can only use a rep token for CQ once a day so the impact should be relatively minimal. Why are we "fixing" problems that are not really problems? That's an honest question.
  5. I'd like to co-sign the above post, which covers a lot of my Collections needs. The cartel coin and promotional items in particular. A few specific items/sets I'll name check are: THORN Containment Armor Set Gamorrean Axe SE Black-Green Color Crystal Adv. Black-Purple Striated Crystals Party Jawa Hutt Trainer Title: The Seasoned Veteran Emote: Think Emote: Typing Emote: Golf Swing I'd also be fine with offering other ways to obtain some of these items, such as testing PTS features or tossing them on the Galactic Seasons vendor. Hopefully we'll see the Friday features returning in the near future. There haven't been as many in the past few weeks/months.
  6. I've completed the heroic on Tython several times since 7.4 and have noticed that some of the droids are out of place or missing. This is not a huge deal or anything that would prevent people from completing the heroic in the same amount of time, but I wanted to mention it in the event that it could impact other areas or systems that I don't regularly travel through.
  7. No collection unlock sale? That’s like a staple of the holiday season. I honestly don’t understand this. People look forward the entire year for that. Ugh.
  8. Do you honestly walk around the Fleet looking at pets and going "ooooh, a 2016er!" This is not a Stolen Valor-type situation, Sir.
  9. Thanks for putting out this call for input, and I appreciate you adding stuff back to the CM. Yet another reason to look forward to Fridays! Here is my wish-list--presented in no specific order. I recognize that a lot of these items aren't specific to the Cartel Market per se (looking at the vehicles, pets, and color crystals), but flagging them in the hope that there may be some other mechanism to obtain them, i.e. GS Vendor or Anniversary vendor, in the future. Cheers. Armor CZ-13K Guerrilla Armor Set THORN Containment Armor Set Sand People Pillager Armor Set Weapons R-30017 Aikion Blaster Collapsible Bowcaster Greek Vindicator’s Saberstaff Infiltrator’s Compact Sniper Rifle Gamorrean Axe Color Crystals SE Black-Green Color Crystal Adv. Black-Purple Striated Eviscerating Adv. Black-Purple Striated War Hero Adv. Black-Purple Striated Hawkeye Adv. Black-Purple Striated Indestructible Vehicles Prinawe Aggregate Prinawe Collective Prinawe Congregate Prinawe Junction Prinawe Union Kurtob Alliance AC-PT Walker Pets Model GSS-3 Mangler Juvenile Makrin Creeper J9-BH Mercenary LU-20 Builder 2C-TA Commander BF-4F Warrior N4-SW Runner Arctic Manka Lynx Umbral Blurrg Forest Nekaaar Cat Gilded Flutterplume Lobelode Model Novadive Ivory Mouse Horranth M4-Y7 Astromech Droid MB-6 Micro-Defender Droid F5-SC Fighter M4-1S Astromech Droid Juvenile Savannah Rancor Juvenile Canyon Rancor Juvenile Marsh Rancor Juvenile Nocturnal Rancor Juvenile Bull Rancor Juvenile Tyrant Rancor Zonian Monkey-Lizard MT-4T Astromech Droid TR-U4 Astromech Droid MB-7 Micro-Defender Droid M4-Y9 Astromech Droid M4-Y8 Astromech Droid PL-2G Defender Droid B1-SAL Probe Droid Misc Party Jawa Hutt Trainer Title: The Seasoned Veteran Emote: Think Emote: Typing Emote: Golf Swing
  10. Good morning @JackieKo. The objectives listed in the news post yesterday and the in-game objectives today are completely different. Can we get confirmation on which is right? I don't want to start working on objectives only for them to be changed/reset later. Thanks.
  11. The two very accurate responses notwithstanding, The Controller pieces were for some reason available from Kai Zykken, which surprised me when I got them to drop so I assume that's the reason for the question.
  12. While we have some downtime this morning, anything you can share about the events schedule for the rest of the month? After Pirate Incursion, there was nothing else announced, which I haven't seen before.
  13. Hmmm, guess I won't be doing that objective this week then. Appreciate the confirmation though.
  14. Thanks for following up on this Jackie!
  15. I would posit that prices for certain items might fall if they were made available on the GTN from time to time. Items like the THORN sets, Sand Pillager, or the "retired" armor sets (CZ-13k Guerilla, Destroyer, etc) and weapons (Gamo Axe). It's their scarcity that pushes prices up, and their being available may have a tangible effect on lowering prices.
  16. All my above comments aside, thank you for this information. I always appreciate the clear articulation of the changes AND understanding the thought processes behind the changes.
  17. I'm very PRO on these changes/new offerings. If I can offer an additional recommendation--the World Boss kills are great and they offer people an opportunity to engage with World Bosses they may not ever have an opportunity to fight otherwise; however, the past few seasons have been the same World Bosses. I'm assuming that the GS5 objectives are probably mostly set in stone by now, but something to consider for GS6 and beyond. There's the other Ossus WB and Yavin Walker that come to mind off the top of my head.
  18. I was very happy when the Galactic Seasons rewards track and vender offerings launched because I had the ability to unlock older items that I did not have an opportunity to unlock previously, such as certain pets or mounts. Are there plans to add more of these items to the vendors in the future? I'm talking about some of the pets that were available via promotions or cartel coin purchases, or attended a community cantina event ten years ago as examples.
  19. Just jumping in to add to the chorus. I completed the story and flashpoint on several characters. One character had Old Wounds reset and I had to run thru all the cutscenes. However, I'm now stuck at "Complete tasks for the Shrine Restoration Initiative" but there are no items on the board that will advance that quest and the conversation instances are red. Would really appreciate some advice to fix this.
  20. TBH, I've resigned myself to the QT costs and it hasn't changed how I play all that much. That said, the 5K to scoot around the Fleet really grinds my gears. Even traveling from the main Fleet QT point to the Cartel Bazaar is 2K credits. It costs zero to use the Interfleet Transport, which is the equivalent of a taxi. Perhaps a solution would be to analyze what the taxi cost is and then scale from there, with a max of 5K? Transport around the Fleet, in any form, shouldn't break the bank. I understand the need for small sinks, but Fleet costs are not to scale as currently implemented. Thanks.
  21. Adding here in the event my comments are removed from the other feedback thread: Not a fan of the Quick Travel credit cost change. I've always seen QT as a convenience for people who have traveled to locations while doing regular class stories. And you added QT cooldown reduction perks to encourage people to utilize the system. It seems like introducing credit costs now for this is arbitrary and capricious. I'm also confused by the Priority Transport Terminal costs. I get the sense that this will have the largest impact on newer players that do not have a lot of credits. For long-time players, 100 credits is nothing. For a new player, that's a significant hit. I'm very in favor of appropriate credit syncs to normalize game economics. I'm not in favor of arbitrarily introducing costs for everyday, banal activities that are integral to the basic enjoyment of the game. Re: strongholds, I don't agree with the base "travel to Stronghold." We pay a lot to unlock Strongholds and there shouldn't be a cost for what is essentially going to our in-game homes. If the intent is to recoup existing costs related to travelling between planets, I have no problem with paying the transfer fee when I go from Fleet to my Nar Shaddaa Stronghold and then onto Nar Shaddaa--that's an actual planetary transfer. But if I'm going from Fleet to a Stronghold and then back to Fleet, there should be no additional cost for doing that. That's exploitation of the player for actually using their Strongholds.
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