ElleSheepy Posted April 12, 2018 Share Posted April 12, 2018 I have been doing solo FPs and run through multiple characters through KOTFE/KOTET with no problem as I am now. I'm not feeling the DPS loss.May be that's because there is no DPS loss yet. We are still at 5.8. And of course solo/story flashpoints should not give you problem. They are story/solo for a reason. It may take longer after the nerf lands, but you'll pass them without problem. If that and story chapters are the most challenging endgame contants you do, yes I don't think you'll be impacted much if at all by the nerf. Link to comment Share on other sites More sharing options...
olagatonjedi Posted April 13, 2018 Share Posted April 13, 2018 The public asked, and they have received! The grass isn't always greener on the other side. Link to comment Share on other sites More sharing options...
ivanhedgehog Posted April 21, 2018 Share Posted April 21, 2018 Not EVERY MMORPG has the trinity: * Players in Allods Online sometimes talk about it having a four-branch setup: Tank, Heal, DPS, CC. That is, they distinguish between characters who are there to dish out damage and characters whose primary job is to apply CC. * GW2 gives all characters some level of self-heal. Many classes have heal-others. No class has any threat management tools other than hitting or not hitting mobs. This means there's no trinity. City of heroes did fine with no trinity Link to comment Share on other sites More sharing options...
DDaMAGEr Posted April 21, 2018 Share Posted April 21, 2018 (edited) Below is the detailed breakdown of changes. Powertech Now have access to Responsive Safeguards power Shield Tech Ion Gas Cylinder’s threat generation bonus has been increased from 100% to 150% Fixed a bug in Power Armor that wasn’t calculating damage correctly and also Ion Screen bug, that wasn't imposing 2% damage reduction after respec until you switch instance Power Armor now gives a 15% damage bonus to Ion Gas Cylinder (up from 10%) Increased the base damage of Heat Blast by 18.75% The time gate of Firestorm and Searing Wave by Flame Engine has been reduced from 15s to 12s Increased Ion Overload’s damage by 50% Increased Ion Gas Cylinder’s damage by 20% Vanguard Now have access to Echoing Deterrence power Shield Specialist Ion Cell’s threat generation bonus has been increased from 100% to 150% Fixed a bug in Power Armor that wasn’t calculating damage correctly and also Ion Shield bug, that wasn't imposing 2% damage reduction after respec until you switch instance Power Armor now gives a 15% damage bonus to Ion Gas Cell (up from 10%) Increased the base damage of Energy Blast by 18.75% The time gate of Ion Storm and Ion Squall from Pulse Engine has been reduced from 15s to 12s Increased Ion Overload’s damage by 50% Increased Ion Cell’s damage by 20% TL/DR - VG/PT gonna be OP again Edited April 21, 2018 by DDaMAGEr Link to comment Share on other sites More sharing options...
DDaMAGEr Posted May 4, 2018 Share Posted May 4, 2018 ...and also Ion Screen bug, that wasn't imposing 2% damage reduction after respec until you switch instance ... Well at least l guessed something. That really happened, and now mah VG/PT can respec to tank role while inside lnstance, but... Mah poor damage... Otoh l wouldn't say VG/PT aren't touched at all, but the fact is that they just need some kind of extra DCD for both Damage & Tank role. Heavy DCD. Something comparable to Assassin's Phantom Stride. Various passive buffs certainly won't cut it. Link to comment Share on other sites More sharing options...
Sybie Posted May 4, 2018 Share Posted May 4, 2018 City of heroes did fine with no trinity I had more than one tanking blaster in CoH, threat management and just being truculent did the job nicely. When they nerfed the Tanks aggro and made Blaster aggro greater, I became an aggrowhore. 7 year Vet of CoH, I just hang around from time to time here. May the 4th be with you. Link to comment Share on other sites More sharing options...
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