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Chris_G

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  1. What death penalty? Seriously there is no death penalty in this game. You rez yourself in exactly the same spot and keep going. Death penalties are when you lose xp, are debuffed for a significant amount of time, or have to do a corpse run to get all your gear and xp back.
  2. /facepalm Different teams can work in parallel you know.
  3. They are deliberately trying to make the game very casual friendly because that's how they will make the most money. It's the right decision, imo. Eve is an interesting example: yes it has won lots of awards and has a dedicated hardcore community, but that community is quite tiny and doesn't generate much revenue. CCP is currently laying off staff because it can't keep enough subscribers. I'm sure EA thinks of Eve as a good example of what not to do, and for good reason.
  4. My suggestion would be to just allow players the option to customize the UI any way they want, including the colour scheme.
  5. This is just stupid. Give large characters a way to get through to the datacron, bioware.
  6. Its really not hard to heal in this game. I don't need macros or mouseovers to heal well. My only complaint is that I do think the UI needs some bug fixing, improved targeting options and just general polishing.
  7. I'm convinced a lot of the problems people are having (old computers aside) is to do with the video drivers. Hopefully ATI and NVIDIA will get their act together soon and release new drivers that run this game properly.
  8. I mean this in the nicest way possible, but no one really cares. Best of luck finding a game you like.
  9. I've been considering similar specs myself. Not sure how well they are going to work out in practice, the trees seem designed to punish hybridization fairly hard, but I'd like to try them out and see how they do. Anyway, here are my variations for you to consider. Group: http://www.torhead.com/skill-calc#800bfRoRzfdzZMIkbRb.1 Basically I don't think first responder, weapon calibrations or treated wound dressings are anything special. Instead you get the +5% heal buff on kolto bomb (you did say this was a group spec after all), Med Zone so you can pop reactive shield and heal through damage much more easily in an emergency, as well as grav round to boost dps and tenacious defence to reduce the cooldown on your cc-break and aoe knockback abilities. The main downside of this variation in my opinion is you lose psych aid, but there just aren't enough points to do everything. Solo: http://www.torhead.com/skill-calc#800rfMR0zfbzZ0cZbIMrz.1 Only change is to swap treated wounds for Med Zone. Treated wounds is useless for this build, it only works when CSC is active, and you are going to be running plasma cell. Med zone gives you the option to pop reactive shield in an emergency and then AMP and MP with a +20% healing bonus. Throw some CC into the mix if you are having trouble getting your heals off due to push back or interrupts.
  10. There are other skills coming that require the assault cannon, they are all damage skills i believe. You can probably get away with sticking with rifle if the only thing you want to do is healbot, but as soon as you start adding some of out damage abilities to the mix (and there will be plenty of situations where you need to do damage) you will really be fighting with one hand tied behind your back in my opinion.
  11. I think this game has a bright future in front of it. I haven't had this much fun in an mmorpg in years.
  12. More like lazy players I think... Boo hoo hoo, now you may have to farm some mobs for money, so so sad.
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