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Quarterly Producer Letter for Q2 2024 ×

How to KILL/LOVE a game, a tutorial.


blackphantome

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First of all, it is important to not reveal many information about upcoming updates, changes or anything like that. And if so, forget it or just talk about them a few minutes before the launch of a new patch.

 

Secondly, never work on too much content. Players might be hungry for new content but maybe players are just some trash mobs in form of Sith-Acolythes who get stronger by their anger and pain and hunger. Some people will leave the game, some guilds will die but that's not important. Always remember: you are just interested in the strongest ones (or in those who are willing to pay for the longest time even tough their is no meat or anything else to eat).

Hide away content - or just don't produce content - as much and as long as you can and there will be still slaves (like me) who'll be hungry for new content and still paying or playing. So, great job until then.

 

Thirdly, to get rid of them and to let guilds sink like the Titanic, create a bit of content that will cause anger and much more negative emotions in form of CXP or Random Commando Crates with Random loot. Here's a list of player groups that might be...let's call it "not satisfied":

  • PvP players
  • People with the endurance to run the same old operations and the people that still wait for a new operation after two years
  • People who have their own heads to evaluate and think theirselfs which gear they need
  • Guild masters who tried to hold their guildmates since 4.0 and now lose the last people because of 5.0
  • Individuals
  • Did I list raiders?
  • People with many - in german we call them Twinks - alts or toons
  • And maybe some other people

 

Attention: Some people that are unhappy with the new gearing system maybe want to make the best out of this. They are actually kllling gold mobs to gain fast CXP. You have 10 seconds to tick the right answer. What do you have to do?

 

[ ] Listen to the raised critism

[ ] Reduce CXP for gold mobs because it was not the intended way to get CXP

[ ] Do nothing

[ ] Raise CXP for gold mobs because players are annoyed and have to be satisfied for three (3) days

 

The german Kultusministerium hopes you ticked the right answer.

 

Of course, communication is important. Very important. Yes, it is important. Well, okay, you can leave it out, not important. But if it is your intention to communicate with the community, be euphoric, remind everyone of that glory.

 

Task: You are given the situation of many unhappy people and have to talk with them, show empathy or just listen to them. The situation is the following one: players are unhappy with random loot/commando crates etc. and you start a LIVE STRAM. Tick the right answer which should resolve the problem or help to meet halfways.

 

[ ] "Guys, we made an mistake with employing RNG in connection to gear. Please apologize. We will work on it and change it the way it was."

[ ] "RNG is exciting!"

[ ] "Give it a chance, guys"

[ ] "Feedback was awesome"

[ ] "We are considering a few changes for improving the gameplay. Critism in the future might have the conequence of bringing back the old gearing system if you want us to."

 

Now you have to announce little expansions containing new Uprisings with the content of 1-2 Flashpoints. December will be Life Time event, so people have something to do.

After releasing the new Uprisings, wait a little bit. Some guild masters will see their mates going away but that is not important.

 

Additionally, motivate players to buy COOL, FANCY stuff from the ingame market and give one item away to see something else than critism in the chat by letting answer a question how much they hate Koth.

 

Summer will be time you will announce the NEWEST, BIGGEST, GREATEST, BEST GAME CHANGING UPDATE EVER (!!!!) well knowing that it will give the players 2-3 three days of new content before they will do all the old things againg - don't forget the nostalgic factor!

 

It could be time for a server merge. Hold on, just hold on.

 

You see negative postings in the forums but attention: do not respnd to more than 2 postings. For the way of communicating those problems, return to the task you were given above. Never forget the cartel market.

 

For more lessons, feel free to buy one of our tutorial starter packs. Always on the bright side of life!

 

 

_________________________________________________________________________________________

This is just my way trying to summarize the anger and put it into something like that. Don't take it too serious.

:)

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you forget, it is very important to

1) have selective reading / listening skillz;

2) level up evasiveness perk to the max;

3) hope RNG is with you and the angry watchers of the stream will forgive you that you spend more time on cartel market than their questions :p cause clearly CM advertising is more important =)

4) as ways of aggro-drop employ stream connection issues to give watchers some time to vent lol

:D:D:D did i forget something 0_o

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you forget, it is very important to

1) have selective reading / listening skillz;

2) level up evasiveness perk to the max;

3) hope RNG is with you and the angry watchers of the stream will forgive you that you spend more time on cartel market than their questions :p cause clearly CM advertising is more important =)

4) as ways of aggro-drop employ stream connection issues to give watchers some time to vent lol

:D:D:D did i forget something 0_o

 

Can we summarize that into something like ignorance?

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OP, maybe it's time for you to go back Legion to then.

 

- Gotta love that Artifact power grind.

- Group content is forced throughout the story, this leads easily to veteran players harassing new players for not knowing the content (try to guess what MMO abandoned this forced group content idea?)

Edited by Halinalle
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I dont think it would hurt to have an open discussion with the community on this topic, with a few caveats in place beforehand....

 

1) Bioware reserves the right to make any changes they see fit regardless of feedback.

2) Discussion of possible changes or compromises in the discussion does not constitute some kind of promise that the changes will occur.

3) Participation in the discussion is in no way a promise that changes are being considered, will be considered or have been considered with respect to the system.

 

If they put forth those guidelines, it might benefit Bioware and the community if an open discussion was held.

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If they put forth those guidelines, it might benefit Bioware and the community if an open discussion was held.

They're either uninterested in fixing this system or utterly blind to the disaster that it is. They won't be "discussing" this until they get another quarterly report mention.

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