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Keith, 10th Anniversary Year is 1/4 over, where is all this promised content?


MaximusRex

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We are about 10 days past the first 3 months of SWTOR's 10th year of operation. Leading up to this expansion we were promised a yearlong celebration with a bunch of new content coming out regularly. So far all we have received are 10 mins of cutscenes with 2 hours of mob grinding, an embarrassingly long bug list, massive unwanted changes with no justification beyond "We had to, trust us", and no roadmap or plan or timeline to look forward too.

 

When is BioWare going to keep its promises and start delivering us this awesome 10th yearlong celebration we were promised?

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We are about 10 days past the first 3 months of SWTOR's 10th year of operation. Leading up to this expansion we were promised a yearlong celebration with a bunch of new content coming out regularly. So far all we have received are 10 mins of cutscenes with 2 hours of mob grinding, an embarrassingly long bug list, massive unwanted changes with no justification beyond "We had to, trust us", and no roadmap or plan or timeline to look forward too.

 

When is BioWare going to keep its promises and start delivering us this awesome 10th yearlong celebration we were promised?

 

We got Loadouts, those are insanely amazing.

if you have just one Combatstyle you play on each character and absolutely no duplicates then they do nothing for you but for me, they are easily making 7.0 an Amazing Patch just by themselves.

We got Combat Styles, again if you don't use them they do nothing for you, but if you do how can you not find them being worthy of an entire Expansion.

 

the Bug list is kinda long but the Features I mentioned above are surprisingly painless for the Majority of players considering how far reaching they are.

 

I can't comment on cutscenes I watched some Trailer on twitter during the Download of 7.0 didn't watch any other cutscene and I have no clue how long it was, if I count time I count in GCDs and during download I had 0 GCDs *shrug*.

But I'm sure I've happily ground more then 2 Hours worth of Mobs since 7.0 hit, it's been much more fun then it was ever since 5.0.

 

unwanted changes belong to MMOs like Stones belong to the ground, don't ask why, unless you know a great philosopher any lesser being can't answer that (though I assume it has to do with Humans being special snowflakes everyone of which liking different things).

 

and Timelines are usually either used to Punish someone or to figure out how far behind where you are compared to where you should be.

If people stopped beating other's up with their Timelines we might get good faith Timelines again, but when predicting the Future and failing People will always perceive it as overpromising something for Profit doesn't matter if the Estimate was given in good Faith or not. Look at your first sentence and be ashamed for making it less likely for us to get Timelines.

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We got Loadouts, those are insanely amazing.

if you have just one Combatstyle you play on each character and absolutely no duplicates then they do nothing for you but for me, they are easily making 7.0 an Amazing Patch just by themselves.

We got Combat Styles, again if you don't use them they do nothing for you, but if you do how can you not find them being worthy of an entire Expansion.

 

the Bug list is kinda long but the Features I mentioned above are surprisingly painless for the Majority of players considering how far reaching they are.

 

I can't comment on cutscenes I watched some Trailer on twitter during the Download of 7.0 didn't watch any other cutscene and I have no clue how long it was, if I count time I count in GCDs and during download I had 0 GCDs *shrug*.

But I'm sure I've happily ground more then 2 Hours worth of Mobs since 7.0 hit, it's been much more fun then it was ever since 5.0.

 

unwanted changes belong to MMOs like Stones belong to the ground, don't ask why, unless you know a great philosopher any lesser being can't answer that (though I assume it has to do with Humans being special snowflakes everyone of which liking different things).

 

and Timelines are usually either used to Punish someone or to figure out how far behind where you are compared to where you should be.

If people stopped beating other's up with their Timelines we might get good faith Timelines again, but when predicting the Future and failing People will always perceive it as overpromising something for Profit doesn't matter if the Estimate was given in good Faith or not. Look at your first sentence and be ashamed for making it less likely for us to get Timelines.

 

We figured out one Dev's secret forum identy. If not put this guy on payroll. 7.0 combat styles is so so. The rest ruined a great game.

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We got Loadouts, those are insanely amazing.

if you have just one Combatstyle you play on each character and absolutely no duplicates then they do nothing for you but for me, they are easily making 7.0 an Amazing Patch just by themselves.

We got Combat Styles, again if you don't use them they do nothing for you, but if you do how can you not find them being worthy of an entire Expansion.

 

the Bug list is kinda long but the Features I mentioned above are surprisingly painless for the Majority of players considering how far reaching they are.

 

I can't comment on cutscenes I watched some Trailer on twitter during the Download of 7.0 didn't watch any other cutscene and I have no clue how long it was, if I count time I count in GCDs and during download I had 0 GCDs *shrug*.

But I'm sure I've happily ground more then 2 Hours worth of Mobs since 7.0 hit, it's been much more fun then it was ever since 5.0.

 

unwanted changes belong to MMOs like Stones belong to the ground, don't ask why, unless you know a great philosopher any lesser being can't answer that (though I assume it has to do with Humans being special snowflakes everyone of which liking different things).

 

and Timelines are usually either used to Punish someone or to figure out how far behind where you are compared to where you should be.

If people stopped beating other's up with their Timelines we might get good faith Timelines again, but when predicting the Future and failing People will always perceive it as overpromising something for Profit doesn't matter if the Estimate was given in good Faith or not. Look at your first sentence and be ashamed for making it less likely for us to get Timelines.

 

Except they screwed up the implementation of both loadouts and combat styles. In theory they both would have been amazing additions to the game but as with everything else in 7.0 they missed the mark by a mile. Cannot change loadouts in group finder content. Combat styles do not allow you to queue for all 3 jobs even though you technically have access to them. In fact ontop of not allowing you to queue for all 3 jobs they removed the ability to dual queue as heals and dps or tank and dps (Because reasons :confused:)

 

But sure keep on patting them on the back while they continue to run this game into the ground :rolleyes:

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It would be nice to get an idea of when 7.1 is coming, what it entails, and what's next...

 

At least give them time to put the fires out, I have plenty of games I could play until Summer 2023 for the somehow still-hastily put-together '1 year anniversary celebration of the 10th year anniversary celebration!'

 

I'm just here waiting to see what a sincere apology and kicking into gear looks like from the team. As always, I blame management, but this whole thing has been uniquely spotty and without a doubt embarrassing for anyone who takes pride in their work. I want to see them do better because we know they can.

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Obviously, the developers had difficulties getting the product out that they intended to get out. If all they had attempted to do was get new story out and new tiers of gear out, they probably could have done much more and sooner. But their plan was to separate class story from class abilities which will grant them flexibility to implement other player options in the future. This transition did not go smoothly and a lot of time is being expended to fix what still isn't working so players can take full advantage of the redesign.

 

At this point, what is more important ... getting new content out or getting things working as intended? I'm sure this seemingly undermanned team of developers can just focus on going full-steam-ahead and churn out all the new content they can or they can focus on fixing things that they unfortunately rushed out too soon in the first place.

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I'm sick of these developers and community team members that can't get this game sorted we are paying a subscription for what to run old rubbish with no new content it's a joke give us all 90 day sub codes we shouldn't be paying you a fee for this we are being ripped off and you know it you lied Keith the entire team is a bunch of fraudsters.

 

If you feel ripped off, just unsub. Paying every month and continuing to feel ripped off is even worse.

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If you feel ripped off, just unsub. Paying every month and continuing to feel ripped off is even worse.

You're so right and this is what's coming next for the game.

 

We all believed the lie (of new & celebration content coming) and were "hooked on hopium" (see my sig) remaining subbed because of all that. We are all fools (who definitely should NOT be pitied) for believing this. They'd have been better off delaying this whole mess for a year, allowing them to come up with changes that work, along with a plan for new (good) actual story content with the writers and voice actors to do the brand of SW justice. I think I said somewhere that 7.1 wouldn't be coming before Easter and was more likely coming nearer to summer. And I'm pretty sure it will only be useful for OPs players and the "story" content will consist of us meeting for 30 seconds with our allies :mad:

 

To reiterate my annoyances:

  • Loadouts are pretty poorly executed
  • The visuals on the new UI are still bad (disintegrated box items are still almost invisible)
  • Having dual class is not what I wanted and I'm not bothering to choose a second spec on any other characters after the first 3.
  • Bugs. We have a pandemic in real life. We don't need one in the game too.
  • As a story player, where is the story?
  • The gear grind. I want to do the occasional unranked PvP. Unfortunately the imbalance now that OPs grinders are geared is just awful. To remain alive for more then 15 seconds we need higher gear. The grind for it is ****.
  • Instantly replacing items when you buy them without the warning that mods/dyes will be lost is ridiculous
  • Weapons outfitter - hugely annoying to me and the feedback on the PTS about it is not encouraging

 

I'm almost out. I'm waiting to see what announcements they make in relation to 7.1.

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Cannot change loadouts in group finder content.

 

This is the single biggest mistake they've made. I can see arguments against it, but those arguments pale in comparison to the utter newfound giddy fun players would be having with exploring such an ability - so much so, I believe, that the current furor over every other 7.0 bug and gaff would be substantially muted.

 

[*]Having dual class is not what I wanted and I'm not bothering to choose a second spec on any other characters after the first 3.

 

Ditto, it's pointless for me. If I can't switch over in group there's little point for longtime players like myself who largely have all classes maxed across various toons. If I need to re-queue, I log over to one of those without all this unnecessary dual-class re-leveling.

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Obviously, the developers had difficulties getting the product out that they intended to get out. If all they had attempted to do was get new story out and new tiers of gear out, they probably could have done much more and sooner. But their plan was to separate class story from class abilities which will grant them flexibility to implement other player options in the future. This transition did not go smoothly and a lot of time is being expended to fix what still isn't working so players can take full advantage of the redesign.

 

At this point, what is more important ... getting new content out or getting things working as intended? I'm sure this seemingly undermanned team of developers can just focus on going full-steam-ahead and churn out all the new content they can or they can focus on fixing things that they unfortunately rushed out too soon in the first place.

 

Story people don't work on combat system bugs, so this is a false dilemma.

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This is the single biggest mistake they've made. I can see arguments against it, but those arguments pale in comparison to the utter newfound giddy fun players would be having with exploring such an ability - so much so, I believe, that the current furor over every other 7.0 bug and gaff would be substantially muted.

 

 

 

Ditto, it's pointless for me. If I can't switch over in group there's little point for longtime players like myself who largely have all classes maxed across various toons. If I need to re-queue, I log over to one of those without all this unnecessary dual-class re-leveling.

 

Agreed on all points. If they had implemented this in the way that logically it should have been implemented I could overlook alot of the other glaring problems.

 

My main is a sorcerer and I chose assassin as my 2nd combat style. When I queue for content I should be able to choose all 3 roles and I should be able to change loadouts on the fly as needed. Why would they even waste time with this crap if I cant do that? Like it saves time between content I guess? But hardly any over the way it was. It used to take me less than 30 seconds to switch from Heals to DPS. I would rather they'd just left this stuff out and used the time and energy to fix other issues.

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This is the single biggest mistake they've made. I can see arguments against it, but those arguments pale in comparison to the utter newfound giddy fun players would be having with exploring such an ability - so much so, I believe, that the current furor over every other 7.0 bug and gaff would be substantially muted.

 

 

 

Ditto, it's pointless for me. If I can't switch over in group there's little point for longtime players like myself who largely have all classes maxed across various toons. If I need to re-queue, I log over to one of those without all this unnecessary dual-class re-leveling.

Yep both are just so poorly thought out. If you're in a group that needs a healer, then we should be allowed to switch inside an instance. I fully intended to have a heal spec loadout as an option on my lightning sorc main but these limitations mean I'm not bothering (plus the failure to provide a gear only tab or the ability to equip gear directly from our cargo holds so we'd not be lugging round an inventory full of gear was a massive oversight).

 

I'll that I'd like the ability to remove the quest offering a second class spec from my mission log as it's clogging it up. It's pointless having it for most of my alts.

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cut bioware some slack.

 

They failed on virtually every single point with this expansion. Im not going to cut them even a little bit of slack. If they had left my builds alone or done loadouts correctly MAYBE I would at least give them that. But even the most basic aspects of this "expansion" were just completely botched.

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cut bioware some slack.

 

I'll cut them some slack when they stop to overpromise and underdeliver. We haven't even gotten all features that were originally announced for 7.0 and the ones we got were quite buggy.

So... tell me again, why I should cut them some slack?

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If all they had attempted to do was get new story out and new tiers of gear out, they probably could have done much more and sooner.

 

And that is what the should have done in the first place.

Many of the changes were either unnecessary or even a worsening.

On top of all the atrocious, grindy elitist gearing system, follow by removal of utility skills, level scaling of tertiary stats, nerfing of companions...

 

Combat styles is actually quite nice, but it's a gimmick, nothing more.

If it would have easy to implement, it would be fine, but considering the massive amount time and effort the devs had to put into it, these resources would have been put to better use if they would have just focused on creating new story content.

Edited by Real_Dark_Lord
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I'll cut them some slack when they stop to overpromise and underdeliver. We haven't even gotten all features that were originally announced for 7.0 and the ones we got were quite buggy.

So... tell me again, why I should cut them some slack?

 

because bioware is one of the greatest game studios of all time.

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because bioware is one of the greatest game studios of all time.

 

Correction: BioWare was one of the greatest game studios of all time.

 

But it is what it is, no doubt others will have all sorts of differing opinions. The only things that really matter is what BioWare intends to do in regards to fixing the problems in SWTOR and what they intend to do about players complaints. Pointless debates amongst players is just pointless! ;)

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And that is what the should have done in the first place.

Many of the changes were either unnecessary or even a worsening.

On top of all the atrocious, grindy elitist gearing system, follow by removal of utility skills, level scaling of tertiary stats, nerfing of companions...

 

Combat styles is actually quite nice, but it's a gimmick, nothing more.

If it would have easy to implement, it would be fine, but considering the massive amount time and effort the devs had to put into it, these resources would have been put to better use if they would have just focused on creating new story content.

 

Combat styles is more than a "gimmick." Not only does it give you more options to alter the look and feel of your characters (which is always good), along with adding overall utility, but it opens up the door for adding additional combat styles (such as a true melee tech class) in the future. When the devs are talking about their "vision" for the game, they are talking about plans that haven't been revealed. They didn't just make changes for the sake of change. There's a purpose behind the changes.

 

So far, LotS has been underwhelming early. It arrived late and with loads of issues. Players are upset and are struggling with the changes and not knowing what's ahead. I don't blame people for unsubscribing if they don't like the current product or the state it's in. But hopefully, if they enjoyed this game before, they will at least keep tabs on what happens over the next few months. Once more of their "vision" is revealed, players may not be so upset about what they currently feel are unnecessary changes.

 

IMO, it was a bad decision to wait so long to get the first real patch out after 7.0. It was a big patch and addressed a lot of issues, but some of those issues could have been taken care of with a couple earlier patches while they continued to work on other issues. Players were getting impatient and some stopped playing (and paying). Now, I would highly recommend that the devs reveal some of their roadmap so the player base can understand their vision. As much as they like to keep secrets and surprises for later dates, I think they need to focus on winning back players that have left or decided to leave soon.

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Combat styles is more than a "gimmick." Not only does it give you more options to alter the look and feel of your characters (which is always good), along with adding overall utility, but it opens up the door for adding additional combat styles (such as a true melee tech class) in the future. When the devs are talking about their "vision" for the game, they are talking about plans that haven't been revealed. They didn't just make changes for the sake of change. There's a purpose behind the changes.

 

So far, LotS has been underwhelming early. It arrived late and with loads of issues. Players are upset and are struggling with the changes and not knowing what's ahead. I don't blame people for unsubscribing if they don't like the current product or the state it's in. But hopefully, if they enjoyed this game before, they will at least keep tabs on what happens over the next few months. Once more of their "vision" is revealed, players may not be so upset about what they currently feel are unnecessary changes.

 

IMO, it was a bad decision to wait so long to get the first real patch out after 7.0. It was a big patch and addressed a lot of issues, but some of those issues could have been taken care of with a couple earlier patches while they continued to work on other issues. Players were getting impatient and some stopped playing (and paying). Now, I would highly recommend that the devs reveal some of their roadmap so the player base can understand their vision. As much as they like to keep secrets and surprises for later dates, I think they need to focus on winning back players that have left or decided to leave soon.

 

I will absolutely be keeping tabs but they are going to have to make VAST sweeping changes to virtually every aspect of this patch for me to ever seriously consider resubbing. Its just not for me and based on most of the feedback I have been reading here on the forums its not for alot of other people as well.

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