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junk gear worth 0 credits, is so annoying


Sattee

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Make it worth a credit, .5 or .25, or .00000001 even.  So annoying not being able to unload the "junk" all at once.  Having to either drag it out or break it down for nothing is very annoying and unnecessarily time consuming.  Sorry, but it's not a fun thing, by any means.

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15 hours ago, Sattee said:

Make it worth a credit, .5 or .25, or .00000001 even.  So annoying not being able to unload the "junk" all at once.  Having to either drag it out or break it down for nothing is very annoying and unnecessarily time consuming.  Sorry, but it's not a fun thing, by any means.

So agree... By all accounts it is There as some people asked for it, god knows why, but the so called Brains didn't think about US who dont want or need it and have to Manually Throw it piece by piece.

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Would making these worth 1 credit really harm the economy? You'd have to collect and sell 5,000 pieces to afford 1 quick travel

Better yet, why can't vendors buy stuff for 0 credits? It's not like we're asking the system to divide by 0.

 

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4 hours ago, Traceguy said:

Would making these worth 1 credit really harm the economy? You'd have to collect and sell 5,000 pieces to afford 1 quick travel

Better yet, why can't vendors buy stuff for 0 credits? It's not like we're asking the system to divide by 0.

 

the ability to vendor CM gear that I don't need for zero credits would be so much better than deconstructing.

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