AdmiralPeach Posted June 7, 2015 Share Posted June 7, 2015 I'm in the midst of re-gearing my PT after coming back to the game, and I was wondering what augments everyone preferred to run with. This is for DPS, and what I assume would be for the AP / tactics spec. I've tried digging up as much discussion as possible, but from what I can tell it seems fairly split on what actually gives a better output. If it matters at all, I'm planning on running a heavy power / surge build while possibly testing out a few pieces of alacrity. I'm mostly not sure if this makes the Aim augments slightly more attractive because of the slight crit bonus that I would otherwise not be getting from my gear (aside form the native Aim found). Any useful information would be much appreciated! Also, if anyone has experience with pyrotech, and whether the stat distribution should stay the same or change would also be welcome information as I've had fun toying around with the spec. Thanks guys! Link to comment Share on other sites More sharing options...
Zoom_VI Posted June 7, 2015 Share Posted June 7, 2015 Power easily Link to comment Share on other sites More sharing options...
yazuach Posted June 11, 2015 Share Posted June 11, 2015 if u AP , aim is better becuz of crits, my all augs are aim and I am pretty happy with my damage.. Link to comment Share on other sites More sharing options...
Zoom_VI Posted June 11, 2015 Share Posted June 11, 2015 if u AP , aim is better becuz of crits, my all augs are aim and I am pretty happy with my damage.. No, power is better for AP because power is better for burst and AP is primarily a burst class. Link to comment Share on other sites More sharing options...
GrizzMeshurik Posted June 11, 2015 Share Posted June 11, 2015 Aim augs. Oh hi Crinn. Link to comment Share on other sites More sharing options...
vvov Posted June 21, 2015 Share Posted June 21, 2015 bahaha i love how the community is always divided between mainstat and power augs. Link to comment Share on other sites More sharing options...
iDraxter Posted June 22, 2015 Share Posted June 22, 2015 Powertech /Thread Link to comment Share on other sites More sharing options...
mmmbuddah Posted June 22, 2015 Share Posted June 22, 2015 There is literally 1 damage of difference between mainstat and power. It is not a huge difference at all. That being said , I use mainstat because I can get rid of some crit mods from the extra crit rating from mainstat. Link to comment Share on other sites More sharing options...
tavrinDosa Posted June 26, 2015 Share Posted June 26, 2015 Most likely unless they upgrade the properties of main stat, 4.0 it's gonna be power no contest cause of diminishing returns at that level. Link to comment Share on other sites More sharing options...
Kaos_KidSWTOR Posted June 27, 2015 Share Posted June 27, 2015 So, Aim Augments for Plasma/Pyro and Power for AP/Tactics? Link to comment Share on other sites More sharing options...
mmmbuddah Posted June 28, 2015 Share Posted June 28, 2015 (edited) So, Aim Augments for Plasma/Pyro and Power for AP/Tactics? From what I gather, yes. Although I have done some tsting myself and the difference is so minimal it doesn't really matter tbh. Pri Dmg is literally 1 damage higher for power, and the abilities themself go up pretty much the same amount with power / mainstat. So 1 Pri Dmg more with power and .1 % crit increase with mainstat. IT really isnt huge atm. We will see how it is with 4.0. If power does become the name of the game, my budget is going to sky rocket :/ Edited June 28, 2015 by mmmbuddah Link to comment Share on other sites More sharing options...
Nezyrworks Posted August 2, 2015 Share Posted August 2, 2015 On Aim vs Power issue. Power: 1 power = 0.23 damage 1 aim = 0.2 damage Critical Chance (from crit rating) = 30 * ( 1 - ( 1 - ( 0.01 / 0.3 ) )^( ( CritRating / 60 ) / 0.9 ) ) Critical Chance (from main stat) = 20 * ( 1 - ( 1 - ( 0.01 / 0.2 ) )^( ( PrimaryStat / 60 ) / 5.5 ) ) Power+crit rating is more effective in minimaxing, because of sheer Aim you are getting from your gear (which also caps on crit at some point). Power+crit, where crit rating should not exceed cap. Then only power. Link to comment Share on other sites More sharing options...
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