stoopicus Posted May 13, 2017 Share Posted May 13, 2017 Maybe it's the lag f'ing me up trying to defend against them. I know the ability isnt game breaking and I know it doesn't make Operatives OP.. I just hate it and think it's a stupid mechanic that isn't needed.. anyway that's just a personal gripe.. I'm sure we all have them.. ie, some people hate Hutt Ball. #nerfoperatives Heh, understood. For me it's the little differences between the classes like this that make them interesting. Operative is fun to play for me exactly because it's got these different mechanics. Link to comment Share on other sites More sharing options...
Evolixe Posted May 13, 2017 Share Posted May 13, 2017 Yeah, but even in terms of raw burst, sin is ahead. Concealment has maaaaaaaaarginally better sustained. You w0t.. concealment does in no way shape or form have better sustained. Link to comment Share on other sites More sharing options...
stoopicus Posted May 13, 2017 Share Posted May 13, 2017 (edited) You w0t.. concealment does in no way shape or form have better sustained. And it has way, way worse burst. Edited May 13, 2017 by stoopicus Link to comment Share on other sites More sharing options...
Evolixe Posted May 13, 2017 Share Posted May 13, 2017 (edited) And it has way, way worse burst. I read that wrong, disregard. Edited May 13, 2017 by Evolixe Link to comment Share on other sites More sharing options...
VixenRawR Posted May 13, 2017 Share Posted May 13, 2017 (edited) Maybe it's the lag f'ing me up trying to defend against them. I know the ability isnt game breaking and I know it doesn't make Operatives OP.. I just hate it and think it's a stupid mechanic that isn't needed.. anyway that's just a personal gripe.. I'm sure we all have them.. ie, some people hate Hutt Ball. #nerfoperatives Oh trust me it's the lag. I get quite a bit of lag. I find it extremely frustrating trying to time and land operative abilities because of it. A lot of times I can have backstab showing that it can be used but I cannot execute it for the life of me. Same for crippling slice. I am certain I am directly behind them but I still get attacked. It goes both ways haha. My response to any time when I can't execute an ability *toss frag grenade* due to lag or rather this crappy swtor engine as I don't see this issue in other games I play...seems like in swtor is just more unbearable. To be fair, hidden strike used to knock down the target much like spike...but it was also unbearable. I honestly think crippling slice is a better utility than the knockdown aspect...but not the damage. I like crippling slice, but over effectiveness of low slash is leap and bounds better. Apply at range, allows for positioning. Prevents them from damaging, interrupts their enemies ability. Edited May 13, 2017 by VixenRawR Link to comment Share on other sites More sharing options...
Evolixe Posted May 13, 2017 Share Posted May 13, 2017 (edited) I like crippling slice, but over effectiveness of low slash is leap and bounds better. Apply at range, allows for positioning. Prevents them from damaging, interrupts their enemies ability. Breaks on 1 damage. Although there is a ~1 second recovery animation that must play first if damaged within the first 2 seconds of application. Anyway, you shouldn't really compare abilities 1:1 like that. Classes are vastly different. I.E. Just because Sins have a Spike doesn't mean you should have one too. Edited May 13, 2017 by Evolixe Link to comment Share on other sites More sharing options...
VixenRawR Posted May 13, 2017 Share Posted May 13, 2017 Breaks on 1 damage. Although there is a ~1 second recovery animation that must play first if damaged within the first 2 seconds of application. Anyway, you shouldn't really compare abilities 1:1 like that. Classes are vastly different. I.E. Just because Sins have a Spike doesn't mean you should have one too. Operatives HAD hidden strike, which was like spike. And yah just because sorcs had phasewalk sins shouldn't get it either...wait a min..=/ Crippling slice doesn't break on 1 dmg...which means you have the ability to do at least something. xD All cc is annoying in the end. Link to comment Share on other sites More sharing options...
ilfiriel_azurian Posted May 14, 2017 Share Posted May 14, 2017 (edited) Other than blatantly forgetting the damage output and misrepresenting the dcds of sin (deflection buffed is pretty amazing 50% absorb and 50% reflect for 12 seconds). The OP forgets the most important aspect of sins is that unlike operatives they have a flat 10% defence chance (5% for ops), on top of that a deception sin has almost always (if he knows how to play) 15% additional DR due to dark embrace so on passive sturdiness deception and darkness are so much better than operatives. Edited May 14, 2017 by ilfiriel_azurian Link to comment Share on other sites More sharing options...
Zindoki Posted May 14, 2017 Share Posted May 14, 2017 (edited) Don't forget operatives have no damage reduction on stun utility. I've died in 2-3 seconds from 100% hp while stunned with 2 dps on me. If you get caught in the stun you are dead with no team support. Edited May 14, 2017 by Zindoki Link to comment Share on other sites More sharing options...
VixenRawR Posted May 14, 2017 Share Posted May 14, 2017 Don't forget operatives have no damage reduction on stun utility. I've died in 2-3 seconds from 100% hp while stunned with 2 dps on me. If you get caught in the stun you are dead with no team support. No, ops can roll while stunned. They never die. They have 50 stuns too. Plus they can one shot without leaving stealth! Link to comment Share on other sites More sharing options...
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