Twentybenson Posted October 20, 2015 Share Posted October 20, 2015 Hi, I'm a noob sub running around at lvl 16 so far. I see in the notes that any companion can be set to be either DPS, Heals or Tank at any time etc So what is the real point in having multiple companions now please? Is it to have more than 3 crew skills only or am I missing other advantages? Cheers Link to comment Share on other sites More sharing options...
JWagner Posted October 20, 2015 Share Posted October 20, 2015 Hi, I'm a noob sub running around at lvl 16 so far. I see in the notes that any companion can be set to be either DPS, Heals or Tank at any time etc So what is the real point in having multiple companions now please? Is it to have more than 3 crew skills only or am I missing other advantages? Cheers The big one, as always, is you can send up to 6 out to do your crew skills once you max level. Before, each companion had a role. Sadly, that's changed, but it's for the better, I think. Only time will tell Link to comment Share on other sites More sharing options...
nagada Posted October 20, 2015 Share Posted October 20, 2015 (edited) For fun! Collect 'em all! This is a game, after all. Edited October 20, 2015 by nagada Link to comment Share on other sites More sharing options...
PringerX Posted October 20, 2015 Share Posted October 20, 2015 cuz now my healing operative can use the lovely Raina Temple as his tank. Link to comment Share on other sites More sharing options...
Codedrago Posted October 20, 2015 Share Posted October 20, 2015 Because Companions are apart of the story? Because more of them to do crafting missions? Take your pick Link to comment Share on other sites More sharing options...
Jedi_riches Posted October 20, 2015 Share Posted October 20, 2015 Why because I prefer using other companions, I prefer to take Jaesa > Vette and Dr Lokin > Kalyio both of which are obtained much later. Just because your companions can do all roles does not mean you like the companion's personality. Link to comment Share on other sites More sharing options...
KyaniteD Posted October 20, 2015 Share Posted October 20, 2015 The big one, as always, is you can send up to 6 out to do your crew skills once you max level. Before, each companion had a role. Sadly, that's changed, but it's for the better, I think. Only time will tell It remains to be seen how relevant crew skills will be now, though. Pre-4.0 I sent out 6 companions to gear 7 characters (6 companions plus pc), now I send out 6 companions to gear 1 character (pc)... We have increased mission returns, increased node returns, increased crafting returns (on consumables), prolonged up-time on consumables... It all spells oversupply and undercutting. Oh, companion gift missions, of course, but again, what's the point of having max affection with all companions if 1 can do it all and crafting is meaningless... @_@ Link to comment Share on other sites More sharing options...
kongol Posted October 20, 2015 Share Posted October 20, 2015 they have no personality now.. they are all exact copys with different skins Link to comment Share on other sites More sharing options...
sentientomega Posted October 20, 2015 Share Posted October 20, 2015 Personality does not define their role...and to anyone complaining about role flexibility for companions, just be lucky you don't have to grind three sets of endgame gear for each one. Link to comment Share on other sites More sharing options...
IanArgent Posted October 20, 2015 Share Posted October 20, 2015 they have no personality now.. they are all exact copys with different skins Mechanics are entirely separate from personality now. If you like the random combat banter of one companion, but need a specific role (usually healer) to complement your character, then you can bring the companion whose personality you like, without having to worry about being less combat-effective It's kind of the exact opposite of lack of personality, in fact. Link to comment Share on other sites More sharing options...
kongol Posted October 20, 2015 Share Posted October 20, 2015 nope,,, Jorg AS an example hes the same as Corso as both use blaster rifles and sniper rifles WITH no corrections to the conversation in banter.. LOL Torchy anyone LOL banter for allot do not match anymore... they should just remove it and the storys make each one the same as each companion is basicly the same a healer/dps/tank with absolutely no dif in each one but a couple of copy and paste animations,,, Link to comment Share on other sites More sharing options...
IanArgent Posted October 20, 2015 Share Posted October 20, 2015 nope,,, Jorg AS an example hes the same as Corso as both use blaster rifles and sniper rifles WITH no corrections to the conversation in banter.. LOL Torchy anyone LOL banter for allot do not match anymore... they should just remove it and the storys make each one the same as each companion is basicly the same a healer/dps/tank with absolutely no dif in each one but a couple of copy and paste animations,,, You know that ranged tank companions were basically mechanically identical BEFORE 4.0, right? Link to comment Share on other sites More sharing options...
kongol Posted October 20, 2015 Share Posted October 20, 2015 to a degree now its worse.. and people lieing about it saying they are dif is stupid why lie just tell the truth... Link to comment Share on other sites More sharing options...
Raphael_diSanto Posted October 20, 2015 Share Posted October 20, 2015 I've always said that mechanics and story should always be separated. This is one change that I do welcome. Link to comment Share on other sites More sharing options...
IanArgent Posted October 20, 2015 Share Posted October 20, 2015 I actually bothered to check this prior to 4.0. With the exception of Dr. Lokin, whose stance changed what moves he had available, and was melee DPS instead of ranged DPS like very other healer (but didn't change what those moves did), ever compnaion "type" had functionally identical moves to every other companion of that type. A couple of them had minor quirks (4X harpoon is the big one), but each mDPS companion was a mechanically-nearly-identical counterpart to every other one, likewise rDPS, mTank, rTank, and every healer bu Dr. Lokin. Treek and HK differed drastically, but they still appear to have a somewhat different moveset from the other blaster rifle/sniper rifle users. I'm too busy checking other stuff out now to do an exhaustive survey. HK and Treek are the only ones to have lost a notable amount of mechanical difference; and they appear to still be somewhat mechanically different from other comps, at least in their "classic" roles. Link to comment Share on other sites More sharing options...
GJuliusCaesar Posted October 20, 2015 Share Posted October 20, 2015 In some circumstances, the game forces you to use certain companions, especially in chapter-end quests. It was pretty jarring to be a healer and forced to use my healer companion when faced with the toughest boss of the chapter. Now, that isn't an issue--you can use story-appropriate companions, without having to worry about the game mechanic problems that used to create. Link to comment Share on other sites More sharing options...
Raphael_diSanto Posted October 20, 2015 Share Posted October 20, 2015 Speaking of companions... Where did my companion hotbar go? Can it be expanded now, like it used to be? Link to comment Share on other sites More sharing options...
MaximusRex Posted October 20, 2015 Share Posted October 20, 2015 nope,,, Jorg AS an example hes the same as Corso as both use blaster rifles and sniper rifles WITH no corrections to the conversation in banter.. LOL Torchy anyone LOL banter for allot do not match anymore... they should just remove it and the storys make each one the same as each companion is basicly the same a healer/dps/tank with absolutely no dif in each one but a couple of copy and paste animations,,, The Military uses all the same weapons/training, so therefore all soldiers are exactly the same person. Link to comment Share on other sites More sharing options...
MaximusRex Posted October 20, 2015 Share Posted October 20, 2015 to a degree now its worse.. and people lieing about it saying they are dif is stupid why lie just tell the truth... The are different, combat animations mean nothing, their personalities come from their Voice Actors, not some animation you won't even notice most of the time. The only liar here is you. Link to comment Share on other sites More sharing options...
Falensawino Posted October 20, 2015 Share Posted October 20, 2015 (edited) cuz now my healing operative can use the lovely Raina Temple as his tank.I always wanted to run with Raina, but couldn't because Doctor Lokin was only healer. Kalyo was only tank. HK51 replaced Raina as DPS. Edited October 20, 2015 by Falensawino Link to comment Share on other sites More sharing options...
ImmortalBloodCY Posted October 20, 2015 Share Posted October 20, 2015 Speaking of companions... Where did my companion hotbar go? Can it be expanded now, like it used to be? Read the Patch Notes, they removed the hotbar. Link to comment Share on other sites More sharing options...
Falensawino Posted October 20, 2015 Share Posted October 20, 2015 (edited) Speaking of companions... Where did my companion hotbar go? Can it be expanded now, like it used to be? Read the Patch Notes, they removed the hotbar.No more HK51 one-shot-one-kill snipe ability. (when you get 5 stacks) Edited October 20, 2015 by Falensawino Link to comment Share on other sites More sharing options...
Twentybenson Posted October 21, 2015 Author Share Posted October 21, 2015 Thanks for the replies folks... Link to comment Share on other sites More sharing options...
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