Araberen Posted December 31, 2021 Share Posted December 31, 2021 PTs and Vanguards are broken in 7.0 in PVP. They have CRAZY burst, like 100k single hit damage in 306 irating??? That's great. 2pts can kill team of 4 almost by them alone. They have stuns, better dcdc than in 6.0 and CRAZY dmg. Give them on top of that legendary item with 5mil dmg absorbtion and you have unstopabble machine. Link to comment Share on other sites More sharing options...
klizilii Posted January 1, 2022 Share Posted January 1, 2022 Playing Advanced Prototype from level 1, currently at level 23 As you’re beginning from level 1, do you feel you have enough abilities that keep gameplay interesting? Not really, as I noted in a feedback thread on levelling I feel like at level 23 I have one big cool AoE ability, a couple of single target hits with long cooldowns and then I spam one ability 80% of the time. Are you able to defeat enemies at a reasonable rate? Nothing is even challenging this early in the game. It's a little annoying the lack of early AoE and mobility on this class when on a planet with lots of ranged enemies spread out. Do all your abilities feel like they’re working together? I'm not sure what this is supposed to mean but it feels like "just hit buttons and hurt things" Energy burst feels real useless with how infrequently you build up stacks. Link to comment Share on other sites More sharing options...
klizilii Posted January 3, 2022 Share Posted January 3, 2022 Something is really broken about my shield-specialist vanguard at level 80. I get zero extra shield or absorb rating from my stats. I just get the base stats from the shield and my passive, nothing extra. I'm also really confused at the fact that I can't use ion pulse as a regular filler as I quickly run into energy issues. Link to comment Share on other sites More sharing options...
AdjeYo Posted January 3, 2022 Share Posted January 3, 2022 (edited) Combining Thermal Sensor Override and Vent Heat is something I'd really like to be scrapped. Having them seperate is just so much better, especially now that the heat reduction from Meteor Brawler is gone. (Very noticeable when opening with double Energy Burst on AP). Now you just get this one ability which is massive overkill on heat. It is much more managable with two moderate heat reducing options. As for number of abilities. Powertechs already don't have that many abilities (they already lost Rocket Blast and Unload in earlier purges), so you can totally get away with keeping them seperate. I'd also like for Hydraulics to be basline for all PTs. It's just such a vital ability, both for mobility and class identity. Make Deadly Onslaught and optional choice instead, that ability is much less vital to class identity, but is an ability you'd like to pick for AoE damage. Edited January 3, 2022 by AdjeYo Link to comment Share on other sites More sharing options...
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