Kaos_KidSWTOR Posted April 16, 2015 Share Posted April 16, 2015 (edited) Ok, so. After doing some thinking. I've come to the conclusion that Marauders will now be VERY good in PvP now. Not quite Pre-nerf Lightning Sorc tier, but close to it... Here's my theoretical concept for the "ideal" marauder for PvP. Fury Spec Skillful Utilities: Defensive Forms, Maiming Reach, Inexorable Masterful Utilities: Phantom, Interceptor OR Displacement (Depending on if you want more control, or more Anti-control) Heroic Utilities: Expunging Camoflage, New Undying Why forsake the extra speed from the new Predation Changes? Because, with the new Undying, you can forego the need for Predation and instead utilize Phantom and Expunging Camo without any downsides. You can tank hits with Undying Rage at 6s duration on 2m 30s CD, and when you need to get out of a huge fight, just force camo. If you take Displacement, you can use CoP for anti-stun measures and the new Force Crush buff makes you the ideal CC counter class. You could also theoretically try a Predation Carnage build with the new Relentless and Unbound, with Displacement and Subjugation and the same Skillful Utilities for some Anti-Ranged/Melee damage with huge mobility, though you can't Double Predation with the new Relentless, which I hope will be added. (Double Predation is awesome.) Just some theory crafting here. Annihilation is still not useful without Berserk, and is still NOT fixed. Edited April 16, 2015 by Kaos_KidSWTOR Link to comment Share on other sites More sharing options...
Atlanis Posted April 16, 2015 Share Posted April 16, 2015 No they are not they. We just moved from the 7th hell to the 6th hell:rolleyes: Link to comment Share on other sites More sharing options...
Ld-Siris Posted April 17, 2015 Share Posted April 17, 2015 One spec doesn't save a class. And rage juggs are better than fury marauders. Link to comment Share on other sites More sharing options...
Kaos_KidSWTOR Posted April 17, 2015 Author Share Posted April 17, 2015 One spec doesn't save a class. And rage juggs are better than fury marauders. I don't see how when Rage Juggs don't get 6s of CC immunity after Force Crush... And, I was giving 2 spec THEROIES. This is all theoretical. Link to comment Share on other sites More sharing options...
qwopicus Posted April 17, 2015 Share Posted April 17, 2015 They get immunity on force charge, which is immediately before force crush in an opener. Additionally, they can use it a lot more due to the warmonger utility that everyone with a brain takes. You're trading 2secs of CC immunity for a massive defensive arsenal. Link to comment Share on other sites More sharing options...
Ld-Siris Posted April 18, 2015 Share Posted April 18, 2015 (edited) Not to mention their raging burst hits harder as well as their melee attacks. Pluse they have 3 lives. Edited April 18, 2015 by Ld-Siris Link to comment Share on other sites More sharing options...
Zoom_VI Posted April 18, 2015 Share Posted April 18, 2015 Not to mention their raging burst hits harder as well as their melee attacks. Pluse they have 3 lives. You do realize marauders have offhand damage right? Link to comment Share on other sites More sharing options...
Ramtar Posted April 18, 2015 Share Posted April 18, 2015 You do realize marauders have offhand damage right? OH damage does crap currently. You start fixing Marauder/Sentinel increase the OH damage to equal MH damage Link to comment Share on other sites More sharing options...
Emperor-Norton Posted April 18, 2015 Share Posted April 18, 2015 OH damage does crap currently. You start fixing Marauder/Sentinel increase the OH damage to equal MH damage Splitting damage between equal hits removes how easy for the player to tell gauge how much damage they have done, while personally I would much rather see a 10k Hit than two 5k Hits. I kind of like losing the offhand for that reason, it makes it easier to tell what damage you have done. Link to comment Share on other sites More sharing options...
Zoom_VI Posted April 19, 2015 Share Posted April 19, 2015 (edited) OH damage does crap currently. You start fixing Marauder/Sentinel increase the OH damage to equal MH damage Are you serious? You realize how absurdly overpowered that would be right? Marauder's mainhand damage is no different than any other single wielding class (barring class specific talents for specific abilities) however marauders get offhand damage as a bonus on top of their mainhand damage. Edited April 19, 2015 by Zoom_VI Link to comment Share on other sites More sharing options...
Atlanis Posted April 19, 2015 Share Posted April 19, 2015 Are you serious? You realize how absurdly overpowered that would be right? Marauder's mainhand damage is no different than any other single wielding class (barring class specific talents for specific abilities) however marauders get offhand damage as a bonus on top of their mainhand damage. Ah nope, its the same for generators, focuses and such. The only difference is style :-P Link to comment Share on other sites More sharing options...
Zoom_VI Posted April 19, 2015 Share Posted April 19, 2015 Ah nope, its the same for generators, focuses and such. The only difference is style :-P False again. Generators and Focus only give Tech and Force power respectively, which only effects tech and force attacks. Offhands give both offhand damage and give the same amount of Force power. Link to comment Share on other sites More sharing options...
Malkosha Posted April 20, 2015 Share Posted April 20, 2015 Just for reference, how much damage in relation to the main-hand, does the offhand do? Link to comment Share on other sites More sharing options...
DuckimusPrime Posted April 20, 2015 Share Posted April 20, 2015 (edited) You do realize marauders have offhand damage right? Juggernauts get a guaranteed damage increase through through Single Saber Mastery. Marauders get the possibility of an increase through the offhand strike. Mathematically they're the same on average. But that only works out when you're looking at chances over time. The off hand missing is bad for burst. Edited April 20, 2015 by DuckimusPrime Link to comment Share on other sites More sharing options...
Zoom_VI Posted April 20, 2015 Share Posted April 20, 2015 Just for reference, how much damage in relation to the main-hand, does the offhand do? Relatively small, just check your stat sheet under "melee." Link to comment Share on other sites More sharing options...
Recommended Posts