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naw man... they will do it.... when Bioware took over Warhammer for mythic while both were under EA.... one of the first things BW did was release "special" items for cash purchase...this was called account entitlements

 

Link = http://store.origin.com/store/ea/ContentTheme/pbPage.warhammer-online-bundles

 

indeed.

 

they have this already:

 

Purchase a Digital Upgrade Pack

 

We are also offering a Digital Upgrade Pack for individuals who purchased and redeemed a Product Registration Code for the Standard Edition of Star Wars: The Old Republic, but want to have access to the following in-game items:

 

Flare Gun

Training Droid

HoloDancer

HoloCam

STAP In-Game Vehicle

 

The Digital Upgrade Pack is available exclusively through StarWarsTheOldRepublic.com for $19.99/£14.99/€19.99. Learn more!

http://www.swtor.com/news/news-article/20111213

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Q1: Can you 2 man Flashpoints?

A: All flashpoints can be 2-manned if you are over-leveled.

 

Q2: <bunch of needless but kissing, loves hutt ball> Will there be more war zones?

A: Yes. We plan to implement more war zones.

 

Q3: Will there be competitive PvP (ie Arenas)?

A:Yes. We olan to create laddered PvP.

 

Q4: Are there plans to allow pre-formed parties in PvP?

A: Yes. pre-formed groups will play against each other.

 

Q5: How will new players know what "new" servers to start on?

A: There are population indicators next to each server so people can see if the server has a queue.

 

Q6: Will there be a raise in difficulty compared to beta?

A: Normal and Hard Flashpoints. Normal, Hard and Nightmare Operations.

 

Q7: Pod racing?

A: We're looking at ways to improve vehicles post launch.

 

Q8: Dual Specs?

A: We're thinking about it.

 

Q9: When will the Juggernaut/Guardian be revamped?

A: We are looking at it now. Shortly after launch.

 

Q10: Schedule for future content?

A: We plan regular updates. No specifics.

 

Q11: When does the server week end?

A: Operations reset on Tuesday morning.

 

Q12: how will the cover system work in 8m flashpoints or w.e raids are named?

A:"We'll be resetting Operations on Tuesday morning." <ed: yes, same answer as Q11 >

 

Q13: Why is TOR different from other MMOs?

A: We feel that the elements of Story, Choice, Cinematic, Presentation, Companion Characters, Dynamic Fast paced Star Wars Combat and multiplayer dialogue all make The Old Republic stand out amongst other MMOs. <ed: gag on PR>

 

Q14: World bosses for max level players(ed: wants to grief people on pvp server)?

A: We have world bosses with artifact loot that you can fight over. Considering adding more including Illum and Outlaw's Den.

 

Q15: Target of Target in the UI?

A: Soo....er will add later.

 

Q15.5 <missed it originally>: Wow! this is so awesome! EGA is so smooth! <ed: wow...that was just bad. did this guy miss the entire forums blowing up today?>

A: Thanks! We've worked really hard.

 

Q16: Will space combat be improved? Maybe go 3D?

A: We will add new space missions in content updates. We also have a secret project on expanding the space experience.

 

Q17: New races/classes?

A: Yes, soo...er...in the foreseeable future.

 

Q18: Why are female characters call Sir or Lord?

A: Part of SW lore.

 

Q19: Macros?

A: Soo...er...we have a large list of smaller feature we want to implement in the future.

 

Q20: I want Ewoks! Why won't you give them to me?

A: Lots of people are fans of Ewoks. Maybe in the future.

 

Q21: Why did you write so much great content for the game? What were your inspirations?

A: Bioware has always taken storytelling seriously. Star Wars movies were inspirations.

 

Q22: Can we have moddable orange weapons?

A: Yes.

 

Q23: Are hard and nightmare operations available at launch?

A: Yes.

 

Q24: I don't like doing the same raid over and over again. Will there be more than 1 raid per tier?

A: We have 2 Operations in the same tier at launch and we will be expanding on this tier as well as releasing others.

 

Q25: Are you planning to bracket off the level 50s in a separate war zone?

A: Yes. Stay tuned for a future Developer's Blog about PvP.

 

End of chat. Transcript of this riveting experience will be posted at http://bbyurl.us/SWTORChat.

Edited by Knewt
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Well thanks a bunch folks ... at least this forum was entertaining ... maybe one day BW can host something on their own servers and not try to dodge the pressing questions. G'nite all

 

Yea... hey dodged to many real questions... nothing of real concern was asked.... only past FAQ questions ... This whole thing could have done with a forum sticky

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Best Buy Dev Chat Transcript: Complete! With typos intact!

Guest-62

I saw that during beta people were 2 maning flashpoints are all flashpoints 2-manable with companions?

 

Gaming-BBY

The first two flash points are two-manable and the remaining flash points are for four players. If you are slightly over leveled, you can complete the last two flash points with 2 players and 2 companions.

 

Guest-326

I was fortunate enough to take part in the weekend betas and was blown away by the content of this game. The level of detail in ever quest and dungeon interaction makes the grind of MMO's fun. Mr. Amatangelo, I love the PVP game mode Hutball and I was wondering will we see more of this creative side of PVP?

 

Mariel-BBY

"we are continuing to make more warzones and we will be revisiting some existing game modes including hutball and other game modes"

 

Mariel-BBY

^Gabe

 

Gaming-BBY

Correction on the flash point question, it was not the last two flash points but all flash points that are two-manable with companions if you are over-leveled

 

*** The Chat is now closed to new arrivals.

 

Guest-127

Is there going to be a competitive aspect for PVP Such as an Arena?

 

Gaming-BBY

As we've announced in other interviews, we do plan on implementing rated war zones with individual player ratings, team ratings, etc and we will be tying in incentives to high rating -Gabe

 

Gaming-BBY

Question from Guest 70 A: Mr. Amatangelo can you comment on why a full party cannot enter into warfronts? Please don't tell me you never thought of creating a seperate queue for full parties so that regular PVP queues are not affected. Also, is there any hope of Hutball ever turning into more than what it is? There is so much potential in that one game mode alone it's almost a shame you guys did not further the concept for launch..think sports league with an MMO with player created teams. Are there any plans to..

>>Gabe: As mentioned in other interviews we do plan on enabling full party queues to be matched against other full parties.

 

Guest-75

how do you plan on letting new players know what "new" servers they should start on?

 

Gaming-BBY

>> Gabe: There are population indicators next to each server so players can see which servers have queue times and which do not.

 

Guest-104

will there be a raise in difficulty compared to the beta tests?

 

Gaming-BBY

>>Gabe: Our Flashpoints have two difficulty modes (Normal & Hard) and our Operations have three difficulty modes (Normal, Hard, and Nightmare). We aim to offer a wide variety of difficulty levels to accommodate the casual and hardcore players.

 

Guest-295

Do you have plans to add pod racing?

 

Gaming-BBY

>>James: We feel vehicles are an important part of Star Wars and we're looking at ways to improve the vehicle experience post-launch.

 

Guest-87

Any word if there will be dual specing within the same advance class?

 

Gaming-BBY

>>James: We're definitely looking at allowing dual specing within the same advanced class soon after ship.

 

Guest-14

Any idea when the Sith Juggernaut/Jedi Guardian will be revamped (Georg promised they were up next for "additional attention")?

 

Gaming-BBY

>>James: We're looking at them right now and the changes will be coming in soon after launch.

 

Guest-197

What is your deployment schedule for future content?

 

Gaming-BBY

>>James: We're going to have a regularly cadence with our content updates, but we're not going into specifics. Updates will include Flashpoints, Operations, Warzones, Solo Content, Additions to existing systems and brand new systems.

 

*** The input queue is now open to new questions.

*** The input queue is now closed to new questions. [Editor's note: was open for only a few seconds :p)

 

speedracer1half

What day and time during the week does the server reset the content?

 

Gaming-BBY

>>Gabe: We'll be resetting Operations on Tuesday mornings.

 

Guest-280

How ill the cover system work in 8m flashpoints or w.e. the raids are namd

 

Gaming-BBY

>>Gabe: We'll be resetting Operations on Tuesday mornings. [Editor's note: lol]

 

Guest-184

What are the key points of The Old Republic that you feel set it above all other MMOs?

 

Gaming-BBY

>>James: We feel that the elements of Story, Choice, Cinematic Presentation, Companion Characters, Dynamic Fast-paced Star Wars Combat, and Multiplayer Dialog all make The Old Republic stand out amongst other MMOs.

 

Guest-1131

I have a question regarding world PvP and moving forward. I was wondering if there are any/plans for any world bosses, designed for large groups of max level players, Maybe on a random timer that drop raid(or operation) tier quality loot? In the past (in other games) I've had a lot of fun when fighting over these bosses with other players/guilds more so than controllable objectives.

 

Gaming-BBY

>>Gabe: We currently have World Bosses with artifact loot that (players can fight over these on PvP servers) in the open worlds. We are considering adding more to various other locations including potential Illum and Outlaw's Den.

 

Guest-144

Are we getting a target of target ui portrait any time soon?...Being a tank the target of target function is really quite useful..

 

Gaming-BBY

>>Gabe: We're going to add target-of-target at a later point in time.

 

Guest-990

To both BW & EA - Congrats on a job well done, gentlemen! It promises to be a most excellent game and the ega seems to be going smoothly. Keep up the good work! [Editor's note: lol should have seen the flames on the forums after this one]

 

Gaming-BBY

>>James: Thanks very much. The whole team is very proud of all the hard work we've put in.

 

Guest-1651

Will space combat be improved upon in a future expansion back so that it is 3D and not just a rail shooter, and eventually PvP in space?

 

Gaming-BBY

>>James: We will continue to add new space missions with our regular content updates. In addition, we have a "secret project" on expanding the space experience.

 

Guest-1174

Do you guys plan on releasing new species/classes in the future?

 

Gaming-BBY

>>James: Yes, we will be looking at adding new species in the foreseeable future.

 

Guest-2057

Regarding dialogue options, oftentimes, female characters are referred to as "Sir" or "Lord". Is this an unintentional oversight in the voice acting, or actually part of official Star Wars Lore?

 

Gaming-BBY

>>James: Yes, this is intentional as it's part of Star Wars lore.

 

Guest-276

Do you have any plans to implement a macro system, smart camera toggling, and target-of-target ui elements?

 

Gaming-BBY

>>James: We have a huge list of smaller features that we are working on for the future. All of these are on that list at some priority level.

 

Guest-2244

Why are there no ewok companions? =[ I know they're not supposed to be discovered for years...but seriously. Ewoks are totally worth a bit of lore-bending. Also, any chance that the original cantina song from episode 4 will make an appearance in one of the cantinas?

 

Gaming-BBY

>>James: We have a lot of fans that think the Ewok's are cute and would make a cuddly companion. We agree that they're cuddly and cute, perhaps you'll see them in the future.

 

Guest-260

First thank you Bioware for making what looks like a great game. This question is to Daniel Erickson, What made you and the writing team write so much great content for this game? And where did you look to get the story line inspirations?

 

Gaming-BBY

>>Daniel: BioWare has always taken storytelling seriously and we brought that experience to Star Wars: The Old Republic. The biggest inspiration was the Star Wars movies themselves.

 

Guest-924

Regarding the mod system and weapons, the dev blog mentions armors mostly, Were the weapon models considered 'aesthetic choices' and considered in the same light as the armors when all the 'green' armors were given orange versions, so that we have as much choice in weapons as we are told we have in armor, and would those recipes be gained through Underworld Trading like the armors, or through the mission recommended for the crafting skill?

 

Gaming-BBY

>>James: Yes, there will be modable "orange" quality weapons.

 

Neph

Will hard mode and nightmare mode operations be available on launch day or will they be gated in later to allow guilds that were not in early access a chance to gear up and catch up before they become available?

 

Gaming-BBY

>>Gabe: Yes, all three levels of difficulty are available right now.

 

Guest-477

What drove me away from all other MMOs was the constantly doing the same raid over and over with no options to switch things up. In SWtoR are there going to be multiple raids per tier or can we expect to be face-rolling them one at a time with months in between each new releasing?

 

Gaming-BBY

>>Gabe: We currently have two different Operations in the same tier (Eternity Vault & Karagga's Palace) and we will be expanding on this tier as well as releasing other tiers.

 

Guest-346

In regards to PvP, are you guys planning on bracketing off level 50's in warzones once there is a high population of them?

 

Gaming-BBY

>>Gabe: Yes, stay tuned for a Developer's Blog with more on this and other PvP features coming soon.

 

Gaming-BBY

Thank you all for sticking around. I hope you enjoyed the chat! The transcript will be posted soon at http://bbyurl.us/SWTORChat

Have a great night!

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Can the Dev's actually handle questions about launch? I don't think they can since they create the game but, the question about the BG exploit they should have since that is a development problem. The Dev's are the ones who created everything about their battlegrounds and they are the ones who programmed giving EXP at the end. They should have stated how they were going to fix the problem or at least tell us that they know about it and are working on it.
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