Halinalle Posted April 13, 2015 Share Posted April 13, 2015 (edited) I decided to try these parse things and result: http://parsely.io/parser/view/21553 I let dots drop too often so I decided to try again: http://parsely.io/parser/view/21554 Stats: http://i.imgur.com/TFiByyO.png Yeah, I know... I'm undergeared. Btw, why it says The Harbinger? Edit: 3rd: http://parsely.io/parser/view/21562 Now with Prototype Str stim I figured out the server thingy. Edited April 13, 2015 by Halinalle Link to comment Share on other sites More sharing options...
zhaiyan Posted April 13, 2015 Share Posted April 13, 2015 if I read correct I think you not use annihilate on cool down, it should always occupy your largest portion of output. annihilate, deadly saber these two must be used on cool down. Link to comment Share on other sites More sharing options...
Halinalle Posted April 13, 2015 Author Share Posted April 13, 2015 if I read correct I think you not use annihilate on cool down, it should always occupy your largest portion of output. annihilate, deadly saber these two must be used on cool down. http://parsely.io/parser/view/21566 What!? Nothing changed from 3rd try gear or stim wise. Link to comment Share on other sites More sharing options...
Vortumnus Posted April 13, 2015 Share Posted April 13, 2015 (edited) Mistake... pls delete Edited April 13, 2015 by Vortumnus Link to comment Share on other sites More sharing options...
Halinalle Posted April 13, 2015 Author Share Posted April 13, 2015 (edited) Not playing a Jugg... but 20+ times "force charge" ?? Marauder. Close Quarters, level 20, passive in Annihilation discipline: "Reduces the minimum range of Force Charge by 10 meters and its cooldown by 3 seconds." Edited April 13, 2015 by Halinalle Link to comment Share on other sites More sharing options...
Vortumnus Posted April 13, 2015 Share Posted April 13, 2015 damit... too late... my fault, not seen that it was about Mara... Link to comment Share on other sites More sharing options...
Torvai Posted April 13, 2015 Share Posted April 13, 2015 Not an expert(tbh not even rookie ) at Mara, but afaik apm of ~41 is a bit low? Link to comment Share on other sites More sharing options...
Halinalle Posted April 13, 2015 Author Share Posted April 13, 2015 (edited) Latest: http://parsely.io/parser/view/21590 2nd highest Marauder parse on The Progenitor! There's only 3 but that's not the point. I still stop to think about what to use next though. Edited April 13, 2015 by Halinalle Link to comment Share on other sites More sharing options...
Ruskaeth Posted April 13, 2015 Share Posted April 13, 2015 Halinalle, off topic, but I am glad there is one more person (you) paying attention to their personal performance and striving to improve! Link to comment Share on other sites More sharing options...
Halinalle Posted April 13, 2015 Author Share Posted April 13, 2015 (edited) Halinalle, off topic, but I am glad there is one more person (you) paying attention to their personal performance and striving to improve! Of course I want to improve my performance as any class, but there's still limit to that too (I'm visually impaired person and that's probably why I will never get to same level as others). Since we are talking about a videogame "having fun" is still my highest priority. For example 500+ APM in SC2 isn't fun anymore. Edited April 13, 2015 by Halinalle Link to comment Share on other sites More sharing options...
zhaiyan Posted April 15, 2015 Share Posted April 15, 2015 Latest: http://parsely.io/parser/view/21590 2nd highest Marauder parse on The Progenitor! There's only 3 but that's not the point. I still stop to think about what to use next though. this looks more legit. This spec has a pretty complex rotation because annihilate comes off cool down really quick (6s), and you need to maintain 3 dots with different cool down, plus a RNG controlled twin saber throw. The most annoying thing is you might be able to maximize your performance by using vicious slash. However that quite depends on the situation, like how many rages you have. May want to practice more. In real boss fight it is pretty easy to mess everything up... Link to comment Share on other sites More sharing options...
Halinalle Posted April 17, 2015 Author Share Posted April 17, 2015 I know my rotation isn't perfect but I've noticed that I clip Ravage before 3rd hit if I see Annihilate coming off cooldown. Noob question: is that ok dps-wise? Marauder inside me says it's ok but I want to hear opinions from more experienced players. Link to comment Share on other sites More sharing options...
TACeMossie Posted April 17, 2015 Share Posted April 17, 2015 I know my rotation isn't perfect but I've noticed that I clip Ravage before 3rd hit if I see Annihilate coming off cooldown. Noob question: is that ok dps-wise? Marauder inside me says it's ok but I want to hear opinions from more experienced players. Currently, the optimal rotation is ~90% deterministic, with only Slash, Strike and Twin Saber Throw being moved around (and Dispatch in the execute phase). Though in 3.2.1 this is likely to change due to shenanigans. Once the opener has been dealt with, you want something like: Merciless + Overload Saber -> Cauterize -> Zealous Strike -> Force Melt -> Merciless -> Force Leap -> Master Strike -> Merciless + Overload Saber -> Cauterize + Overload Saber -> [FILLER] -> [FILLER] -> Merciless -> Force Leap -> Zealous Strike -> Force Melt -> Merciless + Overload Saber -> Cauterize + Overload Saber -> Master Strike -> Merciless -> Force Leap -> [FILLER] -> [FILLER] -> Synching of abilities subject to change of course. Filler is: Procced TST -> Slash (Enough focus for coming combo -> Strike. You can also swap one of the fillers spot with Force Melt (or Zealous Strike), and Overload Saber can go pretty much anywhere (I prefer to try synch it with Cauterize but use it first so I know when to refresh Cauterize, though others might have different plans) Link to comment Share on other sites More sharing options...
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