superpinkgirl Posted November 13, 2019 Share Posted November 13, 2019 Dear devs, Can you make one update without killing sorc heals? Is that too much to ask? How long till you fix it? 1 year or 2? Link to comment Share on other sites More sharing options...
Ergecrs Posted November 13, 2019 Share Posted November 13, 2019 Dear devs, Can you make one update without killing sorc heals? Is that too much to ask? How long till you fix it? 1 year or 2? What are you talking about ? I am doing 21k HPS on a single target dummy lol. Force management is so much better. Overall I’m loving it. Link to comment Share on other sites More sharing options...
Ahwassa Posted November 13, 2019 Share Posted November 13, 2019 I didn´t play the other healers but master Flashpoints are even easier now as sorcerer. And in operations the tactical "One for All" is great. More group heal - finally The only complaint I have is that there is no good healer tactical for flashpoints. Link to comment Share on other sites More sharing options...
Opiklo Posted November 13, 2019 Share Posted November 13, 2019 What are you talking about ? I am doing 21k HPS on a single target dummy lol. Force management is so much better. Overall I’m loving it. can i see the parse? Link to comment Share on other sites More sharing options...
superpinkgirl Posted November 14, 2019 Author Share Posted November 14, 2019 Same. Let's see the parse my dude. Link to comment Share on other sites More sharing options...
geofraynils Posted November 14, 2019 Share Posted November 14, 2019 (edited) 21k...i'm only at 16/17k... would like to see with what gear. All i see in game is sorc heal being 4k to 5k lower than others in same situations. I still need more augments and try with 1.3 sec gcd instead of 1.4 but i'm not sure it will change anything... I will probably change from mystical to restauration set but don't really like to lose innervation cooldown reduction . Anyone tried it ? I think 6 piece of mystical set is bugged (or not enought efficient). Half tick of resurgence heals 900 hp... and they are not always here.... and resurgence reinitialisation that would be intended to help with force management doesn't work. I also don't like the +2% alacrity index. I think it would be far better have direct +2% increase on alacrity percentage. percentage augmentation on alacrity has really no efficient effect cause of gcd caps. It could be great if we gain some piece of gear allowed to invest in other stats as aumgents changed from alac to crit/power but with 2% it doesn't impact stat repartition. Edited November 14, 2019 by geofraynils Link to comment Share on other sites More sharing options...
Ergecrs Posted November 18, 2019 Share Posted November 18, 2019 Sorry haven’t been following this. Will post it tonight. Tried to post it to the leader boards of parsley but that didn’t work for what ever reason. Link to comment Share on other sites More sharing options...
Ergecrs Posted November 18, 2019 Share Posted November 18, 2019 Haven’t had time to look for my 21k. Here is 20,109 I labeled it so it was easy to find lol. http://parsely.io/parser/view/457273/27 Link to comment Share on other sites More sharing options...
EmperorRus Posted November 18, 2019 Share Posted November 18, 2019 (edited) Sage seer' healing abilities comparison 5.9 to 6.0 (warzone samples only). Effectiveness formula: (AvgHPPerSkillIn60 / 280000 * 100) / (AvgHPPerSkillIn59 / 140000 * 100) * 100 - 100 280000 taken as average HP pool in 6.0 140000 taken as average HP pool in 5.9 Goal is to compare amount of HP pool % healed by skill in 5.9 and in 6.0. Benevolence (non crit only): 5.9: max - 12*824, avg - 9*016,063613232 (samples: 393); 6.0: max - 15*443, avg - 10*836,328244275 (samples: 131) Effectiveness: -39,905436 Benevolence (crit only): 5.9: max - 22*265, avg - 15*960,264094955 (samples: 337); 6.0: max - 27*848, avg - 18*954,450819672 (samples: 122) Effectiveness: -40,619871 Deliverance (non crit only): 5.9: max - 17*154, avg - 12*991,489690722 (samples: 194); 6.0: max - 21*626, avg - 15*746,68627451 (samples: 102) Effectiveness: -39,396149 Deliverance (crit only): 5.9: max - 39*082, avg - 24*239,690807799 (samples: 359); 6.0: max - 37*981, avg - 26*987,155172414 (samples: 58) Effectiveness: -44,332716 Force Mend (non crit only): 5.9: max - 25*793, avg - 18*988,297297297 (samples: 148); 6.0: max - 30*159, avg - 19*738,861538462 (samples: 65) Effectiveness: -48,023614 Force Mend (crit only): 5.9: max - 45*605, avg - 32*286,396396396 (samples: 111); 6.0: max - 46*645, avg - 32*589,516129032 (samples: 62) Effectiveness: -49,530577 Healing Trance (non crit only): 5.9: max - 6*717, avg - 4*875,955845991 (samples: 2*831); 6.0: max - 8*315, avg - 5*822,029433407 (samples: 1*359) Effectiveness: -40,298584 Healing Trance (crit only): 5.9: max - 11*537, avg - 8*442,604233483 (samples: 4*677); 6.0: max - 14*558, avg - 10*017,52958727 (samples: 2*011) Effectiveness: -40,672752 Mend Wounds (non crit only): 5.9: max - 4*071, avg - 3*392,211538462 (samples: 52); 6.0: max - 5*065, avg - 4*029,181818182 (samples: 11) Effectiveness: -40,611282 Mend Wounds (crit only): 5.9: max - 7*647, avg - 5*705,428571429 (samples: 35); 6.0: max - 10*191, avg - 7*038,55 (samples: 20) Effectiveness: -38,317078 Rejuvenate (non crit only): 5.9: max - 6*963, avg - 1*771,65431356 (samples: 8*311); 6.0: max - 8*762, avg - 1*905,302255289 (samples: 4*301) Effectiveness: -46,22816 Rejuvenate (crit only): 5.9: max - 11*504, avg - 3*097,820611192 (samples: 7*559); 6.0: max - 15*727, avg - 3*371,835689046 (samples: 3*396) Effectiveness: -45,577294 Renewal (non crit only): 5.9: max - 7*145, avg - 3*922,822429907 (samples: 214); 6.0: max - 8*145, avg - 5*034,560810811 (samples: 148) Effectiveness: -35,829867 Renewal (crit only): 5.9: max - 13*486, avg - 6*654,380368098 (samples: 163); 6.0: max - 15*560, avg - 8*579,984 (samples: 125) Effectiveness: -35,531307 Salvation (non crit only): 5.9: max - 1*286, avg - 980,394849785 (samples: 9*786); 6.0: max - 1*806, avg - 1*120,835908529 (samples: 3*236) Effectiveness: -42,837528 Salvation (crit only): 5.9: max - 2*262, avg - 1*685,9557849 (samples: 9*205); 6.0: max - 2*985,avg - 1*871,51414889 (samples: 2*297) Effectiveness: -44,496938 Soothing Protection (non crit only): 5.9: max - 9*123, avg - 6*617,356877323 (samples: 269); 6.0: max - 10*692, avg - 7*235,857142857 (samples: 56) Effectiveness: -45,326682 Soothing Protection (crit only): 5.9: max - 15*705, avg - 11*368,30078125 (samples: 256); 6.0: max - 21*138, avg - 13*711,672413793 (samples: 58) Effectiveness: -39,693395 Wandering Mend (non crit only): 5.9: max - 12*958, avg - 9*035,796783626 (samples: 1*368); 6.0: max - 16*189, avg - 9*809,7568438 (samples: 621) Effectiveness: -45,717256 Wandering Mend (crit only): 5.9: max - 22*403, avg - 15*837,96393689 (samples: 1*331); 6.0: max - 27*529, avg - 16*778,411235955 (samples: 445) Effectiveness: -47,031035 Source - SWTOR Theorycrafters Discord Edited November 18, 2019 by EmperorRus Link to comment Share on other sites More sharing options...
Ahwassa Posted November 18, 2019 Share Posted November 18, 2019 (edited) Source - SWTOR Theorycrafters Discord Ah that's why I feel good in all 70er content and so weak in Dxun. Thats just great (sarcasm). And please tell me that all classes were treated the same way. Else I´m getting really sad ... Edited November 18, 2019 by Ahwassa Link to comment Share on other sites More sharing options...
Ergecrs Posted November 18, 2019 Share Posted November 18, 2019 So your comparing the amount of heals put out based on health at the beginning of an expansion compared to the amount of heals put out compared to health at the end of an expansion. That doesn’t make sense. Especially when they normally add an additional tear of gear from when an expansion launches. Normally the new tear comes out with nim raid. Link to comment Share on other sites More sharing options...
Opiklo Posted November 18, 2019 Share Posted November 18, 2019 Haven’t had time to look for my 21k. Here is 20,109 I labeled it so it was easy to find lol. http://parsely.io/parser/view/457273/27 correction... here is 16502,67.... the wandering mend and the salvation is 3.6k you didnt heal single target..... Link to comment Share on other sites More sharing options...
Ergecrs Posted November 19, 2019 Share Posted November 19, 2019 correction... here is 16502,67.... the wandering mend and the salvation is 3.6k you didnt heal single target..... It’s a single target dummy. When uploading to parsley for leaderboards it takes the over heal into account. In any kind of normal situation it will be even higher than 20k as it will be hitting more people and since I had one for all equipped it would boost salvation higher. Again I stated on a single target dummy. Link to comment Share on other sites More sharing options...
RodRigesR Posted November 19, 2019 Share Posted November 19, 2019 So your comparing the amount of heals put out based on health at the beginning of an expansion compared to the amount of heals put out compared to health at the end of an expansion. That doesn’t make sense. Especially when they normally add an additional tear of gear from when an expansion launches. Normally the new tear comes out with nim raid. If next gear tier will boost healing output by 80-100%, while keeping endurance at same level, then well, ok... You did not think much, it seems. Anyway, i won't argue. Sorc/Sage healing is more than enough for any PvE content, complaints come from PvP persepective. Role of healer in warzones (especially in ranked) changed too much and too fast. For player, used to 5.10 healer's capabilities, PvP just does not seem fun anymore: you can neither staying alive limitless against less than three semi-decent dps, nor immortalize your team members. All you can do - prolong torment, and Sorc/Sage seem worst compared to operative/commando, due to boring and pretty much useless set bonuses and tacticals. Of course, everything above is my personal opinion. Would it be just 5.11, i'd raise battle flags and start holywar against current balance, but now i'm just burnt out. Amount of bugs and sudden step to "shoot-looter" gamedesign in 6.0 exposed developer's incompetence and lack of unique vision of SWTOR. Friends keep me playing this game, once i'll lure them in something better, this horror will be over. Link to comment Share on other sites More sharing options...
Equeliber Posted November 19, 2019 Share Posted November 19, 2019 (edited) It’s a single target dummy. When uploading to parsley for leaderboards it takes the over heal into account. In any kind of normal situation it will be even higher than 20k as it will be hitting more people and since I had one for all equipped it would boost salvation higher. Again I stated on a single target dummy. If you look at your parse again, you might notice that 17.93% of the healing done was on you, not on the dummy. 16502 HPS is the pure single target number. That's what he is talking about. Edited November 19, 2019 by Equeliber Link to comment Share on other sites More sharing options...
PatT Posted November 19, 2019 Share Posted November 19, 2019 Parsing is usually a fools errand for healers. Dummies dotn' stand in stupid And your dummy isn't on a level gated area where you get bumped down. I have parses from 2014 (and i was okay) that are better than what I can do now. But my tank has 100k more health to restore. Medpacs heal for 26 to 4xk each now. But my healing hasn't gone up communsurate with the amount I am supposed to be replacing. it's stupid. Mathematically it is. I left for 2 years, I came back 3 months ago. I may just unsub again because this isn't fun. The crafting isn't fun. Conquest is no longer fun. It's all become a grind. The gear I get isn't for my class, no matter what spec I choose. My force users are getting barrels and my gunslingers are getting hilts. That goes way beyond not getting class gear. But my sage feels like 3.3 all over again. or 4.5 Link to comment Share on other sites More sharing options...
Ergecrs Posted November 20, 2019 Share Posted November 20, 2019 Parsing is usually a fools errand for healers. Dummies dotn' stand in stupid And your dummy isn't on a level gated area where you get bumped down. I have parses from 2014 (and i was okay) that are better than what I can do now. But my tank has 100k more health to restore. Medpacs heal for 26 to 4xk each now. But my healing hasn't gone up communsurate with the amount I am supposed to be replacing. it's stupid. Mathematically it is. I left for 2 years, I came back 3 months ago. I may just unsub again because this isn't fun. The crafting isn't fun. Conquest is no longer fun. It's all become a grind. The gear I get isn't for my class, no matter what spec I choose. My force users are getting barrels and my gunslingers are getting hilts. That goes way beyond not getting class gear. But my sage feels like 3.3 all over again. or 4.5 I pulled 16k in tfb nim. Sorry you guys aren’t getting gear or can’t heal better in old content. I don’t have that problem. Full 306 min maxed with the 7 piece I needed. Is their a big bump in old content. No but I can tell you for a fact we can heal about 4K better now if you know your class and have the proper gear. That goes for running the correct adrenals and relics in old Content as well. Link to comment Share on other sites More sharing options...
Ergecrs Posted November 20, 2019 Share Posted November 20, 2019 If you look at your parse again, you might notice that 17.93% of the healing done was on you, not on the dummy. 16502 HPS is the pure single target number. That's what he is talking about. I know what my ehps was I also know exactly what parsley takes into account. On a dummy it will list your total hps not ehps. Link to comment Share on other sites More sharing options...
Knusby Posted November 20, 2019 Share Posted November 20, 2019 What are you talking about ? I am doing 21k HPS on a single target dummy lol. Force management is so much better. Overall I’m loving it. Prob is that the dds do many more dps then we can heal (also main) Link to comment Share on other sites More sharing options...
superpinkgirl Posted November 21, 2019 Author Share Posted November 21, 2019 If next gear tier will boost healing output by 80-100%, while keeping endurance at same level, then well, ok... You did not think much, it seems. Anyway, i won't argue. Sorc/Sage healing is more than enough for any PvE content, complaints come from PvP persepective. Role of healer in warzones (especially in ranked) changed too much and too fast. For player, used to 5.10 healer's capabilities, PvP just does not seem fun anymore: you can neither staying alive limitless against less than three semi-decent dps, nor immortalize your team members. All you can do - prolong torment, and Sorc/Sage seem worst compared to operative/commando, due to boring and pretty much useless set bonuses and tacticals. Of course, everything above is my personal opinion. Would it be just 5.11, i'd raise battle flags and start holywar against current balance, but now i'm just burnt out. Amount of bugs and sudden step to "shoot-looter" gamedesign in 6.0 exposed developer's incompetence and lack of unique vision of SWTOR. Friends keep me playing this game, once i'll lure them in something better, this horror will be over. Exactly this. Pvp. Whoopdie you did nim pve. Slow clap. For people that only pvp sorc is broken. Link to comment Share on other sites More sharing options...
Ollmich Posted November 21, 2019 Share Posted November 21, 2019 (edited) What are you talking about ? I am doing 21k HPS on a single target dummy lol. Force management is so much better. Overall I’m loving it. I’m genuinely curious how Force management can become better with the removal of old set bonus which made Vindicate / Consuming Darkness restore +5 Force. The (6) bonus of Revitalize mystic is hardly comparable in terms of effectiveness. It’s not unplayable but you need to monitor your Force more closely now. Edited November 21, 2019 by Ollmich Link to comment Share on other sites More sharing options...
Gyronamics Posted November 21, 2019 Share Posted November 21, 2019 For people that only pvp sorc is broken. That word is being so abused for emotional drama it needs drawing attention to. Healers facetanking dps while healing a team without tank assistance was an abomination. In PVE, healers were getting in more dps than ever and teams were going with less healers because it was more efficient and viable to go with more dps when the healing could be undermanned. The amount of healing being done in 5.X was over the top and it showed itself in all content. It's not "broken" to bin that nonsense and go back to a more appropriate level of healing that requires more skill and more teamplay to be effective. It IS broken to overpower healing to the point the 5.X scenarios were happening and needed no great effort of skill or teamplay to perform. Link to comment Share on other sites More sharing options...
Opiklo Posted November 22, 2019 Share Posted November 22, 2019 That word is being so abused for emotional drama it needs drawing attention to. Healers facetanking dps while healing a team without tank assistance was an abomination. In PVE, healers were getting in more dps than ever and teams were going with less healers because it was more efficient and viable to go with more dps when the healing could be undermanned. The amount of healing being done in 5.X was over the top and it showed itself in all content. It's not "broken" to bin that nonsense and go back to a more appropriate level of healing that requires more skill and more teamplay to be effective. It IS broken to overpower healing to the point the 5.X scenarios were happening and needed no great effort of skill or teamplay to perform. finally a person with a brain <3 Link to comment Share on other sites More sharing options...
Ahwassa Posted November 22, 2019 Share Posted November 22, 2019 I too don´t understand what the fuss is about. All healer classes heal less now, and that´s not a bad thing. I still heal more than 1 dps does damage. I still can heal sm ops alone (not Dxun . Now that some players actually have to learn how to be a good healer, they blame it on the devs. Sorc is still a very good healer class - Mercs are good too but you really have to watch heat management. But both parse 22-20 k hps. Link to comment Share on other sites More sharing options...
geofraynilss Posted November 28, 2019 Share Posted November 28, 2019 I’m genuinely curious how Force management can become better with the removal of old set bonus which made Vindicate / Consuming Darkness restore +5 Force. The (6) bonus of Revitalize mystic is hardly comparable in terms of effectiveness. It’s not unplayable but you need to monitor your Force more closely now. (6) mystic bonus does not work well. First effect seems to work as intended. I think it's not enough to be interesting and the 50% value of new resurgence ticks could be set to 100% of their value as they don't always happen. Having more information on their percentage chance of tick would great. Second effect which says reseting resurgence effect on a target would help with force regenarion simply has no effect. Force regen ratio does not augment and their is no force gain on spell use. Link to comment Share on other sites More sharing options...
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