Anzel Posted December 28, 2011 Share Posted December 28, 2011 ... decided to NERF something? Really? With all of the bugs in this game you felt that the first order of business was to produce a NERF? There weren't more pressing matters? That was on the top of your list? You couldn't find a way to INCREASE other aspects of the game? You felt that the only way to "balance" the game was by taking something away? There was no other way? Furthermore, there was no explanation at all. You just simply NERFED the game without quantifying anything... with out explaining anything. First reaction was NERF. The ONE YEAR PLUS testing cycle with multiple concurrent testing groups that spanned thousands and thousands and thousands of players wasn't enough to figure this out? Figure out a better way to "balance" the game without the NERF bat or suffer the same fate as all of those other games that thought it was a good idea. I suffered through the "Combat Upgrade" and the "New Game Enhancements" once. If this is how you manage the game then expect the vast majority of your players to migrate to the next nameless MMO. Link to comment Share on other sites More sharing options...
LoL-K-Noob Posted December 28, 2011 Share Posted December 28, 2011 "Remaining baby names have been added to the credits" Surely thats a plus right? Link to comment Share on other sites More sharing options...
ToastyToci Posted December 28, 2011 Share Posted December 28, 2011 (edited) With how terribly overpowered Slicing was, it was pretty urgent that it got fixed, or the economy would have been screwed up for an extremely long time. Edited December 28, 2011 by ToastyToci Link to comment Share on other sites More sharing options...
ScrawnyPaleMan Posted December 28, 2011 Share Posted December 28, 2011 Because we really need another thread on this. Link to comment Share on other sites More sharing options...
Jett-Rinn Posted December 28, 2011 Share Posted December 28, 2011 "Remaining baby names have been added to the credits" Surely thats a plus right? You know complaining about that is the height of pettiness...I expect no less from you. Link to comment Share on other sites More sharing options...
LoL-K-Noob Posted December 28, 2011 Share Posted December 28, 2011 With how terribly overpowered Slicing was, it was pretty urgent that it got fixed, or the economy would have been screwed up for an extremely long time. The damage has been done. Link to comment Share on other sites More sharing options...
Orvish Posted December 28, 2011 Share Posted December 28, 2011 "Remaining baby names have been added to the credits" Surely thats a plus right? And probably took at most 15 minutes to add. Link to comment Share on other sites More sharing options...
Anzel Posted December 28, 2011 Author Share Posted December 28, 2011 "Remaining baby names have been added to the credits" Surely thats a plus right? Yeah... and my character still displays "Sith Corruption" even though he's not a SITH? I'm not using the Force but somehow I'm "corrupted". It won't save or go away. But I guess that's less important than swinging the NERF bat. Space is a total ABOMINATIONModded gear is a jokeThe UI is horrible (the map???? ) But noooooooooooooooo. All that takes a back seat to the NERF bat. Let's find something to NERF. Let's make NERFING the very first thing we do. Nice... Link to comment Share on other sites More sharing options...
Jhonen Posted December 28, 2011 Share Posted December 28, 2011 Whatever. BioWare has never patched an MMORPG before, and they're only just getting their feet wet. I'll not be surprised if their second or third patch take a while too, but afterwards they should learn from their mistakes. Developing and upkeeping an MMO is no small feat. Link to comment Share on other sites More sharing options...
Areka Posted December 28, 2011 Share Posted December 28, 2011 ... decided to NERF something? Really? With all of the bugs in this game you felt that the first order of business was to produce a NERF? There weren't more pressing matters? That was on the top of your list? You couldn't find a way to INCREASE other aspects of the game? You felt that the only way to "balance" the game was by taking something away? There was no other way? Furthermore, there was no explanation at all. You just simply NERFED the game without quantifying anything... with out explaining anything. First reaction was NERF. The ONE YEAR PLUS testing cycle with multiple concurrent testing groups that spanned thousands and thousands and thousands of players wasn't enough to figure this out? Figure out a better way to "balance" the game without the NERF bat or suffer the same fate as all of those other games that thought it was a good idea. I suffered through the "Combat Upgrade" and the "New Game Enhancements" once. If this is how you manage the game then expect the vast majority of your players to migrate to the next nameless MMO. Let me guess, you slicer? And not very good reading either as you missed the bug fixed that came along the "nerf". Link to comment Share on other sites More sharing options...
ToastyToci Posted December 28, 2011 Share Posted December 28, 2011 Just quit, OP. There are clearly way too many problems for you to handle. You don't have to put yourself through this. Link to comment Share on other sites More sharing options...
lunabaguna Posted December 28, 2011 Share Posted December 28, 2011 Slicing was a gold farmers dream, a way to grind gold with no actual player needed to do anything but once every 5-15 mins. Slicing is still profitable if you go to the nodes, you just can't make free money in the cantina anymore. Link to comment Share on other sites More sharing options...
LoL-K-Noob Posted December 28, 2011 Share Posted December 28, 2011 And probably took at most 15 minutes to add. 15 minutes that needs to be focused on stuff thats actually important instead of something 5 people read and forget in 2 minutes if not less. Link to comment Share on other sites More sharing options...
ToastyToci Posted December 28, 2011 Share Posted December 28, 2011 Yeah... and my character still displays "Sith Corruption" even though he's not a SITH? I'm not using the Force but somehow I'm "corrupted". It won't save or go away. But I guess that's less important than swinging the NERF bat. Space is a total ABOMINATIONModded gear is a jokeThe UI is horrible (the map???? ) But noooooooooooooooo. All that takes a back seat to the NERF bat. Let's find something to NERF. Let's make NERFING the very first thing we do. Nice... You are acting like a child. Stop crying. Link to comment Share on other sites More sharing options...
LoL-K-Noob Posted December 28, 2011 Share Posted December 28, 2011 Slicing was a gold farmers dream, a way to grind gold with no actual player needed to do anything but once every 5-15 mins. Slicing is still profitable if you go to the nodes, you just can't make free money in the cantina anymore. Indeed. All you had to do was run a bot 24/7 doing 2k missions and getting 4k off of it every time. Link to comment Share on other sites More sharing options...
Perderedeus Posted December 28, 2011 Share Posted December 28, 2011 Wow, OP... you clearly have no concept of how a broken crafting skill can lead to long-term problems with the game economy. Slicing was so good, it was too good. And that leads to players with more cash then they should have, and a flooded GT market. Suddenly items that were meant to be gold sinks and very powerful upgrades are commonplace and highly affordable. It's not good. There are plenty of bugs for them to fix. I bet we'll have another patch next week, and another after that, etc, etc. Link to comment Share on other sites More sharing options...
Kandorr Posted December 28, 2011 Share Posted December 28, 2011 They took the easy/lazy route. Instead of overhauling the entire crafting system they nerfed the one crew skill that made money. I dropped Synthweaving because it was costly to make anything beyond a green, plus I was finding it hard getting the right cloth through Underworld Trading. So instead of nerfing Slicing, they needed to look more closely at the crafting skills and lowering the costs of sending out your companions on missions. THAT is the real issue. Lazy development.. Link to comment Share on other sites More sharing options...
Jhonen Posted December 28, 2011 Share Posted December 28, 2011 You are acting like a child. Stop crying. I think we'd all appreciate it, but for now, it seems crying is all the general forums are good for Link to comment Share on other sites More sharing options...
Anzel Posted December 28, 2011 Author Share Posted December 28, 2011 Whatever. BioWare has never patched an MMORPG before, and they're only just getting their feet wet. I'll not be surprised if their second or third patch take a while too, but afterwards they should learn from their mistakes. Developing and upkeeping an MMO is no small feat. Over ONE YEAR of testing.Multiple/concurrent groups of testersThousands upon thousands of testers I played since August in the full time testing program. Slicing was brought up many many many times. It was already NERFED in at least two of the previous builds I played... and they didn't even address it. There was no other way to balance the game? The ONLY way was to start swinging the NERF bat right out of the gate? The VERY FIRST update? REALLY? Link to comment Share on other sites More sharing options...
Anzel Posted December 28, 2011 Author Share Posted December 28, 2011 You are acting like a child. Stop crying. Or what? I'm a paying customer and I'm entitled to my opinion. My opinion is that this was a terrible decision. There are absolutely no excuses for this. Link to comment Share on other sites More sharing options...
Kagek Posted December 28, 2011 Share Posted December 28, 2011 I don't get all the drama. Credits are pretty easy to get as it is. Well maybe not the amounts needed for mount skills, but for everything else? Link to comment Share on other sites More sharing options...
Annexis Posted December 28, 2011 Share Posted December 28, 2011 OP is a troll or just fail. It was obvious that slicing was too powerful and would screw up the economy. Are you really suggesting they should improve every crew skill to make it at the same level as slicing? Instead of just reducing the money made from that? Link to comment Share on other sites More sharing options...
Jhonen Posted December 28, 2011 Share Posted December 28, 2011 Over ONE YEAR of testing.Multiple/concurrent groups of testersThousands upon thousands of testers I played since August in the full time testing program. Slicing was brought up many many many times. It was already NERFED in at least two of the previous builds I played... and they didn't even address it. There was no other way to balance the game? The ONLY way was to start swinging the NERF bat right out of the gate? The VERY FIRST update? REALLY? It was a problem that many players recognized. Also, I liked how they changed the looting colours. They're no longer these huge light shafts. Instead, they're little pools of light at the corpse. Link to comment Share on other sites More sharing options...
Chris_G Posted December 28, 2011 Share Posted December 28, 2011 They took the easy/lazy route. Instead of overhauling the entire crafting system they nerfed the one crew skill that made money. I dropped Synthweaving because it was costly to make anything beyond a green, plus I was finding it hard getting the right cloth through Underworld Trading. So instead of nerfing Slicing, they needed to look more closely at the crafting skills and lowering the costs of sending out your companions on missions. THAT is the real issue. Lazy development.. More like lazy players I think... Boo hoo hoo, now you may have to farm some mobs for money, so so sad. Link to comment Share on other sites More sharing options...
Anzel Posted December 28, 2011 Author Share Posted December 28, 2011 They took the easy/lazy route. Instead of overhauling the entire crafting system they nerfed the one crew skill that made money. I dropped Synthweaving because it was costly to make anything beyond a green, plus I was finding it hard getting the right cloth through Underworld Trading. So instead of nerfing Slicing, they needed to look more closely at the crafting skills and lowering the costs of sending out your companions on missions. THAT is the real issue. Lazy development.. This is my entire problem. They had hundreds of millions of dollars, hundreds of people (if not thousands) and years of development. The very first sign of trouble and they decide to take the absolute LAZIEST route. Link to comment Share on other sites More sharing options...
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