PRE-NGE SWG ... the class freedom was awesome ... crafting was tight and paid big dividends to players who took the time to truely master their craft. The social aspects of the game I have yet to find a better MMO. The massive PvP over player owned bases was bad *** ... Player bounties (once they worked right) were awesome ... pets kicked *** ... macro system has yet to be beaten ... the only thing that I disliked about the game just before the NGE was the village ... Alpha classes should have remained rare.