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ElleSheepy

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  1. Well the official twitter is quiet thus far. Expecting a dev post after they think things have returned to normal.
  2. Remember when Biochem could craft reusables stims and Cyber could craft reusable grenades? Then they removed them, since everyone go learn and it unbalance the crew skills. Later they add the stim back, but not the grenades, so everyone now want to get Biochem on every toon. That's on par with the improvements we've been seeing in swtor, from stealth server move to the recent Galactic Guide.
  3. Stats says Scoundrel (part of Smuggler) usually play heal. Since I usually occupy a heal slot, no, I don't often see them in fp and in op I see Sage and Commando partners more often. That said, there are only three healer classes. So you are bound to see one of us in most contents.
  4. I learned the game as a healer and in hindsight I think it is better to learn dps first, with companion usually set to dps or tank. Healer is slower to advance the story with, since they clear trash much slower than dps do. Also, since there are kolto stations in vet fp, people will use them instead of relying on your (punny) heals. Playing as dps without heal will also help you learn how to survive, as you need to make the best of your controls, self heals, and dcds. These skills translates well to all roles.
  5. At 15-20 hours per class that's roughly on par. It will be faster with later playthroughs, as you know the game (like how to use Quick Travel to skip running back), and can skip the planet stories and focus on class. Also helps a lot if you play a stealth class instead of non-stealth adv classes. Will be listening to the expensive voice acting most of the time during play.
  6. If EA Bioware is paying for reviews, they need to first stop pretending this game does not exists when they talk about their Star Wars games. And they need to pay more. May also be wise if they take a look at the slow Steam install which is turning players away even before they can put boots on the ground to experience the fantastic paid reviews.
  7. Problem is in "not see that happening soon", not in swtor would shut down soon. Even at a rate of one class per week, that take at most 2 months, well before the current "holiday 2020" timeline we have.
  8. Because it's more "fun" to play different mm fp, than grinding a single one for the 8192th times. Also, some players play mm fp for cheevos, decos, and other reasons. Power gaming is an important offer, but not the only offer here.
  9. No need to ask one by one. Stats available: http://ixparse.com/stats/ There are a lot more operatives than snipers. However most operatives are heals; dps sees more snipers than ops. Both are overshadows by other classes; op is the least common heal and IA is the least common dps base class.
  10. Both healer and tank are in demand. You can practice either in vet fp. Gear up before yout queue for harder mm fps.
  11. Sounds like your mouse button is failing and it lost contact when the pressure shifts. Try replacing the mouse,
  12. It is difficult to over gear the harder flashpoints. Especially if you pug and you get a 75 healer/dps in 262 gear. But yes. You can expect to be playing dps often, but many pug groups need a second tank or DwT. You do need to know mechanics and, if you are tanking, the boss's attack pattern including the damage type each attack do and the proper defense. That can only come with experience. You'd just be giving us poor healers heart attacks otherwise. Hope you are not already doing that in fp.
  13. Indeed. They can use it to rewrite Anthem! What? When boss EA pretends that swtor does not exists, what do you expect?
  14. Time of testing is a pretty important factor. Hours or even days can pass from the issue is posted to people go test it. If the server/network is no longer under stress, or if the issue has been quietly solved, of course everything is smooth. As OP noted, the lag is reported by multiple players in-game but only lasted a short while, at least for him. The forum also see a few other reports. If it is not server issue, as you say, then it is a common issue on a network that is pretty close to the server. Imagine the servers being accessible from a train station. The station have two lanes, one red and one blue. The red going rails may be better maintained and have newer trains. The blue may be less reliable. If you ride on the red every day you'd think it's a great experience. Not so with blue. Of course, you can still insist it's fine on your side and it's my local connection. But I can also say I've no problem with other online games, international video calls, multi GB downloads, etc. Since covid I have even stress tested (and busted) local and foreign servers of different companies as part of my job from my top of the line, pc to fiber modem home connection. So please let me insist the problem seems to be closer to swtor - or the provider they use - than my home. Don't forget. Swtor's network is throttled even before your game is ready for play. The min install time reported on Steam is stable, despite the lack of any official confirmation. Perhaps the physical McDonald is stuck with that porthole-on-the-door. Networking in a top tier data center is generally more flexible with multiple providers. Perhaps BW is just unwilling to look at network issue, like how they hid for as long as they can for many issues from starter planet gold spam to the recent character transfer bug. Or look at how they handled the 2017 server merge complains - we decided to move the server away from you players, without telling you, and we knew you would get higher ping, but it is a network issue not a game performance issue. Our tests show all green. Right. Now I don't know whether it's BW who copy the zealot guardians or the fans who take clue from BW.
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