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EmperorRus

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Everything posted by EmperorRus

  1. tbh I really don't Madness: 15(5*3)% for 10s after dealing critical damage with DoTs, ~3.5% against Kinetic/Energy while Resurgence is active =18.5% Lightning: 15(5*3)% for 10s after dealing damage with Lightning Bolt, 5% for 18s from after dealing damage with TB =20% Deception: 15% for 15s after leaving stealth or activating Maul, 9(3*3)% for 15s after dealing critical damage =24%
  2. Volt Rush is still meh for Madness. Please, merge is with The Rushdown tactical.
  3. This. Bioware, find an ability other than Force Speed to proc stuff so I can have my mobility spell back for mobility. It's also favors TK/Lightning over Balance/Madness, why?
  4. For all specs: Conspiring Force. level 78. Maybe replace it with 30% AOE damage reduction? Merge Conspiring Force with Slow Mercy tactical. Madness: Creeping End. level 43: I don't get it. Replace it with some real burst option like(this is based on an old set bonuses and passives) Creeping End for burst, Eternal Torment for cleave and Downfall for sustained DPS. Simple design. Lightning Off Balance. level 43. Lightning already have too much roots, slows and mobility. AOE root and slow from Chain Lightning, slow from Lightning Bolt.
  5. Agreed. 3 seconds of invulnerability is too much for 7.0 AP PT even if it comes with tank stats Generic +3% Legendary Items are boring. Use your imagination, Bioware.
  6. Old Empowered Restorer Force Armor / Static Barrier immediately heals the target when applied and leaves a heal over time on the target for 12 seconds after being applied.
  7. And we can't mod our PvP gear, lol. Only Master Mode gear is moddable. And accuracy on BiS Legendary Items. GG WP Bioware
  8. Shifting Silhouette. Using Phase Walk to return to its marked location grants Shifting Silhouette, keeping you from being leapt to or pulled and making you immune to interrupts and ability activation pushback for the next 10 seconds. Additionally, the cooldown of Phase Walk is reduced by 15 seconds and all defenses are increased by 30% for the duration of Shifting Silhouette. Any of the unreleased 5.6 set bonuses Unnatural Preservation and Force Mend now additionally heal up to 8 allies within 30 meters affected by your Resurgence or Revivification and Rejuvenate or Salvation for 70% of its full healing. Recklessness and Force Potency have a 33% chance to not consume a charge when a direct Force ability deals critical damage. Additionally, consuming a charge of Recklessness or Force Potency reduces the cooldown of Polarity Shift and Mental Alacrity by 5 seconds. Recklessness and Force Potency grant Mender’s Surge, causing your next Innervate or Healing Trance to heal instantly and cost no Force. Overcharge Saber and Battle Readiness additionally increase your critical chance by 15% while active. Additionally, the cooldown of Overcharge Saber and Battle Readiness is reduced by 20 seconds. Dealing critical damage with Discharge or Force Breach grants Pursuer’s Lethality, making your next Discharge or Force Breach deal 50% additional damage instantly. Each time you lose a charge of Dark Ward or Kinetic Ward you have a 40% chance to restore 1% of your maximum health. This effect cannot occur more than once a second. Dealing damage with Depredating Volts or Cascading Debris reduces the cooldown of Deflection by 1 second. Additionally, Deflection increases the damage dealt by Depredating Volts and Cascading Debris by 20% while active. ect
  9. Whirlwind/Force Lift. Level 73. Merge it with Dizzying Force(when Whirlwind/Force Lift ends, target's accuracy is reduced by 20% for 8 seconds) Forbidden Knowledge. Level 27. Duration of the stacks is too short. Death Brand. Level 27. Still feels too weak Overall, I'm really like sorc/sage changes and tree chooses.
  10. This^ Most of Legendary Items are useless and created just for the illusion of choice. Give us something new.
  11. Unmatched Haste. Seriously, it's the only real option we have right now. There isn't one Legendary item that makes sense with Madness playstyle and combat style passives. Unmatched Haste is the best option at the moment, but it suites Lightning a lot more. Same for Gathering Storm and Revitalize Legendary items.
  12. 3.0 era sorcerer/sage set bonus Affliction or Weaken Mind damage has a 30% chance to increase alacrity by 5% for 15 seconds.
  13. Please remove Accuracy from Legendary Items. Think about PvP.
  14. Level 60/50 Feedback. Please replace Dark Resilience(level 60) or Sith Defiance(level 50) with Backlash.
  15. Please make Deathfield 8 meters again
  16. Replace Overhelming Force(35) with something similar to Reaper's Rush. Like "If the target of your Demolish is killed within 10 seconds, Demolish cooldown is reset. Also causes your next Demolish to activate instantly"
  17. This, plus stacks of wrath Agreed +1
  18. Madness choices Death Brand(10) It's not that impressive. Increase the critical damage bonus of Death Brand by 20-30% via discipline. Overloaded Strike(20) I don't get it. Overloaded Strike doesn't have any procs or discipline passives associated with it. Force Storm is way better for AOE. Overhelming Force(35) Why Shock and Lightning Strike and why it's only 25%? Doesn't make any sense, any of it. Replace it with Affliction or something. Maybe also merge it with a Ticking Force Bomb(it's useless tactical anyway). Volt Rush(70) LOL. I see no reason why would anyone ever pick this. Merge it with Endless Offensive(Volt Rush deals 10% more damage, Energize now stack up to 3 times, Force Speed recharges two VR charges), buff The Rushdown tactical(should also increase the critical chance of Volt Rush by 100% Powerlode-style). Right now it's 2000% useless. Extrication(70) Merge it with a Healing Hand(tactical) and/or 3.x era unreleased sorc set-bonus(Extrication places a Static Barrier on the target even if the target already has the Deionized effect). Madness baseline Force Storm should build stacks of Wrath and Fulminating Current. No more Force Lightning in pure AOE situations. Overall again playability seems fine.
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