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5.0 Bolster INFO so far for t1 (DPS/HEALS)


kissingaiur

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Is 240 the current highest armor, mod, enhancement?

242 exists but as far as I am aware nobody can actually make them yet, and you'd need a ridiculous command level to get them yourself (if it's even possible). So realistically speaking the answer to your question is yes.

 

Thanks Hottie. Shame it's accuracy which we don't really use in pvp.

Eh, it's only completely useless for Sorcs and Ops

Edited by yellow_
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You mentioned in here somewhere about there being a bonus for halving the full set of same type armoring/mod/enh but I was wondering if you had a full set of 230(set item), then took out the 230 mod and replaced it with a 234 mod, what would be the result. This is what I found:

 

Health: +26

Bonus Damage: +2.1

Bonus Healing: +1.6

Critical: Same

Critical Multiplier: - 0.01% (rounding? seems odd)

Alacrity: Same

 

Screenshot

 

Apologies if this info is already posted in here.

Edited by Wimbleton
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You mentioned in here somewhere about there being a bonus for halving the full set of same type armoring/mod/enh but I was wondering if you had a full set of 230(set item), then took out the 230 mod and replaced it with a 234 mod, what would be the result. This is what I found:

 

Health: +26

Bonus Damage: +2.1

Bonus Healing: +1.6

Critical: Same

Critical Multiplier: - 0.01% (rounding? seems odd)

Alacrity: Same

 

Screenshot

 

Apologies if this info is already posted in here.

 

Interesting.

 

I noticed that having a full set ONLY worked for enhancements for some reason. When I did the test with 208 mods vs 230 mods they behaved (for the must part) pretty statically. The final piece didn't give a large bonus like the enhancement.

 

I have not checked any 234+ gear other then 240 mods right now. I have to level more and/or have friends get crafting schematics to continue.

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Interesting.

 

I noticed that having a full set ONLY worked for enhancements for some reason. When I did the test with 208 mods vs 230 mods they behaved (for the must part) pretty statically. The final piece didn't give a large bonus like the enhancement.

 

I have not checked any 234+ gear other then 240 mods right now. I have to level more and/or have friends get crafting schematics to continue.

 

Icykill used to see this even back in 3.0. If you don't have all the same lvl armor, mod and enhancement in the same piece of gear, then Bolster seems to get a bit confused and goes all over the place. Bolster is a fickle beast.

Mixing higher and lower lvl internals seems to always give weird results and the bigger the difference, the less predictable it can become.

You can still see this in lower lvls when you put different lvl internals in the same shell. But another thing I've noticed in pre lvl 70, is even if your shells have the same lvl internals in them, you can get more mixed results if all your shells aren't the same lvl gear,

I don't have enough teir one gear to test this, maybe you could see if this is a factor. I did reread your edited front post and didn't see a reference to this.

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Hottie if I have 230 set bonuses everywhere it's still okay to use 234 hilt and armoring in my MH/OH without losing stats from bolster correct?

 

 

That is correct. Don't ever worry about replacing hilt/barrel to a higher armor rating. They will always be an upgrading because of the tech/force power gain.

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So what if i have 224 armorings (well 4 are set bonus 230s) 240 BiS mods and enhancements with 228 augments? What kind of advantage are we talking about over other DPS? Ofc i have full 240 Mainhand and OH.

 

I have no way of getting 240 enhancements yet to test how they bolster. So I cannot really comment on that until I test what is happening with the bolster.

 

What is safe to say is, like 240 mods it will also be a decent DPS increase. What appears to be happening with 240 bolster is it is removing tertiary stats and giving you a huge increase in your Mastery/Power. This is great for DPS because it helps with your sustain damage and less so for healers because we get more out of Crit/Alacrity than the latter (this could be evidence that 240+ geared dps might be scaled better over healing than what we see now). From my testing it's a pretty significant DPS increase (especially against players who are 208 geared).

 

What it comes down to is we will see a gear disparity in DPS/HPS output that we didn't really see before 5.0. Hopefully with the new gearing changes that the devs have graces us with (*eye roll*), it will help players break the gear divide in regards to DPS/HPS in warzones.

 

Just be aware that like any other PvP game, reaching the DPS potential of 240 gear vs 208 depends on skill more than stats.

Edited by kissingaiur
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Just chiming in with some observations of this based on my own testing tonight - I threw in a crafted set of 228 matching mods, enh, and armorings and got bolstered to slightly better stats than when I had a mix of blue 230s in with the purple 228s. The bigger advantage was I could minmax the stat balance easily rather than depend on RNG from the GC crates for mods.

 

The news about blue 230 vs purple 208 hilts is interesting though.

Edited by stoopicus
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Just chiming in with some observations of this based on my own testing tonight - I threw in a crafted set of 228 matching mods, enh, and armorings and got bolstered to slightly better stats than when I had a mix of blue 230s in with the purple 228s. The bigger advantage was I could minmax the stat balance easily rather than depend on RNG from the GC crates for mods.

 

The news about blue 230 vs purple 208 hilts is interesting though.

 

How much better? What stats were added and what stats were taken away? Just a word of warning. You have to be careful what you consider "better". Majority of what I have seen with the bolstering is removing some stats and replacing it with others. I found from most of my testing it comes down how much you value tertiary stats vs. mastery/power. This comparison is actually really hard to wrap your brain around and to decipher a gain in DPS/HPS is even harder. Sometimes it also depends on what spec and class you play if the stats you lost/gained were worth it. Just be aware that it might not be as simple as it looks :(.

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If you guys are looking to test it for yourself, on vanguard fleet there's a bolster that is the same as PvP Bolster.

Anyway, 208/216/220/224 armoring all seem to bolster rather well, along with 228 enh/mod. It seems only 230 it starts to negatively impact if you don't have full.

Same goes for 228 implant/ear/relics.

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If you guys are looking to test it for yourself, on vanguard fleet there's a bolster that is the same as PvP Bolster.

Anyway, 208/216/220/224 armoring all seem to bolster rather well, along with 228 enh/mod. It seems only 230 it starts to negatively impact if you don't have full.

Same goes for 228 implant/ear/relics.

 

From what I have heard, 208 left side bolsters better than the 228 purples.

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From what I have heard, 208 left side bolsters better than the 228 purples.

 

Same stat left side (not including armor bracer) 208s w/ 208 augs of same variety of 228 w/ 228 augs.

This is the difference I got from going 228 to 208.

+120 Mastery, -122 Endurance, -13 Power, -37 Critical, +45 Alacrity, +45 Accuracy, +21 Bonus Damage, +21 Damage (Pri) For both min and max.

 

However this doesn't account for the differences in relic procs, both 228 relic procs are +96 over 208.

 

I'm not saying what one is better, but this is made more clear now.

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Same stat left side (not including armor bracer) 208s w/ 208 augs of same variety of 228 w/ 228 augs.

This is the difference I got from going 228 to 208.

+120 Mastery, -122 Endurance, -13 Power, -37 Critical, +45 Alacrity, +45 Accuracy, +21 Bonus Damage, +21 Damage (Pri) For both min and max.

 

However this doesn't account for the differences in relic procs, both 228 relic procs are +96 over 208.

 

I'm not saying what one is better, but this is made more clear now.

 

Oh by left I meant ear and implants sorry :p. The 228 relics are better because of proc.

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Oh by left I meant ear and implants sorry :p. The 228 relics are better because of proc.

 

I was pretty sure that was a big change so, I tested it and it was good I did.

 

Using all 228 over using 208 ear/implants this is the stat change you see.

+29 Mastery, +139 Endurance, -33 Power, +51 Critical, -45 Alacrity, -45 Accuracy, -3 Bonus damage, -2 Damage (Pri) on both min and max.

:rak_02:

 

Changes are very min besides HP.

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It's good to clear up ears/implants. It was something i literally forgot to add to this thread. I just did a test of 208 ear/implants x2 , 230 blues , 228 crafted purples. Here is what happened:

 

Ear/2x Implants

 

 

208 purple ~ 230 blue > 228 purple

 

Base (208 Exemplar Savent Device, 2x Exemplar Adept Package)

Mastery: 7292

Endurance: 8776

Power: 3741

Critical: 1908

Alacrity: 1767

Bonus Damage: 3306.6

Bonus Healing: 2384.1

 

+ Put in 228 Purple (crit)

 

Mastery: 7321 (+29)

Endurance: 8861 (+85)

Power: 3657 (-84)

Critical: 1941 (+33)

Alacrity: 1698 (-69)

Bonus Damage: 3292.3 (-14.3)

Bonus Healing: 2373.3 (-10.8)

 

+Put in 230 Blues (crit) vs. 228s

 

Mastery: 7380 (+59)

Endurance: 8801 (-60)

Power: 3660 (+3)

Critical: 1944 (+3)

Alacrity: 1689 (-9)

Bonus Damage: 3305.6 (+13.3)

Bonus Healing: 2382.6 (+9.3)

---------------------------------------------------

208 Purple vs. 230 Blues (ears, x2 implants)

 

(208 base)

Mastery: 7292

Endurance: 8776

Power: 3741

Critical: 1908

Alacrity: 1767

Bonus Damage: 3306.6

Bonus Healing: 2384.1

 

Mastery: 7380 (+88)

Endurance: 8801 (+25)

Power: 3660 (-81)

Critical: 1944 (+36)

Alacrity: 1689 (-78)

Bonus Damage: 3305.6 (-1.6)

Bonus Healing: 2382.6 (-1.5)

 

 

Conclusion: 208 > 228 crafted purples. 208 and 230 blues are close but 230s are slightly worse.

 

What does this tell us? Everything high END for T1 is pretty much garbage over your 208s.

Edited by kissingaiur
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How much better? What stats were added and what stats were taken away? Just a word of warning. You have to be careful what you consider "better". Majority of what I have seen with the bolstering is removing some stats and replacing it with others. I found from most of my testing it comes down how much you value tertiary stats vs. mastery/power. This comparison is actually really hard to wrap your brain around and to decipher a gain in DPS/HPS is even harder. Sometimes it also depends on what spec and class you play if the stats you lost/gained were worth it. Just be aware that it might not be as simple as it looks :(.

 

Understood but it was kind of simple in my case, since my Alacrity is 0 (by choice, I'll add a few percent back in now that I am optimized) so all the numbers I was looking at were feeding into the damage and bonus damage stats.

 

But you're also right in that this is something that was situationally better for me and not necessarily generalizable as the stat mix on the terts was also slightly different due to me being able to pick exactly the mods I wanted. But it wasn't extremely different, and might be entirely attributable to the Power/Mastery mix being different. Biggest difference, Damage went from 3466/3497 bonus 2423 to 3481/4002 bonus 2438 on Immortal/DPS gear Jugg at a loss of 0.11 crit chance - so the difference is slight and probably from changes in the tert stat mix.

 

The important lesson for me there was that there was (at minimum) no real advantage for me with mixing in the blue 230s (except maybe hilts/barrels as you mentioned, I assume armorings on offhands would be similar too?).

 

This was also with 228s, not 208s. I might craft a full 208 set to compare as well. That would certainly save money on the stat minmaxing.

Edited by stoopicus
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It's good to clear up ears/implants. It was something i literally forgot to add to this thread. I just did a test of 208 ear/implants x2 , 230 blues , 228 crafted purples. Here is what happened:

 

Ear/2x Implants

 

 

208 purple ~ 230 blue > 228 purple

 

Base (208 Exemplar Savent Device, 2x Exemplar Adept Package)

Mastery: 7292

Endurance: 8776

Power: 3741

Critical: 1908

Alacrity: 1767

Bonus Damage: 3306.6

Bonus Healing: 2384.1

 

+ Put in 228 Purple (crit)

 

Mastery: 7321 (+29)

Endurance: 8861 (+85)

Power: 3657 (-84)

Critical: 1941 (+33)

Alacrity: 1698 (-69)

Bonus Damage: 3292.3 (-14.3)

Bonus Healing: 2373.3 (-10.8)

 

+Put in 230 Blues (crit) vs. 228s

 

Mastery: 7380 (+59)

Endurance: 8801 (-60)

Power: 3660 (+3)

Critical: 1944 (+3)

Alacrity: 1689 (-9)

Bonus Damage: 3305.6 (+13.3)

Bonus Healing: 2382.6 (+9.3)

---------------------------------------------------

208 Purple vs. 230 Blues (ears, x2 implants)

 

(208 base)

Mastery: 7292

Endurance: 8776

Power: 3741

Critical: 1908

Alacrity: 1767

Bonus Damage: 3306.6

Bonus Healing: 2384.1

 

Mastery: 7380 (+88)

Endurance: 8801 (+25)

Power: 3660 (-81)

Critical: 1944 (+36)

Alacrity: 1689 (-78)

Bonus Damage: 3305.6 (-1.6)

Bonus Healing: 2382.6 (-1.5)

 

 

Conclusion: 208 > 228 crafted purples. 208 and 230 blues are close but 230s are slightly worse.

 

What does this tell us? Everything high END for T1 is pretty much garbage over your 208s.

 

Not sure why yours is different than mine, might just because of heal spec or that your are using different augs/stats than your 208s.

But your difference is much bigger.

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