Dev Post JackieKo Posted September 15, 2021 Dev Post Share Posted September 15, 2021 (edited) Hi everyone, In an effort to keep all the 7.0 PTS feedback threads easily accessible and not fill the entire first page of this sub-forum with all stickied threads, we've compiled a list here for your convenience. Combat Styles SageShadowVanguardCommandoScoundrelGunslinger MercenaryPowertech JuggernautMarauder GuardianSentinel OperativeSniper AssassinSorcerer Other Player Experience with Combat Styles/Weapons CombosGearingGalactic Seasons 2Character CreationLoadoutsGame scalingLegendary ItemsLevel ExperienceElom Flashpoint - Veteran ModeElom Flashpoint - Master Mode Edited March 2, 2022 by JackieKo Link to comment Share on other sites More sharing options...
mike_carton Posted September 15, 2021 Share Posted September 15, 2021 (edited) The link above for "Game Scaling" leads to an error page. True for Assassin and Sorcerer links as well. Edited September 15, 2021 by mike_carton Link to comment Share on other sites More sharing options...
BallisticKaine Posted September 15, 2021 Share Posted September 15, 2021 Hi everyone, In an effort to keep all the 7.0 PTS feedback threads easily accessible and not fill the entire first page of this sub-forum with all stickied threads, we've compiled a list here for your convenience. Combat Styles GuardianSentinel OperativeSniper AssassinSorcerer Level 80 Game scaling How about you guys go back and rework the Guardian/Sentinel to what you are releasing with the Sniper/Operative and Sorcerer/Assassin. The changes to the newer classes coming out NO WAY compare to what you did to Guardian/Sentinel. Link to comment Share on other sites More sharing options...
AdjeYo Posted September 15, 2021 Share Posted September 15, 2021 (edited) How about you guys go back and rework the Guardian/Sentinel to what you are releasing with the Sniper/Operative and Sorcerer/Assassin. The changes to the newer classes coming out NO WAY compare to what you did to Guardian/Sentinel. Plus one to this, fully agree. Look at Sin tanks, what are they really losing? Severing Slash and Whirlwind or Overload! Okay they have to opt into Overcharge Saber and Spike, but with the alernatives there, they totally can. Absolutely ZERO abilities are completely removed for Sin tanks. At this point I say make Saber Reflect and Blade Blitz baseline for Guardians. Then we can choose between Force Push, Awe and Force Clarity or something, that is much more in line with the choices Sins have to make. And for the love of god make Guardian Leap baseline for all Guardians, or at least and option. Tanks can pick it up relatively cheaply (the alternatives aren't that important) but DPS Guardians can't even pick it up and losing that mobility is a travesty if we compare it to what the classes released on PTS after Guardians and Sentinels are losing. Edited September 15, 2021 by AdjeYo Link to comment Share on other sites More sharing options...
Lowarro Posted September 16, 2021 Share Posted September 16, 2021 Note the the remnant armor sets that have been added to collections are still sellable at junk vendors, including the infinite free copies you can claim via collections. Not a problem on PTS where you are given free credits a million at a time, but needs to be fixed before it hits live. Link to comment Share on other sites More sharing options...
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