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Gogh

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Everything posted by Gogh

  1. I get higher personal DPS and overall damage from Pyro; however, my Ops group usually benefits from my playing arsenal. My overall damage drops, but most everyone else sees a boost, which results in a net gain.
  2. I'm still playing because of The Fatman.
  3. The only thing that will change at 50 is that I'll be undergeared, since I can't buy BM gear till I meet the requirements. Other than that, I doubt that it will change that much at all. After all, I'm playing versus level 49s now, and twice last night, I was top DPS in games with multiple level 40s on either team. I was level 36. Maybe they were just baddies, but remembering back from when I ding'd 50 on my Sage, there was no difference in level 49 and level 50 PvP. Oh yeah, and that was before level 50s were shorn off the top of the PvP bracket. Can someone specifically detail what happens to a Merc between level 49 and 50 that gimps them?
  4. I've heard this observation multiple times. I've played level 50 WZs. I didn't notice a change from 49 to 50 on my Sage. Since I've been playing v. level 49s from level 10ish forward, I can't imagine being on even footing negatively affecting my play. The only difference is that when I do ding 50, I'll be undergeared versus many of my peers. That will hurt for a little while, but that's a gearing issue, not a game play issue. Why is it "different"-- what changes?
  5. Seriously: Pyro Merc here. I walk out into a Warzone, and that old quote from the Bhagavad Gita comes to mind: "Now I am become Death, destroyer of worlds." My Merc was only mid-20s pre-1.2, but if anything, I am doing better now in my mid-30s than I was then with basically the same rotation for both PvE and PvP. The fact is, when you set people on *********** fire, they die. In droves.
  6. Level 36 Merc Pyro, and I am eating people in PvP. I'm regularly top three DPS if not first, and I have medals literally laid at my feet by lesser beings, upon whose necks I step so that my unsullied feet shant touch the undeserving ground beneath me. &c. &c. TL;DR? I'm loving it.
  7. I'm 93!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! The Fatman queues build anticipation, thereby enhancing my gameplay experience.
  8. Has anyone coined the term: "QueueQueue"? If not, I demand credit.
  9. Probably more users in this queue than the total active pop of my home server. Worth it.
  10. I want a t-shirt. I want that t-shirt to say, "I <3 The Fatman." Someone make this so.
  11. The Fatman is belong to us. All of Us.
  12. Dear The Fatman: Sorry for invading your server. My friends and I recently rerolled Empire on The Fatman, moving from Republic on Mandalore the Indomitable. Tonight, we first logged onto Mandalore to see if we were actually going to have our guild group together for Ops. After it was apparent that our guildies weren't going to log, we logged onto The Fatman (through a 30 minute queue). The second instance of The Fatman Imp Fleet had more people than the only instance of the Rep Fleet on Mandalore. I'm here to stay. Sorry for the inconvenience, but this is what we have to do to play the game for which we all pay.
  13. If you were part of the guild, when you select a server in game, it should have a flag next to the server where your guild was placed. On a side note, are you not concerned that you *forgot* which guild you were in? Since you don't seem to know anyone in it or remember it well enough to be able to find it, you'd probably be just as happy randomly choosing a server and asking for a guild invite from anyone.
  14. First, as a courtesy, here's the TL;DR: A fundamental element of massively multi-player gaming is engaging other player-controlled characters in a group. Part of that engagement is managing a group's composition and dynamic. I support game systems that encourage the continued development of the "massively multi-player" elements of this game. Full version (the Wall of Text commeth): Pre-made groups (i.e. those made up of friends and guildies) are the best. We all agree. Sometimes, even in large guilds, however, the time comes when a player has to roll with a PuG (pick-up group). Even if not ideal, this is a good thing. This game is not a single player game. It is a massively multi-player game. A fundamental aspect of MMO gaming is interacting with ... the massive amount of players in the game. Sometimes putting a group together is difficult. This is a good thing. Difficulty encourages creativity and innovation. In my experience, this game empowers creativity in group design because the advanced class have many cross-role abilities and can often serve dual purposes in a group. I'm not saying that a Marauder is the perfect tank or that a Seer-specialized Sage is the best DPSer, but I think we can all admit that they can serve that function in a pinch in most circumstances. Unfortunately, apparently, some people have forgotten how to make and play in groups. As a public service, here's a refresher*: 1) Talk. Example: You should agree on the Need/Greed loot policy of the group before the first drop. 2) Play. I know it's hard, but this game isn't a series of win buttons. If you have a rotation all mapped out and rigorously field tested for a Tank, Healer, DD, DD group and your group is now DD, DD, Healer, Healer -- change the rotation. I'm sorry. It's hard to play the game in the present rather than just let your muscle memory control. I know. I know. You can do it. I have faith. Knowing your role is more than just optimizing your output in an idealized setting -- it's playing the game when and as it unfolds in real time under less than optimal circumstances. 3) Deal. This is closely related to # 2. What's that? Your primary DPSer broke CC on that mob? So, what did you do to avoid the wipe? If you did not at least try to compensate for a team mate's mistakes, you made a mistake. If you tried and failed -- you bear some of the responsibility. If you saved the day, you did your job. 4) Talk more. Remember that? #2 and #3 require coordination. Coordination requires communication. You aren't guaranteed a victory, but if you fail to communicate and coordinate, you are almost certainly guaranteed a failure. Grouping isn't always pretty. It isn't always perfect. You're going to fail. You're going to succeed. Happy Hunting. <3 Gogh. *This is not a comprehensive list. Your results may vary.
  15. 12.15.2011 Star Wars™: The Old Republic™ Early Game Access: Ready to play 11.24.2011 Star Wars™: The Old Republic™ Early Game Access: Ready to patch 11.24.2011 Star Wars™: The Old Republic™ Collector's Edition Pre-Order Email received at 11:02 a.m. CT.
  16. November 24 Registration: Received email @ 11:02 a.m. CT. Took early lunch. Reserved name. Ding'd 2. Logged in Cantina. Back at work.
  17. "Order Status: 1 item(s) - Order in process of being fulfilled; Usually ships in 1 - 2 days."
  18. People cut off by the lack of grace period won't be QQing here. We'll be losing forum access too.
  19. Actually, I just tried a Big Mac for the first time in a over a decade ... and it wasn't bad.
  20. They're boxes out in the world. You just click on them.
  21. http://massively.joystiq.com/2011/12/14/massively-exclusive-the-force-ghosts-of-past-present-and-futu/ You'll note Massively removed launch figures at Bioware's request. I believe those figures were "150,000 to 200,000 at a time." Sounds like BioWare's really ... making waves. YEAAAAAAAAAAAAAH!
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