Hyde_v Posted January 29, 2017 Share Posted January 29, 2017 The Area of Effect changes introduced this patch were a bad idea. I see the following (I cannot speak for anyone else.) All AoE effects, including the enemies AoE's, are green. I don't know whose is safe to walk in and whose is not. The enemy's circle used to be red. The change also reduced the graphic effects. Fire no longer burns in the circles for abilities that have damage over time effects. Please revert the change. Link to comment Share on other sites More sharing options...
Jagaimee Posted January 29, 2017 Share Posted January 29, 2017 Not only that, but you can't see them! In a grassy area like Balmorra or Taris or Alderaan, they disappear entirely. Not to mention similarly-colored areas...or heck, anything that isn't solid black. The old animation had bits of it floating off of the ground and spinning - and it was much brighter - so seeing it was hardly an issue. The changes are...yeah. Not good. At all. Link to comment Share on other sites More sharing options...
Voblat Posted January 29, 2017 Share Posted January 29, 2017 If there is one thing you can rely on with this dev team, is that if they make a change, it will be worse than it was before. Making changes to things that work? No problem, meanwhile, no hood toggle, random explosions on your ship, companions lagging behind like a toddler having a tantrum all remain. Link to comment Share on other sites More sharing options...
Talon_strikes Posted January 29, 2017 Share Posted January 29, 2017 I like the change but it definitely needs improvements. Differentiate between friend and foe AoE and make it look better in terrain that's similarly colored. Link to comment Share on other sites More sharing options...
Jacob_Cora Posted January 29, 2017 Share Posted January 29, 2017 The new symbol is prettier, but they need to implement the different colours for PVP. Now I just avoid every circle, no matter what. Link to comment Share on other sites More sharing options...
Clarian Posted January 29, 2017 Share Posted January 29, 2017 If there is one thing you can rely on with this dev team, is that if they make a change, it will be worse than it was before. Making changes to things that work? No problem, meanwhile, no hood toggle, random explosions on your ship, companions lagging behind like a toddler having a tantrum all remain. Exactly. With all the NEW features that would be good to have, and even just bugs that need to be fixed, why spend time taking something that already works and make it worse? It just makes no sense. Link to comment Share on other sites More sharing options...
americanaussie Posted January 29, 2017 Share Posted January 29, 2017 In pvp you can't tell if it's a huttball pass, heals, or it will kill you. No good. Link to comment Share on other sites More sharing options...
AllisonLightning Posted January 29, 2017 Share Posted January 29, 2017 In pvp you can't tell if it's a huttball pass, heals, or it will kill you. No good. It makes my brain hurt. Am I being healed or is that lightning electrocuting me? I can never tell now. It's been low on my priorities as far as stupid changes like Bolster in warzones but it is something that tells me they must be free food in warzones. No one who PvPs would ever think having friendly and enemy AoE the same colour was a good idea- and the PvE crowd know better too. Link to comment Share on other sites More sharing options...
americanaussie Posted January 29, 2017 Share Posted January 29, 2017 It makes my brain hurt. Am I being healed or is that lightning electrocuting me? I can never tell now. It's been low on my priorities as far as stupid changes like Bolster in warzones but it is something that tells me they must be free food in warzones. No one who PvPs would ever think having friendly and enemy AoE the same colour was a good idea- and the PvE crowd know better too. I didn't realise it until this post. I kept running into the green to be healed then wondering why I died. only did that twice before realizing it's probably better to go with the idea it will kill you. Link to comment Share on other sites More sharing options...
AllisonLightning Posted January 29, 2017 Share Posted January 29, 2017 (edited) I didn't realise it until this post. I kept running into the green to be healed then wondering why I died. only did that twice before realizing it's probably better to go with the idea it will kill you. I avoid the circles... though it does get frustrating as a healer, I'm trying to heal people and they actively run out of the healing circles and into an enemy AoE. I want to yell at them but how are they supposed to know? It's all green. Note: Was an in general comment to devs and not anyone on thread... just thought should post since context. Edited January 29, 2017 by AllisonLightning Link to comment Share on other sites More sharing options...
CloudCastle Posted January 29, 2017 Share Posted January 29, 2017 I'm having trouble seeing the circle, even on your basic metal floors that are common to most SWTOR interiors. The demarcating lines are just so thin and not very bright. Link to comment Share on other sites More sharing options...
-Highsteel- Posted January 29, 2017 Share Posted January 29, 2017 If this was intended than I have lost all faith in their abilities to develop. This one thing shows me they neither play there own game, test it, or even know what does what. Just glad it's not in Ops or Fps yet - hey look heals, or wait it was inferno from Tyrans. Link to comment Share on other sites More sharing options...
RswanBing Posted January 29, 2017 Share Posted January 29, 2017 If this was intended than I have lost all faith in their abilities to develop. This one thing shows me they neither play there own game, test it, or even know what does what. Just glad it's not in Ops or Fps yet - hey look heals, or wait it was inferno from Tyrans. Intended or not, you can question their abilities. The only fact that players have to tell them that we need to be able dissociate ally/ennemy AOE's is a disgrace, how can they not think about it ? It's so obvious that there's no excuse for them. Link to comment Share on other sites More sharing options...
Andryah Posted January 29, 2017 Share Posted January 29, 2017 (edited) The Area of Effect changes introduced this patch were a bad idea. I see the following (I cannot speak for anyone else.) All AoE effects, including the enemies AoE's, are green. I don't know whose is safe to walk in and whose is not. The enemy's circle used to be red. The change also reduced the graphic effects. Fire no longer burns in the circles for abilities that have damage over time effects. Please revert the change. I like the new graphic... much smoother and less ambiguous. The old one was too fuzy to see clearly where the boundaries were in many cases under ambient lighting in game. As to the color, for PvE, it does not matter other then green is easier to see and follows the norm for the game. And since it has always been green, I don't buy the "can't see it in grass" complaint.. because it's never been easy to see friendly AoE in grass in this game. For PvP, I would expect the enemy AoE to be red just like it is with NPCs... and since I have not PvPed since the change I don't know how it works in PvP, so I will defer to PvPers on that. Edited January 29, 2017 by Andryah Link to comment Share on other sites More sharing options...
ShinDoRai Posted January 29, 2017 Share Posted January 29, 2017 (edited) its always the same here. they develop things but without foresight. better there is something new , then thought to the end. and after that they fix it. thats how it was done back at 1.0 and still is till today. same with every other content and update here so nothing new it the devs take a look at wildstar how it has to be done , that would help swtor Edited January 29, 2017 by ShinDoRai Link to comment Share on other sites More sharing options...
teclado Posted January 29, 2017 Share Posted January 29, 2017 All AoE effects, including the enemies AoE's, are green. I don't know whose is safe to walk in and whose is not. The enemy's circle used to be red. Assuming that is a bug, I actually like the AoE changes. They definitely need to get the colors right, but overall I like the new AoE symbols. Link to comment Share on other sites More sharing options...
Deewe Posted January 29, 2017 Share Posted January 29, 2017 (edited) Welcome to the world of designer and the dev who did it. Guess they are colorblind. Edited January 29, 2017 by Deewe Link to comment Share on other sites More sharing options...
Ralei Posted January 29, 2017 Share Posted January 29, 2017 Assuming that is a bug, I actually like the AoE changes. They definitely need to get the colors right, but overall I like the new AoE symbols. Same here. But..... considering how long it has taken some bugs to be fixed... I woulda rather they just left it the way it was. Link to comment Share on other sites More sharing options...
Fleurdelis Posted January 30, 2017 Share Posted January 30, 2017 I like the new aoe changes. Easier for me to see. Haven't tried it out in grass yet and haven't seen the green in pvp for the enemy but if they can tweek it that would be nice. Link to comment Share on other sites More sharing options...
mitchsts Posted January 30, 2017 Share Posted January 30, 2017 out of all the things that need to be worked on, i have no idea why they decided to make that worse. i really cannot think of a single reason for changing it. nobody asked for that. what a waste of time. Link to comment Share on other sites More sharing options...
RswanBing Posted January 30, 2017 Share Posted January 30, 2017 (edited) out of all the things that need to be worked on, i have no idea why they decided to make that worse. i really cannot think of a single reason for changing it. nobody asked for that. what a waste of time. IMO, they work on little things like that because it don't cost them much and it's not a huge work, while it's a very visible thing for every players. The main goal ? Giving the illusion of an evolving/changing game with a minimal investment from them. Sad point, even such a small thing is badly thought. Edited January 30, 2017 by RswanBing Link to comment Share on other sites More sharing options...
RagnarAugustus Posted January 30, 2017 Share Posted January 30, 2017 Not only that, but you can't see them! In a grassy area like Balmorra or Taris or Alderaan, they disappear entirely. Not to mention similarly-colored areas...or heck, anything that isn't solid black. The old animation had bits of it floating off of the ground and spinning - and it was much brighter - so seeing it was hardly an issue. The changes are...yeah. Not good. At all. I experienced this last night running Toborro's courtyard. The AOE circle on the concrete was difficult to see. I like the new design but they need to tighten up the colors for friend and foe as well as visibility. Link to comment Share on other sites More sharing options...
Ottoattack Posted January 30, 2017 Share Posted January 30, 2017 Intended or not, you can question their abilities. The only fact that players have to tell them that we need to be able dissociate ally/ennemy AOE's is a disgrace, how can they not think about it ? It's so obvious that there's no excuse for them. ^This And I am still not sure what was "wrong" with the old AOE markers that required change.. Link to comment Share on other sites More sharing options...
BlissDivine Posted January 31, 2017 Share Posted January 31, 2017 All enemy AOE's need to be RED. It's not good for PVP for everything to be GREEN. Can we get Eric or a developer to post on this change? Was this just a mistake or is this working as intended? Link to comment Share on other sites More sharing options...
SteveTheCynic Posted January 31, 2017 Share Posted January 31, 2017 ^This And I am still not sure what was "wrong" with the old AOE markers that required change.. Well, some of them weren't the right size. (Mortar Volley, I'm looking at you!) But hey, there's a faction-specific symbol in it! Too bad if you are a Republic character doing Trench Runner(1) where all the foes are also Republic... (1) Hey, I managed to die in Trench Runner. ... After all the foes were dead. ... A couple of minutes after, actually. ... We were messing about in the final arena-ish area, and I ran along the fence at the top of the left-hand side (as seen from the entrance to the arena). About half-way along, there's an exhaustion zone, and even though I jumped down as soon as I saw it, it killed me anyway. Link to comment Share on other sites More sharing options...
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